code34 248 Posted May 16, 2011 here the 1.26 link http://dev-heaven.net/projects/wc-warcontext/files Share this post Link to post Share on other sites
ei8ght 11 Posted May 17, 2011 HEHE :D surprise WAR IN TAKISTAN 1.26 FULL ACE READY!!!!!!!:D Link : http://www.megaupload.com/?d=YAN68A90 Share this post Link to post Share on other sites
OrdeaL 10 Posted May 17, 2011 Hey there Ei8ght..whats the difference in your version? Share this post Link to post Share on other sites
ei8ght 11 Posted May 17, 2011 look this http://forums.bistudio.com/showthread.php?t=117558 Share this post Link to post Share on other sites
tulumbe 10 Posted May 17, 2011 (edited) miss. 1.26 ace No backpacks in ammo box as extra equipment? lack of wepons, gasmasks, gogles , as noticed till now. Editing sugestion: after being tranported to the far end of the map, the heli was destroyed. Is there possibility to make able call to base for air evac? Enjoying it every night with friends, thanks code34! Edited May 18, 2011 by tulumbe Share this post Link to post Share on other sites
ei8ght 11 Posted May 18, 2011 should enable the autoload for ACE hardware Share this post Link to post Share on other sites
tulumbe 10 Posted May 19, 2011 OK, thanks Eig8ht, didn't realized that this mission has it disabled by default this time. See you on the field! SFRJ server, welcome. Share this post Link to post Share on other sites
netsblue 10 Posted May 20, 2011 autoload enable option will make very slow loading ammobox :( Share this post Link to post Share on other sites
code34 248 Posted May 20, 2011 autoload enable option will make very slow loading ammobox :( Depending of numbers of weapons you autoload ! it s a BIS internal engine problem. More weapons there is in crate more times it takes to print them on screen. Share this post Link to post Share on other sites
xeno 234 Posted May 20, 2011 More weapons there is in crate more times it takes to print them on screen. If that happens there's something else wrong in your mission. And please stop sending code over the network, it's not necessary. Xeno Share this post Link to post Share on other sites
code34 248 Posted May 21, 2011 If that happens there's something else wrong in your mission. Ammobox works like a magic box. He only loads so much addons that the crate take time to feel. It's happen with RHAMMER + ACE addons. And please stop sending code over the network, it's not necessary. Do you talk about the publicvariable ? Share this post Link to post Share on other sites
zuff 10 Posted May 25, 2011 Code, the group I play with just ran your mission with around 12-15 people for a good 3 hours. Excellent times were had! A few notes: Service points are very finicky, trying to get the Blackhawk to rearm is a pain. Also it didn't rearm the flares. The difficulty seemed really low. No one was killed by infantry or vehicles the only deaths were FF or just silly accidents. Is this a server setting I need to make? Other than that the mission ran like a charm. I have some suggestions for your next version: Add airlifting abilities to helicopters. Add Bon's "Call in A-10" for snipers with laser designator script used in his TFOR mission. Add a cash system like from Benny's Warfare so that the points system actually have more of a use. More points the more gear you have access too. This would also make starting out a bit harder using weapons without scopes etc. All I can think of for now. Keep up the good work! Share this post Link to post Share on other sites
code34 248 Posted May 25, 2011 lo Zuff, do you play in arcade or simulation mode ? :D Share this post Link to post Share on other sites
zuff 10 Posted May 25, 2011 hehe, arcade.. How much harder is simulation? Share this post Link to post Share on other sites
code34 248 Posted May 25, 2011 hehe, arcade.. How much harder is simulation? arcade is for noobies players and open server cause there is less enemies, no luck to loose level, and the heal of players is more than 10 higher :D Share this post Link to post Share on other sites
zuff 10 Posted May 25, 2011 arcade is for noobies players and open server cause there is less enemies, no luck to loose level, and the heal of players is more than 10 higher :D Ah ok. Well tomorrow night we're running Simulation! What did you think about my other suggestions? Share this post Link to post Share on other sites
code34 248 Posted May 25, 2011 for flare -> i have already a report about it, but i don t know currently how to fix it cause i don t know the bis flare system for airlift -> bonus chinook can already lift hmw vehicles (not other due to realism) for laser designator -> i have to look for it for beny cash system -> too much time to integrate in this mission for not a real bonus, not also important as in warfare cause the gameplay was design around the cash system) Share this post Link to post Share on other sites
OrdeaL 10 Posted May 26, 2011 You can already lift all the hummers with the blackhawk using the sling rope(ACE of course) Share this post Link to post Share on other sites
code34 248 Posted May 27, 2011 Lo, Changelog of next release 1.28V :D - add some ambiant groups - add a no group parameter at lobby for open server - fix the fuel unflip bug - fix the manage team menu - fix the public variable time - fix the water position problem for other map - fix the hostage go away when leader die Share this post Link to post Share on other sites
zuff 10 Posted May 27, 2011 Code how hard would it be for me to move the FOB to the south airfield? Would that interfere with any missions? Would missions still be at that airfield? Share this post Link to post Share on other sites
OrdeaL 10 Posted May 28, 2011 Cool im guessing 1.28 will be uploaded to dev-heaven soon? Share this post Link to post Share on other sites
code34 248 Posted May 28, 2011 Code how hard would it be for me to move the FOB to the south airfield? Would that interfere with any missions? Would missions still be at that airfield? Normaly, you can do it with the 1.28v as it uses the same script as the "wit unleashed" version that uses the south airport as main base. :D ---------- Post added at 10:52 AM ---------- Previous post was at 10:52 AM ---------- Cool im guessing 1.28 will be uploaded to dev-heaven soon? i will upload it in few minutes Share this post Link to post Share on other sites
zuff 10 Posted May 28, 2011 Normaly, you can do it with the 1.28v as it uses the same script as the "wit unleashed" version that uses the south airport as main base. :D---------- Post added at 10:52 AM ---------- Previous post was at 10:52 AM ---------- i will upload it in few minutes AWESOME! You rock man. When I want to add a new vehicle to the base, what should I name it? I noticed you have an odd naming scheme going on and I'm not sure what to use. I added a Venom and when I serviced it at the service point, it all of the ammo was taken from the vehicle. This may also have something to do with the flares being gone as well as I mentioned earlier. A group of about 16 of us have been playing this mission non stop the last 5 nights and it's been a blast. PS You should put a link to your devheaven site for the mission in your signature! You need to be proud and show it off! Share this post Link to post Share on other sites
code34 248 Posted May 28, 2011 (edited) You have to check tow things with vehicles: - be sure they have a name (what you want for the name) - they are in bluefor zone/marker at the begining A group of about 16 of us have been playing this mission non stop the last 5 nights and it's been a blast. :D Edited May 28, 2011 by code34 Share this post Link to post Share on other sites