code34 248 Posted June 25, 2011 Shinji said: I play alone so no medics at game start. How do I disable the respawn penalty.Please help me. if you want no limit in recruitment edit the loadrecruitment script and replace thoses lines: Quote _rank = rank player; if(_rank == "Private") then { _maxsize = 1;}; if(_rank == "Corporal") then { _maxsize = 2;}; if(_rank == "Sergeant") then { _maxsize = 3;}; if(_rank == "Lieutenant") then { _maxsize = 4;}; if(_rank == "Captain") then { _maxsize = 5;}; if(_rank == "Major") then { _maxsize = 6;}; if(_rank == "Colonel") then { _maxsize = 7;}; by this Quote _maxsize = 100; Share this post Link to post Share on other sites
SnR 1 Posted June 25, 2011 Is there a stock A2 version of this ? would be great for the A2Fr's to see it. Share this post Link to post Share on other sites
code34 248 Posted June 25, 2011 There is no official one :( Normaly, it's possible to do it, it's depending of the FOB object and friendly units (only an edition task). Share this post Link to post Share on other sites
Shinji 10 Posted June 25, 2011 code34 said: if you want no limit in recruitment edit the loadrecruitment script and replace thoses lines:by this Merci du fond du coeur mon ami. Annoter question : CAN ai medics revive me if I fall. Share this post Link to post Share on other sites
code34 248 Posted June 25, 2011 Shinji said: Merci du fond du coeur mon ami.Annoter question : CAN ai medics revive me if I fall. normaly, yes the medics ai revive players :D Share this post Link to post Share on other sites
Shinji 10 Posted June 25, 2011 thank yoiu very much ... I will try all this tonight ... I have already changed the mission. but I will have to waut 'till tonight to fire it up! thank you! Share this post Link to post Share on other sites
FAF_DRAKO 1 Posted June 26, 2011 Just wanted to thank you Code34 with this great Mission. We've been playing the hell out of this Mission at our Server. Keep up the great work. Share this post Link to post Share on other sites
SD_BOB 10 Posted June 26, 2011 Hey CODE34, first of all fantastic mission. I have a quick question regarding the ACE version. I take it this version is still very early in development, as i cant see alot of ACE content in the mission. The reason i ask, is i'm looking at adding more ACE features such as some modules, ropes etc. Would this cause any problems that you are aware of? Finally could you clarify what the difference is in your ACE version? Share this post Link to post Share on other sites
code34 248 Posted June 26, 2011 (edited) Shadow.D. ^BOB^ said: Hey CODE34, first of all fantastic mission. I have a quick question regarding the ACE version. I take it this version is still very early in development, as i cant see alot of ACE content in the mission.The reason i ask, is i'm looking at adding more ACE features such as some modules, ropes etc. Would this cause any problems that you are aware of? Finally could you clarify what the difference is in your ACE version? Technical difference: #define _ACE_ true in all common.hpp files and a ace unit on the map to require ace addons. With the define, some little part of code are executed. You can use without problem this ACE version to create your own version with ACE units, vehicles, modules or others things :D Edited June 26, 2011 by code34 Share this post Link to post Share on other sites
Shinji 10 Posted June 27, 2011 Code34, when I changed the values we talked about. you know ... about the recruitement limite. Your mission became what arma should be about. seriously! an open battlefield a base with expandable ressources and a shit load of automaticaly dynamically generated enemies ... AWESOME!!!! anyway back to the topic ... when I changed the files and pbo-ed the mission again ... IT FREEZES and I have to task manage exit the entire game and go back in. since my server is persistant I loose nothing but my hair (i PULL IT WHEN i GET MAD) Question : how do I add more than 10 operations needed for finishing the game. make the game a long long long long mission. since it's my server and it's never off. I would like a long lasting mission. Share this post Link to post Share on other sites
