domokun 515 Posted August 16, 2011 DAP: thanks for all your hard work. I was really happy to see a reference to the SLX mod in your latest version. Which pbos do you use from SLX to ensure maximum realism and enjoyment while ensuring complete compatibility? Share this post Link to post Share on other sites
DAP 619 Posted August 18, 2011 DAP: thanks for all your hard work. I was really happy to see a reference to the SLX mod in your latest version. Which pbos do you use from SLX to ensure maximum realism and enjoyment while ensuring complete compatibility? Actually no one :) I just add condition which will disable my addon, when SLX is used, for avoid any conflicts. Share this post Link to post Share on other sites
domokun 515 Posted August 19, 2011 OK so if I understand correctly your mod has a trigger that looks for the presence of slx_wounds.pbo and if it is detected then it disables your addon, right? Share this post Link to post Share on other sites
DAP 619 Posted August 19, 2011 OK so if I understand correctly your mod has a trigger that looks for the presence of slx_wounds.pbo and if it is detected then it disables your addon, right? Yes. If SLX_wounds not included in active addons, then my addon will work. Share this post Link to post Share on other sites
-Coulum- 35 Posted August 25, 2011 This is a solid mod. adds immersion and always works. I used to use SLX but the Ai is very glitchy and I got fed up with them. This mod on the other had always works. You tell a squad member to heal someone and low and behold he does. great work. If you are planning to expand on this mod I suggest including bleeding and bandaging. Share this post Link to post Share on other sites
DAP 619 Posted August 25, 2011 This is a solid mod. adds immersion and always works. I used to use SLX but the Ai is very glitchy and I got fed up with them. This mod on the other had always works. You tell a squad member to heal someone and low and behold he does. great work.If you are planning to expand on this mod I suggest including bleeding and bandaging. I think about this, but I have no enough time now :) Share this post Link to post Share on other sites
airborne_1944 10 Posted August 31, 2011 Hi DAP, I cant seem to find this mod in 6updater. If this mod is not in the list, is there anyway to add it in?? THX! Share this post Link to post Share on other sites
kremator 1065 Posted August 31, 2011 I think Sickboy has to add it to the updater. Share this post Link to post Share on other sites
DAP 619 Posted August 31, 2011 Hi DAP, I cant seem to find this mod in 6updater. If this mod is not in the list, is there anyway to add it in?? THX! Only if someone will say me, how exactly it works :D Six Updater documentation was useless for me :D Share this post Link to post Share on other sites
kane_WWE_07 10 Posted September 1, 2011 Err what u meant there dap? haha Share this post Link to post Share on other sites
DAP 619 Posted September 1, 2011 Err what u meant there dap? haha I mean, that I still have no idea, how create my own mirror for Six Updater :D Even after reading his documentation :D Share this post Link to post Share on other sites
kane_WWE_07 10 Posted September 7, 2011 What's the difference between @dap and @dap_auto? Share this post Link to post Share on other sites
DAP 619 Posted September 7, 2011 What's the difference between @dap and @dap_auto? Difference is simple: DAPMAN(module) runs via module, which placed in mission. DAPMAN(auto) runs via unit's init string (automatically with mission start or creating this unit during mission). Share this post Link to post Share on other sites
kane_WWE_07 10 Posted September 7, 2011 So can I just install both of them together? Does not interfere with each other right? Share this post Link to post Share on other sites
DAP 619 Posted September 7, 2011 So can I just install both of them together? Does not interfere with each other right? All versions check units specific variable :) You can use all versions as you want, they will not interfere each other :) Share this post Link to post Share on other sites
Grey-Legolas 10 Posted September 23, 2011 Hi DAP, thx a lot for your addon, it really makes the atmosfere of the game much more exiting, but you see, i`ve got problems with pulling wounded allies into cover. Actually i just dont have the option "pull aside", just first aid. So i wanted to ask you if its all right and mod just doesnt have this option or i did smth wrong with installation? -GL Share this post Link to post Share on other sites
virtualvikingx 19 Posted September 23, 2011 Will this mod help improve OPFOR AI on a dedicated server? Share this post Link to post Share on other sites
kremator 1065 Posted September 23, 2011 Yes I use it for all AI in my missions. Works perfectly. Share this post Link to post Share on other sites
kroky 1 Posted September 23, 2011 I don't get it. Does this addon do anything when ACE wounds are active? I don't see any difference when playing with it or without it. I use the automatic init addon version. Share this post Link to post Share on other sites
kremator 1065 Posted September 24, 2011 It turns off when ACE Wounds is detected. Try without ACE and you will see the difference. Share this post Link to post Share on other sites
DAP 619 Posted September 24, 2011 (edited) Hi DAP, thx a lot for your addon, it really makes the atmosfere of the game much more exiting, but you see, i`ve got problems with pulling wounded allies into cover. Actually i just dont have the option "pull aside", just first aid. So i wanted to ask you if its all right and mod just doesnt have this option or i did smth wrong with installation? -GL Because my addon don't add option "Drag him" :) My addon can work together with BI First Aid: Battlefield Clearance module. Add this module in mission, and you will can drag wounded units too :) Edited October 26, 2011 by DAP Share this post Link to post Share on other sites
Guest Posted September 24, 2011 Thanks for the headsup mate :cool: Updated version frontpaged on the Armaholic homepage. AI First Aid Support v4.6.2Community Base Addons (only for the AUTO-version) Share this post Link to post Share on other sites
virtualvikingx 19 Posted September 24, 2011 I have the .pbo enabled on my dedicated server. The add-on seems to work (have seen dragging), but it produces an error message for the clients; missing script. Is this possible to fix? So that works like other AI mods on the server? Share this post Link to post Share on other sites
DAP 619 Posted September 24, 2011 I have the .pbo enabled on my dedicated server. The add-on seems to work (have seen dragging), but it produces an error message for the clients; missing script.Is this possible to fix? So that works like other AI mods on the server? If you use packed addon (.pbo) on your server, then clients must have this addon too. For avoiding this problem you can use scripted version of this addon. This version was created especially for "no addons" servers. You can find all instructions for script-version in readme. Share this post Link to post Share on other sites
mmcnosferatu 10 Posted October 18, 2011 I still have problem with red blurred screen after I was wounded and respawned during Warfare BE round. Not only that, but the Warfare menu disappears moment after I select it, i.e. it's impossible to continue playing. And it's not working even if I'm making save & quit and reconnect again. Share this post Link to post Share on other sites