dale0404 5 Posted February 19, 2011 I for one would love to see some kind of jump function implemented just so retards like this can do it once and then hear "oh fuck that hurts" along with a sickening cracking noise as their knees pop out on landing. Just once though, just once. Share this post Link to post Share on other sites
Pulverizer 1 Posted February 20, 2011 You could not jump high enough on flat ground to break your legs, unless you dropped the gear. And you can already walk off rooftops when you need to kill yourself, or you may simply esc/respawn. Share this post Link to post Share on other sites
walker 0 Posted February 20, 2011 (edited) You could not jump high enough on flat ground to break your legs, unless you dropped the gear. And you can already walk off rooftops when you need to kill yourself, or you may simply esc/respawn. Hi Pulverizer Not true you can break an ankle at six inches off the gound; on to a dual density climbing mat; even without carrying a rucksack. I have seen it done. A girl I new, at a climbing wall I used to work at, was climbing on an overhanging section of the bouldering wall, she fell and she broke her ankle in six places, and her foot only hit the mat. And I have also had friends who stress fractured their legs while carrying too much weight in a rucksack. The concept of jumping around with more than 30 Killos of weight is seriously dumb. Kind Regards walker Edited February 20, 2011 by walker Share this post Link to post Share on other sites
froggyluv 2136 Posted February 20, 2011 Well some people have died tripping over a curb -but that is hardly the norm for young athletic men and women. My clients routinely do vertical jumps with 40 kg (80+lbs) sandbags/boxer heavybags as well as up to 100 kg's (225 lbs) with freeweights. Builds explosiveness. Probably not the best idea in combat, but for training its fine. The short distance falls that inlict such high damage in Arma is off the mark imho. Share this post Link to post Share on other sites
Pulverizer 1 Posted February 20, 2011 Falling accidently is not the same thing as jumping or dropping down. I have dropped down from two, three meters high on my feet countless times, and never ever injured anything in my legs and I'm not athletic. Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted February 20, 2011 (edited) I thought this pretty much summed up this thread and why Jumping is a bad Idea let alone dont work: Orignally posted by tswords3 reasons why jumping is a bad idea: 1) Simulation Concerns: I've been in for just about 3 years now, and i can honestly say the only jumping ive ever done in my combat gear was out the back of a truck. Consider this. Its roughly 90 degrees out, its night, you have a 5lb Helmet on (7lbs with your NVGs attached to it), 35lb body armor on, around 10lbs of ammunition, 45lbs in your rucksack to sustain you for your mission (food, water, clotes, sleepsack, etc). And youre a fit, 6'0" tall 180 lb 21 year old man, oh and lets not forget the 10lb rifle. (usually its 7, but i got an M203 so fml) Thats 287 pounds of you and everything you own traveling on your person. now, because you do PT (workout) you CAN jump with all that stuff on, but really, you dont want to. theres no need to. if you have a grenade land in the room your clearing, chances are the street outside the window youre about to jump out of are no safer. Like my SSG sitting next to me just said, and i quote "pick up your mom and then try to jump" 2) Multiplayer Concerns: Much like every other great game out there (BF2, Americas Army 2, BFBC2) the multiplayer can be intense. until you get into a close scrap with that jumping retard. You know, that guy from BF2 that jumps around a corner and launches a 40mm grenade at your feet? Who else here had that happen to them? thats why i quit. cuz a man carrying 250-280lbs should not be jumping around like their wearing moonshoes, trying to recreate some ghetto form of bullet dodging like a low budget matrix. 3) Because our mothers always told us to not jump on the bed. and we never listened. and what happened? always ends up in the hospital. Press the V key. and "get over it". Edited February 21, 2011 by Gnter Severloh Share this post Link to post Share on other sites
Pulverizer 1 Posted February 21, 2011 Arma does not factor gear weight for infantry, so it makes no difference if you lug around half a ton of lead in your backpack, or if you carry nothing but light-weight clothes. Your argument is invalid. Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 21, 2011 Arma does not factor gear weight for infantry, so it makes no difference if you lug around half a ton of lead in your backpack, or if you carry nothing but light-weight clothes. Your argument is invalid. Instead it always assumes that you carry around full combat gear, hence you can only sprint for 5 meters and not jump, no matter what type of unit you use. Share this post Link to post Share on other sites
