uberMcLovin 10 Posted February 19, 2011 regarding editor,, i use steam and have arrowhead on steam. no arma2. i made a mod folder in mydocuments\armaaddons inside there i have the folders: @myaddons (contains an addon folder etc) @CBA_OA --------II--------- @CBA ---------II--------- in the steam shortcut launch options i put: -mod=C:\Users\lars\Documents\armamods\@CBA_OA;@CBA;@MyAddons in @myaddons\addons -i have the missilepack, and f22,f16 etc when game runs i see text on meny, top right "CBA_OA" so i guess ive done something right,.. i also see the three @-folders in "expansion" on the menu QUESTION IS: how do i get f16 or f22 in the editor? cant find it under opfor or empty -some help would be great, love this game Share this post Link to post Share on other sites
Kristian 47 Posted February 19, 2011 I think the those planes are BLUFOR. Look deeper, and spend more time lookin' for em'. Aaand... why didn't you ask in the plane's release thread? Maybe they got some info ;) Share this post Link to post Share on other sites
PuFu 4600 Posted February 19, 2011 in @myaddons\addons -i have the missilepack, and f22,f16 etc in the folder @myaddons\Addons you should have only the .pbo files, and no other folder, or the game would not read from those. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 19, 2011 -mod= C:\Users\lars\Documents\armamods\@CBA_OA; C:\Users\lars\Documents\armamods\@CBA; C:\Users\lars\Documents\armamods\@MyAddons I just splitted it on new lines for better readability. If you don't have the folders in your ArmA 2 directory you need to provide the full path for each modfolder. Only modfolders that are in the ArmA 2 directory don't need full path, Share this post Link to post Share on other sites
uberMcLovin 10 Posted February 19, 2011 (edited) ok,,, what i did now was putting different order in the shortcut: @MyAddons;@CBA_OA;@CBA putting @myaddons first, then i get some files missing errors etc,missing eventhandlers, - THEN i find the planes in the editor hm would be nice without those errors,,ah im so noob ---------- Post added at 01:06 PM ---------- Previous post was at 01:05 PM ---------- Myke;1859244'] -mod= C:\Users\lars\Documents\armamods\@CBA_OA; C:\Users\lars\Documents\armamods\@CBA; C:\Users\lars\Documents\armamods\@MyAddons I just splitted it on new lines for better readability. If you don't have the folders in your ArmA 2 directory you need to provide the full path for each modfolder. Only modfolders that are in the ArmA 2 directory don't need full path' date='[/quote'] ahhh nice,,, that make sense... must try it worked, thanx alot:) Edited February 19, 2011 by uberMcLovin solution Share this post Link to post Share on other sites
[frl]myke 14 Posted February 19, 2011 (edited) you have to load CBA and CBA_OA first, then anything else. :EDITH: Also do not doublepost. As long no one else has posted after your last post, use the -button to edit your post instead. :EDITH again: Ah, i see the forum merged your posts automatically. Anyway, still remains valid: edit instead of doublepost. ;) Edited February 19, 2011 by [FRL]Myke Share this post Link to post Share on other sites
rexehuk 16 Posted February 19, 2011 Not familiar with this mod... but why are you loading CBA and CBA_OA? CBA = ARMA + (Optional - ARROWHEAD (combined operations)) CBA_OA = ARROWHEAD ONLY You load one of the distributions... not both. If you have ARMA2 only you should be using @CBA, if you're running combined operations, again @CBA only. You only run CBA_OA if you are using arrowhead as a standalone game. Share this post Link to post Share on other sites
uberMcLovin 10 Posted February 19, 2011 hm ok, i read somewhere that if u had oa stanmdalone and not arma2 then u needed the cba aswell,, hm Share this post Link to post Share on other sites
rexehuk 16 Posted February 19, 2011 hm ok, i read somewhere that if u had oa stanmdalone and not arma2 then u needed the cba aswell,, hm Could be the case... but seems odd to me. Share this post Link to post Share on other sites
avengerzx 10 Posted February 19, 2011 (edited) Yes, you are rigjt hm ok, i read somewhere that if u had oa stanmdalone and not arma2 then u needed the cba aswell,, hm Here CBA: Community Base Addons========================== Online wiki at http://dev-heaven.net/wiki/cca/ Online function library reference at http://dev-heaven.net/docs/cba/ What do I need? =============== * You should always install the @CBA mod folder by copying it to your ArmA II installation folder. * If you have a "merged", Combined Operations installation with both the old ArmA II content and the new Arrowhead expansion, you're done - you only need the @CBA mod folder. * If you have a standalone Operation Arrowhead installation, you need both the @CBA and the @CBA_OA folders loaded. * If you only have the older ArmA II installed, you need both the @CBA and the @CBA_A2 folders loaded. Example startup parameters ========================== For Combined Operations (ArmA II and Arrowhead installed together): -mod=@CBA For a standalone Operation Arrowhead: -mod=@CBA;@CBA_OA For ArmA II only (people without Arrowhead): -mod=@CBA;@CBA_A2 You only need both @CBA and @CBA_OA for OA Standalone and @CBA only for Combine Operations. Please ensure you put @CBA;@CBA_OA in order (To load CBA first then CBA_OA) Edited February 19, 2011 by avengerzx Share this post Link to post Share on other sites
Spartan 163 0 Posted February 19, 2011 There are like 500 of these same post. This could of be answered in 5 seconds with a search. Share this post Link to post Share on other sites
Paintface 10 Posted April 11, 2011 hi i got same issue but i cant seem to resolve it i cant find the F16s anywhere in the editor, checked factions on blufor and opfor -mod=@F16;@CBA;@Missilebox is how my shortcut looks like, i changed the order also. when i start arma i dont get any errors, and the 3 mods show up on the mainscreen on the top right. what am i doing wrong? many thanks for helping me out ( using editor for the first time ) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted April 11, 2011 Is the addons folder inside your @F16 (etc.) Folder(s) spelled "Addons"? If the A isn't capitalized arma doesn't seem to accept it. Share this post Link to post Share on other sites
Paintface 10 Posted April 12, 2011 Is the addons folder inside your @F16 (etc.) Folder(s) spelled "Addons"? If the A isn't capitalized arma doesn't seem to accept it. thank you that did the trick, havent used mods alot so usually i only had to extract the zip file and copy paste the ready to go folder. Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 12, 2011 (edited) Is the addons folder inside your @F16 (etc.) Folder(s) spelled "Addons"? If the A isn't capitalized arma doesn't seem to accept it. Bollocks, works fine either way u spell it. Edit: just double checked, even @CBA has "addons" while @CSLA has "Addons" and both work fine Edited April 12, 2011 by Soul_Assassin Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted April 15, 2011 Bollocks, works fine either way u spell it.Edit: just double checked, even @CBA has "addons" while @CSLA has "Addons" and both work fine Well, I've had mods loaded in the past that didn't boot because of that. It's possible there was something else interfering, but once I closed the game, capitalized the "A", and booted it back up again, they would work. *Edit* I've also known others who had the same issue. Share this post Link to post Share on other sites