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Realtime immersive - Militar simulator cryengine

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To add, what about AI?

IMO, these are the more important things to consider for an ArmA competitor than pretty graphics and cool features (which do look nice, but without the these other things it's useless). And like others have mentioned, this looks like it won't be available as a commercial game.

I remember Crysis having good a.i. atleast they didnt take cover in front of a road sign and it was flexible too, anyway i dont see anything here that cant be achieved with CE2 by a mod team, i think they are just advertising a license.

If this company really wants to impress they should try and show something more meaningfull than Cry Engine's neat graphics and on the fly editing, like a city?

I always liked Cry engine but Crytek's games were not my type..

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A very nice demo video :) what we must bear in mind is that we have the ArmA2 engine right now, and have had it for many years, and it works right now. I can't count how many brilliant tech demo videos I've seen over the years, only to see it either disappear into dev perpetuity, or to appear as a watered down game environment with severe limitations on entity count and player experience.

Game engines are nearly always player-centric, that is, the action is limited to around the player. BIS simulate all action everywhere, whether you're there to see it or not, that's true battlefield fidelity :) when another engine can do that, I'll be interested.

I mean, if it appears, in the form it's being shown, great. Until then, and indeed for the past ten years or so, I'll use the BIS engine :)

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Couldnt Agree more DM.

Some nice features.

I think realy all we can say is ... BIS ... you know everything you have done already and its all here for us now, well, could you just tighten up those effects to match a little more. Rather than ... I wonder if that will ever become a game?

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It doesnt even have to be a competitor to ArmA when it comes to size.

Some of the best tactical shooters have been a lot more small scale, like the original Ghost Recon. Absolutely fantastic game, with great AI that manages to put up a real fight, maps that are still open enough to allow some tactical manoeuvering, etc.

I'd be content with a game like that, i dont necessarily need hundreds of soldiers on my side, though impressive that might be.

This genre needs a reboot so bad, it's sad considering how popular it once was.

That said, i wish there was a publisher with the balls to take on projects like Ground Branch.

Perhaps Tripwire might pick up on that after RO:HOS, i truely hope so.

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Damn it looks good,

I'm quite impressed by those blackhawk in the beginning of the vid, they look really good but somehow they look fake, the way they're flying is weird.

I don't know how to clearly explain that but it looks fake. People always complain about ArmA physics but honestly in ArmA when a MH60 is taking off and fly above your head then makes a slow left turn it looks damn real. You can feel the weight of the bird.

I've never seen something like this in any other FPS. Choppers always looks like they're on a rail. But I guess it can easly be improved.

Very promising but just like you I'm also wondering about map size, AI, modding capabilities,...

Just showing better graphics and say it could a competitor to the ArmA/VBS series doesn't make any sense.

VBS has tons of content and possibilites, it would require a long work before any other simulator could really compete with it.

Edited by Macadam Cow

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Nice tech demo. Be very cool if the BIS crew could get there hands on that engine and play around with it. BIS' engine does a lot from streaming an entire world, controlling AI in more tactical manner while providing excellent graphics. The Cry engine demonstrated should be Dx11. DX11 allows for much more efficient coding than Dx9, which is what BIS uses for ARMA. If BIS used Dx11 for AII/OA, we might be seeing seeing something similar on a purely graphic basis. I'd love to see an engine that could combine the best if BIS', Crytek and maybe DICE's latest engine. However, what hardware to run it?!

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BIS, may I suggest that you begin to migrate ArmA series in this CryENGINE. ;)

May I suggest you gtfo?

Seriously, if BIS had a dollar for every time someone suggested this, they wouldnt need to make games.

cryengine != the be all and end all of engines.

Honestly, I'd be willing to bet a good portion of my salary on the fact that if BIS did somehow magically switch over to the cryengine (oh hai, this is hell, we're having some cold weather down here :j: ) you'd all HATE it, because it would be nothing like you imagined it (with your wild expectations) to be...

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Crysis did look good and played well in SP. It also offered 32/64 bit options. But MP was horrible. I never bought any other releases of it.

Also, seems I remember NaturalPoint was turned down for use in their game. :(

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Crysis was a somewhat on rails shooter put out as a follow-up to the original tech demo Far Cry. Game play was not open ended or dynamic. I'm not sure that any existing Crytek engine could stream a dynamic world. It's not that type of game engine. The tech demo seems to suggest otherwise, however, let's see something more out of it. A lot of great ideas, but few become reality. Ground Branch is a good example. They sounded like they were going to go a route similar to BIS, but where are they now? Nice tech demo, but let's see if anything comes out of it.

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i dont understand everyones talk about "tech demo" and "I want to see realtime"... cryengine is a realtime engine, all the footage you see is already realtime. Also as far as I understand its alot further then just a tech demo, more of a almost complete product.

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No, no ... don't you see there's a lot missing?

It's just a graphical demo ... nothing else.

A BIS-graphical demo would look even more fascinating.

And DM is absolutely right: Asking BIS to use the Cry-Engine is like asking BMW to use OPEL engines ... there's a lot of know-how into it. Nobody wants to lose his.