Pulverizer 1 Posted February 21, 2011 (edited) Okay... more like you can run up and down seven mountains at a professional runner's pace with full gear and barely get winded where in real life you'd DROP DEAD long before half-way :D Edited February 21, 2011 by Pulverizer Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 21, 2011 Okay... more like you can run up and down seven mountains at a professional runner's pace with full gear and barely get winded where in real life you'd DROP DEAD long before half-way :D You can jog forever for (rather obvious) gameplay reasons, but within a very short amount of time sprinting will not give extra speed, aiming is harder and the screen gets blurry/wavey to compensate. Seems reasonable enough to me. In OFP and ArmA you could jog forever without any penalties. If you dont think its realistic enough in ArmA2 you can also try ACE2, i havent tried it yet but it does have 'faint after running for a while' feature again doesnt it? EDIT: And yes, i know, running speeds in ArmA2 are 'somewhat' overestimated, but taking years to walk to the next town doesnt make for very interesting gameplay, and except for prolonging it there wouldnt be large gameplay differences. Share this post Link to post Share on other sites
Daniel 0 Posted February 21, 2011 (edited) @Pulverizer Do you play Arma for a simulated combat experience or for running up and down hills? If it was a long distance running simulator, that would be something for BIS to focus on. Since it isn't, and since it's a combat simulator, it's right that it can be left out, along with jumping. It's not a major aspect of modern combat, and would arguably do more harm than good. More dynamic mantling would be a better focus. Edited February 21, 2011 by Daniel Ninja'd Share this post Link to post Share on other sites
concurssi 11 Posted February 21, 2011 ACE also accounts for weight and stamina. Share this post Link to post Share on other sites
Pulverizer 1 Posted February 22, 2011 @PulverizerDo you play Arma for a simulated combat experience or for running up and down hills? If it was a long distance running simulator, that would be something for BIS to focus on. Since it isn't, and since it's a combat simulator, it's right that it can be left out, along with jumping. It's not a major aspect of modern combat, and would arguably do more harm than good. More dynamic mantling would be a better focus. Movement is an essential part of any kind of modern combat. If you don't simulate movement properly you might as well call it a shooting simulation, instead of combat simulation. Share this post Link to post Share on other sites
celery 8 Posted February 22, 2011 (edited) ACE also accounts for weight and stamina. It might work if Arma 2 had a slower jogging mode like Armed Assault does, but with only "run fast" and "run even faster" modes it effectively makes the game annoying as hell if you're carrying specialized weapons or satchels. The AToW tournament was a case in point when it started using ACE. The normal riflemen who mostly stayed still naturally didn't complain, but special forces guys were forced to drop all their satchels and extra mags and still they would faint halfway across a 1,5 km journey. There were numerous occasions where satcheling a tank 50 m away was impossible because your guy would faint under the weight of the satchel and you simply couldn't get there in time before the tank relocated or spotted you. Edited February 22, 2011 by Celery Share this post Link to post Share on other sites
andersson 285 Posted February 24, 2011 What is there to jump over? We have no small ditches that makes our boots wet. Share this post Link to post Share on other sites
Muahaha 10 Posted February 24, 2011 bunny hop hop...didn't they make it into counter strike or BF? add in some jump packs too then... Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 24, 2011 So whats the excuse for NAPA troops and Civvies, that do not have "full gear"? It would be cool to have some sort of one button implementation like (for the lack of a better example) Call of Duty series where the function of the jump button changes depending on the obstacles that you stand next to. If its a fence, he climbs over, if next to a ledge, he tries to pull himself up, if nothing he can do a little hop. In any case its not right to take away the whole function because you might or might not be able to do it under full gear in real life. Better then simulate the weight and restrict it based on the gear. Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 24, 2011 Hope you all don't want those horrible automatic object interactions and those consolish + intrusive HUD signs/menus. Just an idea: What about adding + using player's age, weight and height ingame? :) Share this post Link to post Share on other sites
[frl]myke 14 Posted February 24, 2011 Just an idea: What about adding + using player's age, weight and height ingame? :) Noooo waaaayyyy!!!!!! :p Only if you introduce a wheelchair addon for me. ;):D Share this post Link to post Share on other sites
concurssi 11 Posted February 24, 2011 and body fat percentage as well! Yeah! Share this post Link to post Share on other sites
maturin 12 Posted February 24, 2011 The payoff is insufficient to justify the considerable effort. I'd much rather have support for clambering over 3D objects too high to be vaulted, CoD-style. The same could apply to narrow gaps, but I really can't imagine when the latter would be necessary. Share this post Link to post Share on other sites
Pulverizer 1 Posted February 25, 2011 Hope you all don't want those horrible automatic object interactions and those consolish + intrusive HUD signs/menus. What, you mean the kind that are in the game since Arma1? No, I don't. I guess they could be okay if they weren't done so badly though. Share this post Link to post Share on other sites