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celery

Scripting commands you want in a future patch

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allMarkers - Returns an array of strings containing the names of all markers in a mission. Would probably need to be local only.

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easy to implement scripts that allow random patrols including going inside buildings. I have yet to find one that is easy to use.

I find indoor combat is so complicated so I just avoid it entirely which is sad.

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GetServerTime - show(echo in script) current time on server!

---------- Post added at 16:08 ---------- Previous post was at 16:03 ----------

GetMarkerList echo in list: id, player-owner, channel

SetMarker id

DeleteMarker id

GetCurMarker - echo current new marker (marker creating dialog)

PLEASE GIVE idd in config.cpp to markers list (icons)? we cant hook this window :(

We need to control tactical markers on map!

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KilledBy

Unit(name) KilledBy Unit(name) or Group (name) then play/do this.

Would go a long way toward some individual attention in missions. Im sure it's possible scripting with eventhandlers -but were not all smart enough :o

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Need commands that can tell when a sound/music has finished / how long it has been playing etc.

Also, being able to change the volume and/or pitch/tempo whilst it's playing.

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I would like to see logging to an external file (like the RPT, but clear and done by scripts only, as RPT is messy because you have to filter away alot of stuff).

Maybe I'm just fussy, but I think it will simplify persistent scripts for alot more people.

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getHit (counterpart of setHit).

This. Ten times this.

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I want to be able to manipulate (particularly stop) specific sounds without elaborate workarounds.

handle = playSound "soundName";
0 fadeSound handle;

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