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Arksa

A10 and radar

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It doesn't warn you about incoming AA missiles, which makes this plane pretty much useless in warfare since Tunguska missiles are so fast that you can't really seem them coming or anything.

I love the plane, huge cannon which can take out whole towns + some AT and AA missiles for additional kick-assery.

Only problem is, it currently sucks compared to other choices.

Why can't they fix this? I think it's the same problem with SU25.

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Hey Arksa...

The A10s radar is quite poor, especially ingame as it is the A10-A not the A10-C (modern decent one). A Tungusta fires missles that may not show up on an A10s RWR due to them being a radio guided system, not radar guided. Tungusas are fairly evil and generally not touched by anything like an A10, moreso for SEAD capable units like a tornado / eurofighter.

Try flying an A10 vs a TOR missle system... done it many times in DCS Warthog, not a good choice!

So yeah, someone may correct me on the Tungusta, but I'm sure that is the general premece, it's like firing a TOW/METIS at a plane, apart from the Tungustas rocket is more advanced in terms of guidance. You'll also get this with the likes of IR guided SAM like the IGLA.

Long story short, if you have confirmed AA in the AO, get ground troops to find and kill it, or do a high ceiling GBU strike (easy in arma as the range isn't 100% realistic for the AA) on the target by coordinating your ground teams to paint it.

Edited by rexehuk

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I gots the same issue about the A10 even when the missle is inbound it does not hit the A10. Dont get the red warning on radar nor does the missles hit it, its like the A10 is one big shaft to missles.

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Tbh, the A-10 shouldn't even have a radar, seeing as it doesn't in real life.

However, it should warn you that the Tunguska is locking on to you (using its Radar Warning Reciever) as the Tunguska uses a radar to track the target. The missile itself is a SACLOS system though, which works like the current ingame TOW missiles in that the missile follows the reticule of the gunner's sights.

Source: http://en.wikipedia.org/wiki/Tunguska-M1

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The radar itself isn't a 'radar', but a representation of the AI's situational awareness. It's part of the fAIr system, I think.

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Long story short, if you have confirmed AA in the AO, get ground troops to find and kill it, or do a high ceiling GBU strike (easy in arma as the range isn't 100% realistic for the AA) on the target by coordinating your ground teams to paint it.

Well yeah I could tell to do that to the guys in TS. But there are also kamovs and other AA stuff. With Cobra I can actually see incoming Tunguska/RF3/IGLA and evade them, and retaliate on enemy choppers. A-10 is just crash boom and better luck next time :yay:.

Might be realistic, but for the sake of gameplay, wouldn't it be nice, to make A10 equal?

The radar itself isn't a 'radar', but a representation of the AI's situational awareness. It's part of the fAIr system, I think.

I fly F35 without AIs and still see incoming missiles on my radar. How does the AIs awareness come into play in that?

Edited by Arksa

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The AI's awareness in planes is incredibly high because the aid of radar is assumed. An infantrymen zooming around at that height wouldn't see shit.

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If the A10 gots an flare system it should have an missle alert system. As for the player flying it, the missles that are launch dont hit it. Its different if the AI is flying as you can hit it. Issue on the A10 is that the radar/missle alert system does not work. When player is flying the A10 with out useing the flare system the missles from AI still dont hit it.

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There are manual flare systems that rely on the crew spotting the missile.

It's not even possible to detect when a heat-seeking missile has locked you, so you need a highly sophisticated, not to mention expensive system capable of scanning threats in all directions.

No rickety old transport chopper is going to carry that.

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I fly F35 without AIs and still see incoming missiles on my radar. How does the AIs awareness come into play in that?

Because your character has AI. Your character is aware of things you are not. Opening up the target dialogue by pressing 2 lists all the targets your character is aware of (in certain command situations) even if you are not. Surely you've noticed this before.

Your character has the same AI everyone else does, and the AI characters don't have any special abilities your character doesn't (except the ability to walk through some obstacles if they get stuck).

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Your character has the same AI everyone else does, and the AI characters don't have any special abilities your character doesn't (except the ability to walk through some obstacles if they get stuck).

And all fences.

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And all fences.

Yep, that would be under 'some obstacles'. They pass through fences without the hurdling animation.

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I just wondered.... Does an AI know who is shooting at them? I've had cases where I accidently shot at friendly AI with a sniper, but they do not take cover as if they know that the bullets aren’t meant for them. Where as if an enemy shot at the AI the AI would go prone and fire back.

I have no evidence of this, but I suspect it may happen

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TANKS should not have radars, It should be more real like what in INVASION1944 MOD.

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I just wondered.... Does an AI know who is shooting at them? I've had cases where I accidently shot at friendly AI with a sniper, but they do not take cover as if they know that the bullets aren’t meant for them. Where as if an enemy shot at the AI the AI would go prone and fire back.

I have no evidence of this, but I suspect it may happen

The AI doesn't magically know who fired a bullet. However, it appears that the game does, and will only tell the AI to run for cover if the bullet was fired by an enemy.

The micro AI uses incoming fire to seek out the shooter, and they may find him instantly or almost instantly. They have no special knowledge, but for cases of friendly fire they get a crutch from the engine that knows all.

Edit: The AI also ignores incoming fire from armed civilians, even it is is a Chernarussian civilian (treated as a noncombatant on the BLUFOR side) shooting at a Russian, who is technically hostile.

Edited by maturin

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What's more, to my knowledge, I find that the AI radar is also affected by viewdistance, its detection range will be lowered down if you adjust the viewdistance small enough, the engine always acted like that since OFP times.

If you adjust your viewdistance large enought to 15000m through "setviewdistance" command, it is true that A10 can detect AA ground vehicles much faster and the aircraft-to-aircraft dog fight seems can be realized, but what the shame is maybe our PC do not support that setting unless your CPU is i7 or even better.

I really hope that the real radar system can be realized in PMC DLC or next patch.

Sandbox has already been quite awesome which makes the game able to run more smoothly without loosing game qualities. But is it possible to extend the aircraft detecting ability like reality without turning up the viewdistance?

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Hi, AFAIK... the 'SetViewDistance' command only affects the player... it's the max distance for render objects on your screen, but i think that's not real; i only use the ArmA2 and i've my View Distance set to 3.000m, i swear that the game only renders objects, units etc at half that distance or maybe less.

I haven't fly very much on the ArmA2, but the AI's engagement range with missiles on planes is longer than 3000m for sure. Let's C ya

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Hi, AFAIK... the 'SetViewDistance' command only affects the player... it's the max distance for render objects on your screen, but i think that's not real; i only use the ArmA2 and i've my View Distance set to 3.000m, i swear that the game only renders objects, units etc at half that distance or maybe less.

I haven't fly very much on the ArmA2, but the AI's engagement range with missiles on planes is longer than 3000m for sure. Let's C ya

Oh, yeah!

That's really a good news to me as long as I can improve AI radar detection ability without turning up the viewdistance!

I'll do the test asap, you know it is really a burden to my RAM when I playing the game at the viewdistance of 5000m.:yay:

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