code34 248 Posted June 27, 2011 Shinji said: Question : how do I add more than 10 operations needed for finishing the game. make the game a long long long long mission. since it's my server and it's never off. I would like a long lasting mission. You can edit the mainloop script: Quote while { (wclevel < 11) and (wcteamscore < wcscorelimitmax)} do { and replace 11 by 100 for example and the clientsideW script: Quote _end3 setTriggerStatements["((wclevel > 10) and (vehicle player == player))", " and replace 10 by 100 you have also to delete the trigger in the editor map that check the wclevel variable (i forgot to delete it) Share this post Link to post Share on other sites
Shinji 10 Posted June 27, 2011 merci very beaucoup, but tu have oublié my autre problem. Share this post Link to post Share on other sites
code34 248 Posted June 27, 2011 Shinji said: merci very beaucoup, but tu have oublié my autre problem. cause i don't have answer :D certainly a problem with the pbo tools :confused: Share this post Link to post Share on other sites
Shinji 10 Posted June 27, 2011 Naaa I think it's just my computer being unable to process the awesomeness of your mission. Or maybe god made the mission freeze so he would be the only perfect in the universe. Is there gonna be an update? Share this post Link to post Share on other sites
code34 248 Posted June 27, 2011 yes, but i wait to have a important list of fixes before release it. Share this post Link to post Share on other sites
Shinji 10 Posted June 27, 2011 Yeah you're probably right good luck! Share this post Link to post Share on other sites
ura 10 Posted June 29, 2011 Sorry that i am not read all topic... 1. Were can i get previous versions (why author did't upload it on Project page, that way how people can see his huge pice of work that he put in it :P) 2. I have OA 1.56 (not CO) is that OK ? (cuz i have stucked menu on left side) Share this post Link to post Share on other sites
code34 248 Posted June 30, 2011 (edited) URA said: Sorry that i am not read all topic...1. Were can i get previous versions (why author did't upload it on Project page, that way how people can see his huge pice of work that he put in it :P) 2. I have OA 1.56 (not CO) is that OK ? (cuz i have stucked menu on left side) 1 - what page do you talk about ? The download link is on first page at top - 3 link in bold :eek: 2 - normaly it should work but has i don't have oa only i can't test Edited June 30, 2011 by code34 Share this post Link to post Share on other sites
ura 10 Posted June 30, 2011 code34 said: 1 - what page do you talk about ? The download link is on first page at top - 3 link in bold :eek:2 - normaly it should work but has i don't have oa only i can't test 1. Those 3 links are of same version, i interesting of previous versions, like 1.30,1.29,1.28... 2. Is there any dependency from ARMA 2 Vanilla in mission code ? Share this post Link to post Share on other sites
code34 248 Posted June 30, 2011 URA said: 1. Those 3 links are of same version, i interesting of previous versions, like 1.30,1.29,1.28...2. Is there any dependency from ARMA 2 Vanilla in mission code ? 1 - Yes cause the lastest is the better :D (and there is over 1 hundred of versions) 2- normaly no, but i don't test it cause i have arma combined Share this post Link to post Share on other sites
kylania 568 Posted June 30, 2011 URA said: 2. Is there any dependency from ARMA 2 Vanilla in mission code ? Combined Ops is like $20 now. There's no reason not to have it. :) Or cover all your bases. Share this post Link to post Share on other sites
code34 248 Posted July 1, 2011 perhaps, it also works with arma 2 free :D Share this post Link to post Share on other sites
Shinji 10 Posted July 1, 2011 Hi , it's me again :) i was wondering if you could help me with something, i want to add new respawnable vehicules. what is the the procedure for that and how much does it take for the actual vehicules in the game to reapear. thank you very much. Share this post Link to post Share on other sites
code34 248 Posted July 2, 2011 you just have to put them in the blue marker at base and they must have a name :D I don't remember the respawn time (around 30 minutes) Share this post Link to post Share on other sites
Shinji 10 Posted July 2, 2011 awesaaaaaaaaaaaaaaaaaaaaAAAAAaaaaaaaaaaaAAAAAaaaaaaaame!!! Share this post Link to post Share on other sites