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code34

CO40 - War in Takistan: Operation Iron rains (WIT)

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Hey there Ei8ght..whats the difference in your version?

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miss. 1.26 ace

No backpacks in ammo box as extra equipment?

lack of wepons, gasmasks, gogles , as noticed till now.

Editing sugestion:

after being tranported to the far end of the map, the heli was destroyed.

Is there possibility to make able call to base for air evac?

Enjoying it every night with friends, thanks code34!

Edited by tulumbe

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should enable the autoload for ACE hardware

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OK,

thanks Eig8ht,

didn't realized that this mission has it disabled by default this time.

See you on the field!

SFRJ server, welcome.

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autoload enable option will make very slow loading ammobox :(

Depending of numbers of weapons you autoload ! it s a BIS internal engine problem. More weapons there is in crate more times it takes to print them on screen.

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More weapons there is in crate more times it takes to print them on screen.

If that happens there's something else wrong in your mission.

And please stop sending code over the network, it's not necessary.

Xeno

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If that happens there's something else wrong in your mission.

Ammobox works like a magic box. He only loads so much addons that the crate take time to feel. It's happen with RHAMMER + ACE addons.

And please stop sending code over the network, it's not necessary.

Do you talk about the publicvariable ?

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Code, the group I play with just ran your mission with around 12-15 people for a good 3 hours. Excellent times were had! A few notes:

Service points are very finicky, trying to get the Blackhawk to rearm is a pain. Also it didn't rearm the flares.

The difficulty seemed really low. No one was killed by infantry or vehicles the only deaths were FF or just silly accidents. Is this a server setting I need to make?

Other than that the mission ran like a charm. I have some suggestions for your next version:

Add airlifting abilities to helicopters.

Add Bon's "Call in A-10" for snipers with laser designator script used in his TFOR mission.

Add a cash system like from Benny's Warfare so that the points system actually have more of a use. More points the more gear you have access too. This would also make starting out a bit harder using weapons without scopes etc.

All I can think of for now. Keep up the good work!

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lo Zuff,

do you play in arcade or simulation mode ? :D

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hehe, arcade.. How much harder is simulation?

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hehe, arcade.. How much harder is simulation?

arcade is for noobies players and open server cause there is less enemies, no luck to loose level, and the heal of players is more than 10 higher :D

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arcade is for noobies players and open server cause there is less enemies, no luck to loose level, and the heal of players is more than 10 higher :D

Ah ok. Well tomorrow night we're running Simulation! What did you think about my other suggestions?

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for flare -> i have already a report about it, but i don t know currently how to fix it cause i don t know the bis flare system

for airlift -> bonus chinook can already lift hmw vehicles (not other due to realism)

for laser designator -> i have to look for it

for beny cash system -> too much time to integrate in this mission for not a real bonus, not also important as in warfare cause the gameplay was design around the cash system)

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You can already lift all the hummers with the blackhawk using the sling rope(ACE of course)

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Lo,

Changelog of next release 1.28V :D

- add some ambiant groups

- add a no group parameter at lobby for open server

- fix the fuel unflip bug

- fix the manage team menu

- fix the public variable time

- fix the water position problem for other map

- fix the hostage go away when leader die

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Code how hard would it be for me to move the FOB to the south airfield? Would that interfere with any missions? Would missions still be at that airfield?

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Cool im guessing 1.28 will be uploaded to dev-heaven soon?

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Code how hard would it be for me to move the FOB to the south airfield? Would that interfere with any missions? Would missions still be at that airfield?

Normaly, you can do it with the 1.28v as it uses the same script as the "wit unleashed" version that uses the south airport as main base. :D

---------- Post added at 10:52 AM ---------- Previous post was at 10:52 AM ----------

Cool im guessing 1.28 will be uploaded to dev-heaven soon?

i will upload it in few minutes :yay:

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Normaly, you can do it with the 1.28v as it uses the same script as the "wit unleashed" version that uses the south airport as main base. :D

---------- Post added at 10:52 AM ---------- Previous post was at 10:52 AM ----------

i will upload it in few minutes :yay:

AWESOME! You rock man.

When I want to add a new vehicle to the base, what should I name it? I noticed you have an odd naming scheme going on and I'm not sure what to use.

I added a Venom and when I serviced it at the service point, it all of the ammo was taken from the vehicle. This may also have something to do with the flares being gone as well as I mentioned earlier.

A group of about 16 of us have been playing this mission non stop the last 5 nights and it's been a blast.

PS You should put a link to your devheaven site for the mission in your signature! You need to be proud and show it off!

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You have to check tow things with vehicles:

- be sure they have a name (what you want for the name)

- they are in bluefor zone/marker at the begining

A group of about 16 of us have been playing this mission non stop the last 5 nights and it's been a blast.

:D

Edited by code34

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