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code34

CO40 - War in Takistan: Operation Iron rains (WIT)

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I play alone so no medics at game start. How do I disable the respawn penalty.

Please help me.

if you want no limit in recruitment edit the loadrecruitment script and replace thoses lines:

_rank = rank player;

if(_rank == "Private") then { _maxsize = 1;};

if(_rank == "Corporal") then { _maxsize = 2;};

if(_rank == "Sergeant") then { _maxsize = 3;};

if(_rank == "Lieutenant") then { _maxsize = 4;};

if(_rank == "Captain") then { _maxsize = 5;};

if(_rank == "Major") then { _maxsize = 6;};

if(_rank == "Colonel") then { _maxsize = 7;};

by this

_maxsize = 100;

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Is there a stock A2 version of this ? would be great for the A2Fr's to see it.

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There is no official one :( Normaly, it's possible to do it, it's depending of the FOB object and friendly units (only an edition task).

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if you want no limit in recruitment edit the loadrecruitment script and replace thoses lines:

by this

Merci du fond du coeur mon ami.

Annoter question : CAN ai medics revive me if I fall.

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Merci du fond du coeur mon ami.

Annoter question : CAN ai medics revive me if I fall.

normaly, yes the medics ai revive players :D

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thank yoiu very much ... I will try all this tonight ... I have already changed the mission. but I will have to waut 'till tonight to fire it up!

thank you!

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Just wanted to thank you Code34 with this great Mission. We've been playing the hell out of this Mission at our Server.

Keep up the great work.

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Hey CODE34, first of all fantastic mission. I have a quick question regarding the ACE version. I take it this version is still very early in development, as i cant see alot of ACE content in the mission.

The reason i ask, is i'm looking at adding more ACE features such as some modules, ropes etc. Would this cause any problems that you are aware of?

Finally could you clarify what the difference is in your ACE version?

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Hey CODE34, first of all fantastic mission. I have a quick question regarding the ACE version. I take it this version is still very early in development, as i cant see alot of ACE content in the mission.

The reason i ask, is i'm looking at adding more ACE features such as some modules, ropes etc. Would this cause any problems that you are aware of?

Finally could you clarify what the difference is in your ACE version?

Technical difference:

#define _ACE_ true

in all common.hpp files

and a ace unit on the map to require ace addons.

With the define, some little part of code are executed. You can use without problem this ACE version to create your own version with ACE units, vehicles, modules or others things :D

Edited by code34

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Code34, when I changed the values we talked about.

you know ... about the recruitement limite. Your mission became what arma should be about. seriously! an open battlefield a base with expandable ressources and a shit load of automaticaly dynamically generated enemies ... AWESOME!!!!

anyway back to the topic ... when I changed the files and pbo-ed the mission again ... IT FREEZES and I have to task manage exit the entire game and go back in. since my server is persistant I loose nothing but my hair (i PULL IT WHEN i GET MAD)

Question :

how do I add more than 10 operations needed for finishing the game. make the game a long long long long mission. since it's my server and it's never off. I would like a long lasting mission.

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Question :

how do I add more than 10 operations needed for finishing the game. make the game a long long long long mission. since it's my server and it's never off. I would like a long lasting mission.

You can edit the mainloop script:

while { (wclevel < 11) and (wcteamscore < wcscorelimitmax)} do {

and replace 11 by 100 for example

and the clientsideW script:

_end3 setTriggerStatements["((wclevel > 10) and (vehicle player == player))", "

and replace 10 by 100

you have also to delete the trigger in the editor map that check the wclevel variable (i forgot to delete it)

:yay:

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merci very beaucoup, but tu have oublié my autre problem.

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merci very beaucoup, but tu have oublié my autre problem.

cause i don't have answer :D certainly a problem with the pbo tools :confused:

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Naaa I think it's just my computer being unable to process the awesomeness of your mission.

Or maybe god made the mission freeze so he would be the only perfect in the universe.

Is there gonna be an update?

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yes, but i wait to have a important list of fixes before release it.

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Sorry that i am not read all topic...

1. Were can i get previous versions (why author did't upload it on Project page, that way how people can see his huge pice of work that he put in it :P)

2. I have OA 1.56 (not CO) is that OK ? (cuz i have stucked menu on left side)

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Sorry that i am not read all topic...

1. Were can i get previous versions (why author did't upload it on Project page, that way how people can see his huge pice of work that he put in it :P)

2. I have OA 1.56 (not CO) is that OK ? (cuz i have stucked menu on left side)

1 - what page do you talk about ? The download link is on first page at top - 3 link in bold :eek:

2 - normaly it should work but has i don't have oa only i can't test :yay:

Edited by code34

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1 - what page do you talk about ? The download link is on first page at top - 3 link in bold :eek:

2 - normaly it should work but has i don't have oa only i can't test :yay:

1. Those 3 links are of same version, i interesting of previous versions, like 1.30,1.29,1.28...

2. Is there any dependency from ARMA 2 Vanilla in mission code ?

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1. Those 3 links are of same version, i interesting of previous versions, like 1.30,1.29,1.28...

2. Is there any dependency from ARMA 2 Vanilla in mission code ?

1 - Yes cause the lastest is the better :D (and there is over 1 hundred of versions)

2- normaly no, but i don't test it cause i have arma combined

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perhaps, it also works with arma 2 free :D

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Hi , it's me again :)

i was wondering if you could help me with something, i want to add new respawnable vehicules. what is the the procedure for that and how much does it take for the actual vehicules in the game to reapear.

thank you very much.

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you just have to put them in the blue marker at base and they must have a name :D

I don't remember the respawn time (around 30 minutes)

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awesaaaaaaaaaaaaaaaaaaaaAAAAAaaaaaaaaaaaAAAAAaaaaaaaame!!!

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