AnimalMother92 10 Posted December 6, 2010 Urghhhhh NO MORE BLUEFOR PLEASE!And no more Special forces BS... ArmA is supposed to be about large conflicts isn't it? So why do I find myself playing in a campaign where I'm a 4 or 2 man squad fighting "Evil Dictators" again and again. Can we get a campaign like CWC or Resistance again? That's your opinion. Arma can be about whatever. Sounds like we're getting Russians back, so chill. I'd love more BLUFOR. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 6, 2010 I'd love more BLUFOR. So go download one of the 10+ Ranger addons and one of the 300+ other Bluefor addons freely available? Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 6, 2010 Hasn't the difference between DLC and addons been discussed here enough times? Share this post Link to post Share on other sites
gossamersolid 155 Posted December 6, 2010 Hasn't the difference between DLC and addons been discussed here enough times? I dunno, I think Vilas could answer that question. *Calling all Vilases to report to this thread* Share this post Link to post Share on other sites
Cyteless 10 Posted December 6, 2010 I'd support more OPFOR and a campaign to go with it. Playing against the Russians is getting bloody boring, especially when they're not even our enemies any more. Share this post Link to post Share on other sites
gossamersolid 155 Posted December 6, 2010 I'd support more OPFOR and a campaign to go with it. Playing against the Russians is getting bloody boring, especially when they're not even our enemies any more. I'd like OPFOR as long as it's not just reskins. I'd love to see things we don't have in arma. We have all these "Specops" super modified M4s and XM8s and stuff on bluefor. I'd like to see some badass AK variants. As for a campaign, I'd trade the campaign for a decent sized island. Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 6, 2010 As for a campaign, I'd trade the campaign for a decent sized island. Now here I agree with you :cool: Share this post Link to post Share on other sites
gossamersolid 155 Posted December 6, 2010 Now here I agree with you :cool: Yes, would LOVE a new island that is playable :) Share this post Link to post Share on other sites
Cyteless 10 Posted December 6, 2010 As for a campaign, I'd trade the campaign for a decent sized island. So what, Takistan sized? Share this post Link to post Share on other sites
dm 9 Posted December 6, 2010 I'd trade the campaign for a decent sized island. So what, Takistan sized? As usual, I'll point out that islands that big take a LONG time to complete, so the likelyhood of seeing them in the DLCs is fairly slim. Off the top of my head, from announced info on the website/blog/wiki: Sara took some 18 months to make. Chenerus somewhere in the region of 2 years. Takistan around 15 months. Share this post Link to post Share on other sites
Cyteless 10 Posted December 6, 2010 As usual, I'll point out that islands that big take a LONG time to complete, so the likelyhood of seeing them in the DLCs is fairly slim.Off the top of my head, from announced info on the website/blog/wiki: Sara took some 18 months to make. Chenerus somewhere in the region of 2 years. Takistan around 15 months. I can wait. Share this post Link to post Share on other sites
dm 9 Posted December 6, 2010 I can wait. Yes, we're all capable of waiting. But BIS has to fund those 12 - 18 months of work from somewhere (money doesnt grow on trees, artists need paying, bills need paying etc etc). And that is why we're not likely to see a takistan/chenerus size island in a $10/9 euro/£8 DLC. Its just not economically viable for them... Thats why we've seen much smaller islands terrains in the DLCs, because they have a much stricter time-limit within which to create the map. Share this post Link to post Share on other sites
Cyteless 10 Posted December 6, 2010 Yes, we're all capable of waiting. But BIS has to fund those 12 - 18 months of work from somewhere (money doesnt grow on trees, artists need paying, bills need paying etc etc). And that is why we're not likely to see a takistan/chenerus size island in a $10/9 euro/£8 DLC.Its just not economically viable for them... Thats why we've seen much smaller islands terrains in the DLCs, because they have a much stricter time-limit within which to create the map. Fair do's, but I'd much rather they work on slightly smaller terrains than Chernarus or Takistan, rather than units addons. It's all well and good to have toys to play with, but when we're running out of places to use them, where's the fun in that? We've got plenty of unit addons provided by both BIS and the community, so I don't feel we need much more. Even if terrain weren't an option for BIS to create, I'd prefer they create something along the lines of GUI or module related. Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted December 6, 2010 What if they created a large empty terrain map and you could enter a module that populates the map with rocks and vegetation? And then by way of scripting or something you'd be able to define perimeters that could make how dense or barren the map was, whether the flooring was woodland or desert... whatever. Then you could have the choice of saving the map or something if you were pleased with how it turned out Share this post Link to post Share on other sites
ArmAriffic 10 Posted December 7, 2010 Yeah we have a BLUFOR DLC, a INDEPENDENT DLC now we need a OPFOR DLC. If we get China the that DLC will probably be better than OFP DR Share this post Link to post Share on other sites
enad 11 Posted December 9, 2010 (edited) Opfor always end up dead anyways. More Blufor is fine for me, and so is opfor, I don't care either way. I just want BIS to give us a usable piece of terrain, not that proving ground crap with 3 buildings and some trees. Icebreakr made Lingor in 6months. If the Terrain Makers at BIS kick it up a notch and work for 6 months on a new terrain we would have a great new DLC and many would be happy. I don't see why they feel the need to release a new DLC every month or 2. Take 4-6 months on the next DLC and it will be something to look forward to. Maybe in the mean time release small $2-5 DLCs just containing new units, or something, nothing more. Just to keep things going. Edited December 9, 2010 by Enad Share this post Link to post Share on other sites
dm 9 Posted December 9, 2010 I don't see why they feel the need to release a new DLC every month or 2. Take 4-6 months on the next DLC and it will be something to look forward to. Yes, we're all capable of waiting. But BIS has to fund those 12 - 18 months of work from somewhere (money doesnt grow on trees, artists need paying, bills need paying etc etc). And that is why we're not likely to see a takistan/chenerus size island in a $10/9 euro/£8 DLC.Its just not economically viable for them... Because they have to fund that 4-6 months of development from somewhere. They cant just pluck money out of mid-air to pay artists, designers and programmers for their work. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 9, 2010 If BIS keeps maps of this quality, albeit small, rolling out, I'd still be quite damned happy. Shapur is great, the Proving Grounds are awesome... sure, you can't fly a fast jet over them for fear of getting lost, but for infantry work? Excellent. Share this post Link to post Share on other sites
vilas 477 Posted December 9, 2010 Proving Ground is too small even for infantry few minutes walk if it was 4 times bigger and had 4 times more objects (not 3 houses, 2 roads ended in field, few dozen of trees) it could be infantry map wanna-be but it is too small even for inf, for me - it is shame to release 2 roads, 3 houses map (1 house is shop-like on crossroad, 2 houses are some 200 meters far) much much too small (i thought that after DLC it will change comparing to 1.56 patch, but not, it is the same) Proving Ground should not been left in such form , probably no addonmaker would dare to release such unfinished island it is like releasing half tank without turret and truck, just hull, wheels, driver's hatch... those trees without leaves make atmosphere for screenshot, but for SP mission it is too small for me, BAF islands are also too small to transport units by APC for minute to place of action and aboard them to attack Share this post Link to post Share on other sites
Defunkt 431 Posted December 9, 2010 Not all maps have to serve all purposes, ProvingGrounds + CloseFog + Zombies is awesome fun. Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 9, 2010 (edited) I have around 40 terrains in my @maps folder. Why do you guys even play public? I'll add a list when I am @ home List: BIS: Utes Chernarus Takistan Zargabad Desert Shapur Proving Grounds Addon-Terrain: East Falklands Desert Island (CWR) Mana Island Mana Island, Fiji Quesh Kibrul Sbrodj Fallujah Spritz Island Helmand Valley Ovaron Namalsk Japahto Thirsk Thirsk Winter Huertgenwald Huertgenwald Winter Podagorsk Namalsk 2010 Everon 2010 SAP_Everon Celle Isla Duala Panthera Lingor Jade Grove Kulima Ok not 40, but there are more Addon Isles. Edited December 9, 2010 by Mr. Charles List :) Share this post Link to post Share on other sites