DAP 619 Posted February 7, 2011 Thanks DAP. Might there be a conflict with CBA or ACE (both of which I use)? I get an error mentioning the variable _dragger (I think, I'm not in front of Arma box right now) whenever someone starts healing someone else.I will investigate more for you. CBA need for autoinit-version. Module-version run without CBA and do not use it. About ACE2... not tested with this mod :) About "_dragger error"... what kind of error? Message or error-log in .RPT file? Share this post Link to post Share on other sites
tpw 2315 Posted February 7, 2011 CBA need for autoinit-version. Module-version run without CBA and do not use it. About ACE2... not tested with this mod :) About "_dragger error"... what kind of error? Message or error-log in .RPT file? Here's what I dug out of my rpt: Error in expression <_dragger setUnitPos "AUTO"> Error position: <_dragger setUnitPos "AUTO"> Error Undefined variable in expression: _dragger Error in expression <_isleader==1> Error position: <_isleader==1> Error Undefined variable in expression: _isleader Error in expression <_dragger setUnitPos "AUTO"> Error position: <_dragger setUnitPos "AUTO"> Error Undefined variable in expression: _dragger Error in expression <_isleader==1> Error position: <_isleader==1> Error Undefined variable in expression: _isleader Share this post Link to post Share on other sites
DAP 619 Posted February 7, 2011 Here's what I dug out of my rpt: Error in expression <_dragger setUnitPos "AUTO"> Error position: <_dragger setUnitPos "AUTO"> Error Undefined variable in expression: _dragger Error in expression <_isleader==1> Error position: <_isleader==1> Error Undefined variable in expression: _isleader Error in expression <_dragger setUnitPos "AUTO"> Error position: <_dragger setUnitPos "AUTO"> Error Undefined variable in expression: _dragger Error in expression <_isleader==1> Error position: <_isleader==1> Error Undefined variable in expression: _isleader Thanks for report :) I check this errors :) Share this post Link to post Share on other sites
tpw 2315 Posted February 7, 2011 I tried actually loading the game without ACE (rather than just not having ACE med stuff in game), and the units dragged OK, no errors. So it looks to be ACE related. ACE has some kind of dragging feature too, perhaps they are interfering? Share this post Link to post Share on other sites
DAP 619 Posted February 7, 2011 (edited) I tried actually loading the game without ACE (rather than just not having ACE med stuff in game), and the units dragged OK, no errors. So it looks to be ACE related. ACE has some kind of dragging feature too, perhaps they are interfering? Try ACE's drag without my addon. Try and check .RPT. Maybe this is their error. ADDON UPDATED Changelog: - Fixed "fun shifting" when unit play wound animation - Fixed "_isleader==1" error message Edited February 7, 2011 by DAP Share this post Link to post Share on other sites
nikita320106 0 Posted February 7, 2011 DAP dont use a MAn class in u init man is a global class including animals like goat and birds use CAManBase class instead Share this post Link to post Share on other sites
DAP 619 Posted February 7, 2011 (edited) DAP dont use a MAn class in u initman is a global class including animals like goat and birds use CAManBase class instead Thanks :) Fixed :) ADDON UPDATED Addon current version: 2.1 Changelog: - Fixed "Man"-class detection Edited March 1, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted February 7, 2011 Superb. Any idea on how we could get the wounded loaded onto vehicles with R3F script? ie soldier is 'dead' and we can pick the up, on your shoulder and put them into a vehicle. Share this post Link to post Share on other sites
DAP 619 Posted February 7, 2011 (edited) Superb. Any idea on how we could get the wounded loaded onto vehicles with R3F script?ie soldier is 'dead' and we can pick the up, on your shoulder and put them into a vehicle. No ideas right now :) Here needed else one script, as i think :) Load dead or wounded soldier in vehicle is not a problem.... but how carry it to vehicle.. :) Wounds, deads, right path to vehicle, right coordinates for attach, movement with carried soldier... Edited February 7, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted February 7, 2011 I'm sure you could do it ;) Share this post Link to post Share on other sites
nikita320106 0 Posted February 8, 2011 (edited) think casevac will be very interesting feature Kremator if u want this feature then let's try to learn something about scripting and give some help to DAP -- o) Edited March 6, 2011 by nikita320106 Share this post Link to post Share on other sites
kremator 1065 Posted February 8, 2011 Looks very interesting and I'm sure that something like this would work, but I'm not scripter and can only tinker with already written scripts. Im sure DAPMAN is much better placed to look at something like this than me. I tend to be the 'ideas man' :) Share this post Link to post Share on other sites
kremator 1065 Posted February 14, 2011 Hi DAPMAN, Would it be possible to have this wonderful addon as a script version ? I'm trying to integrate into into a mission that needs no addons at all. Thanks mate. Also what about what nikita wrote .... possible ? Share this post Link to post Share on other sites
DAP 619 Posted February 14, 2011 (edited) Hi DAPMAN,Would it be possible to have this wonderful addon as a script version ? I'm trying to integrate into into a mission that needs no addons at all. Thanks mate. Also what about what nikita wrote .... possible ? I testing script-version right now :) And i have "little war" with "carry" animation :D Right now it work not as i want :) Also i work with my S.T.A.L.K.E.R. M.O.D. and some missions... and my girl take so much of my free time :D Edited February 14, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted February 14, 2011 Hehe cool DAP. Let me know if I can help you further mate! Spend some time with your girl ... it IS Valentine's Day after all :) .... then get back to work :) Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted February 14, 2011 How did I miss this thread!? :j: Lol well I checked this out and its pretty cool, does really add to the game. I havent tried it yet but I'm wondering if this would conflict or maybe make SLX Wounds and healing better like enhance it. I will try it, but keep up the great work! Share this post Link to post Share on other sites
kremator 1065 Posted February 14, 2011 I use this script in every mission. It REALLY adds atmosphere. Of course when you are dead, you are dead ! Until then however, you will roll about until an AI gets to you. Share this post Link to post Share on other sites
DAP 619 Posted March 1, 2011 (edited) ADDON UPDATED Changelog: - Reworked animations system for compatibility with other addons. Script-version not work without special animations, so it impossible at this time. Edited March 12, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted March 6, 2011 Cool mate! Will try this now. Good job! Share this post Link to post Share on other sites
raserisk 12 Posted March 12, 2011 I think that the newest beta patch breaks this addon. I tried updating this addon and I also tried downgrading to a older version but it still didn't work. DAP, Can you check this out? Share this post Link to post Share on other sites
DAP 619 Posted March 12, 2011 I think that the newest beta patch breaks this addon. I tried updating this addon and I also tried downgrading to a older version but it still didn't work. DAP, Can you check this out? All fine. I just tested it :) But anyway... update is coming :) Fixed some hidden bugs with gruops rejoin and other :) Now i testing it :) Share this post Link to post Share on other sites
DAP 619 Posted March 12, 2011 (edited) ADDON UPDATED S0KJJKUtpa4 Version: 3.0 Changelog: - Fixed "empty group" bug - Reworked animations system - Reworked actions system - Fixed radio commands - Two versions of addon: AUTO and MODULE Note: AUTO version requires CBA Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
nikita320106 0 Posted March 12, 2011 thanx) checking) Share this post Link to post Share on other sites
kremator 1065 Posted March 12, 2011 Good job DAP. testing now Share this post Link to post Share on other sites
DAP 619 Posted March 12, 2011 Also .. :) Can someone test this version in MP? :) Share this post Link to post Share on other sites