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i dont understand everyones talk about "tech demo" and "I want to see realtime"... cryengine is a realtime engine, all the footage you see is already realtime. Also as far as I understand its alot further then just a tech demo, more of a almost complete product.

CryEngine has a trick where it can render a movie in rendertime, not realtime. The tech demos you can find on youtube with thousands of barrels in a tornado are done like this, so it's natural to wait & see what it *actually* plays like on a real machine in a real game :)

I'm not saying that demo movie is faked, I'm just saying it can be faked for the purposes of demoing what might be possible after optimisation. Anyway, it ain't about to replace the BIS engine any time soon regardless ;)

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Its not so complicated to understand...

A realtime tech demo means that the 3d is calculated in realtime but there isn't any user input for control of characters/vehicles. So the animations are pre-programmed which is why the helicopter looks a bit unatural and linear but its all visualised in realtime so that is what it will look like.

Check out this vid: (they are calling it VMR: Virtual Mission Rehearsal)

SYUrbOvzlsQ

"This video was produced with real time in game footage"

It also says "Demonstrator" which means that the animations are probably pre programmed but it will look the same in the final product.

CryEngine is just the visual and physics system used in a game. It has nothing to do with the game design itself. A game with the same (or better) characteristics as ARMA could be made with the CryEngine but BIS won't do it so stop asking...

Edited by EDcase

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Its not so complicated to understand...

A realtime tech demo means that the 3d is calculated in realtime but there isn't any user input for control of characters/vehicles. So the animations are pre-programmed which is why the helicopter looks a bit unatural and linear but its all visualised in realtime so that is what it will look like.

Check out this vid: (they are calling it VMR: Virtual Mission Rehearsal)

http://www.youtube.com/watch?v=SYUrbOvzlsQ

"This video was produced with real time in game footage"

It says "Demonstrator" which means that the animations are probably pre programmed but it will look the same in the final product.

I agree it's not hard to understand :) videos like this are made in rendertime not realtime, which means it's rendered out in frames (however long it takes each frame to calculate & render) then stitched together to make an animation:

TE3SEKCdWB0

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Wonder if that cave sculpt tool can be used on any terrain type (to make quick trenches, foxholes, craters and rivers or harbors) or just special mountains.

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...videos like this are made in rendertime not realtime, which means it's rendered out in frames (however long it takes each frame to calculate & render) then stitched together to make an animation:

Since we've seen what the CryEngine is capable of these videos are certainly realtime not pre-rendered but I'm not going to argue the point with you ;)

Edited by EDcase

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.....

Edited by Andre
better watch new Virtual Reality engine capabilities.

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I think these vidos are realtime not pre-rendered but I'm not going to argue the point ;)

I agree, there is nothing in these videos that cant be done on today's GTX 480/580 cards with physx and cuda tech in real time.

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I don't have any problem running Crysis Warhead everything maxed out with a HD4850 and E8400 combo, yet my computer is getting old.

The CryEngine3 is aiming as well the Consoles market as the Computers it's supposed to be more optimized than the CryEngine2 with DX11 features for whom has the right hardware.

The CryEngine is among the best polyvalent engines outhere, probably super expensive too, no need to compare it with the Real Virtuality .. :j:

I took a look at all their vid though, and it's quite impressive too bad it's not gonna be public.

Edited by dunedain

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Since we've seen what the CryEngine is capable of these videos are certainly realtime not pre-rendered but I'm not going to argue the point with you

Oh, I agree :) I think they're realtime too :) but the point I'm trying to (unsuccessfully ;)) make is that all that great stuff you can see takes up the whole PC, whereas the BIS engine has to do a heck of a lot more than merely render, it has to manage everything, everywhere, not just a game area centered on the player.

Given the two extremes of ability, I know which one I prefer, is all :D

Anyways, I sound like a fanboy :D

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But can Cryengine render 10km or more viewdistance

simulate everything that RV is doing, windage,bullet drop, ricochet, non player centric structure.

Heavy usage of AI

from every crytek demo I dont see a whole lot of AI roaming about.

We dont want arma 3 to have as 64entity limit just for some fancy under water shaders etc.

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Oh, I agree I think they're realtime too but the point I'm trying to (unsuccessfully) make is that all that great stuff you can see takes up the whole PC, whereas the BIS engine has to do a heck of a lot more than merely render, it has to manage everything, everywhere, not just a game area centered on the player.

Given the two extremes of ability, I know which one I prefer, is all :D

Ah yes, of course. I'm just talking about the visual and physics capabilities of CryEngine. The AI number/intelligence and map scale are other considerations we don't have much info about. ARMA still rules :D

(If they could get everything else right I could probably live with smaller (1/2 ARMA size) maps if they were well designed...)

Edited by EDcase

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Ah yes, of course. I'm just talking about the visual and physics capabilities of CryEngine. The AI number/intelligence and map scale are other considerations we don't have much info about. ARMA still rules :D

(If they could get everything else right I could probably live with smaller (1/2 ARMA size) maps if they were well designed...)

Yeah. I'd certainly consider a title that has great CQB and intense dense environments, to do the stuff that ArmA2 can't quite pull off :)

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This is pretty damn impressive. Nice to see there might finally be some competition where others have failed, might make both sides work a bit harder. :D

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