Tarantul_A 10 Posted September 4, 2010 Hello guys, I have some questions about the Choppers in ArmA2. Why are they so weak? Just a little hit and the engine is shutting down. Just land a little bit too hard (not very much) and you´re no more able to get away. Furthermore, what is about rolling wheels while the chopper (may be UH-60) is still on ground? I think this game should be a simulation? (I know that the focus is on Infantry Simulation, cause this is not a flight sim...but these are just tiny things with a huge effeckt) Weak Choppers: Military used Choppers are actually able to take more hits before getting damaged or its far more possible to make emergency landfings without damaging the engine. That sometime sucks a lot, trying to perform a hot LZ Landing and once you hit the ground the engines shutting down. I think that it is just a Config thing to adjust the max hitpoints aor damage value untill the chopper really gets damaged. No rolling wheels If I am using one of the jets or the C-130, so i am able to taxi to the runway. When I want to do the same with a wheeled chopper like th UH-60 so I dip the nose on ground and get back to the Paragraph above. Why isn´t it possible to taxi while the planes can do this...that somehow makes no sense. Is it possible to enable this in further patches (inc. my above suggestion)? Share this post Link to post Share on other sites
Beagle 684 Posted September 4, 2010 The Helos in ArmA are already extraordinarily strong...somer have more HP as BMPs The Problem with engien shuttign down is not that of a problem...you have to drop really hard to do that...such descent rates would do bad things RL. No rolling wheels...yes...might be good, but is not a must have or gamebreaker. But you would hate if if your Helos starts rollig away after you purchases it in WARFARE at a bad placed Factury. Share this post Link to post Share on other sites
Tarantul_A 10 Posted September 4, 2010 The Helos in ArmA are already extraordinarily strong...somer have more HP as BMPs The Problem with engien shuttign down is not that of a problem...you have to drop really hard to do that...such descent rates would do bad things RL. Well actually not that much hard landing is needed to damaged the engine. I tried it out several times before I was starting this threat. Espacially th UH1-H is pretty weak when it comes to "a little harder than usual landing". No rolling wheels...yes...might be good, but is not a must have or gamebreaker. But you would hate if if your Helos starts rollig away after you purchases it in WARFARE at a bad placed Factury. (Warfare) Thats a good point...rolling Helos (even I dont care Warfare), but I think that the different on depressed areas is not much bigger compared to a Helo with skids since you always need to check the area you want to land. But it would be handy on the one or other based situation. So I would pretty much welcome such a feature. Share this post Link to post Share on other sites
b00ce 160 Posted September 5, 2010 Barely tap the blackhawk's tail wheel on the ground -> engine failure. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 5, 2010 Define "barely tap". I've never had an engine failure on any chopper unless shot out of the sky or a bad enough landing that forces me to admit it was bad. Share this post Link to post Share on other sites
NeoHazard 10 Posted September 5, 2010 i actually noticed this while playing online. I had actually landed very gently.... perfectly actually and I got the engine failure indicator and couldnt liftoff again. It was a pretty miserable sight. Then all these hardcore squad/clan dudes started griping at my for leaving the chopper there like i could do anything about it. Something seems wrong with the collision structure. I think the tailrotor has been made weak to be affected by gunfire and cause failures and thats translating to horrible handling of ground contact. Share this post Link to post Share on other sites
nodunit 397 Posted September 5, 2010 (edited) Yeah this is a big annoyance that engine damage is linked to damage of the aircraft. It would be great to see the default become more like Franze's aircraft, if you ever played here is a rundown. Basicly damage system applies to that system, overall damage doesnt effect the engine until far later, if you land hard you can get hydraulic damage (aka weaker to hard landings) but no engine damage. Helicopters need to have two engines instead of this one, Rather than engine damage being limited to 'one' IE its on or not..it should be that if one engine goes out you can still limp away but you are greately hampered in maneuverability and lift. Rotors should also have their own damage..IE breaking when you hit something hard enough which causes you to lose lift immediately rather than causing the entire helicopter to blow up. Edited September 5, 2010 by NodUnit Share this post Link to post Share on other sites
NeoHazard 10 Posted September 5, 2010 I think its time to have DCS Blackshark simulator incorperated with Arma ;) HAHA Share this post Link to post Share on other sites
b00ce 160 Posted September 5, 2010 By barely tap, I mean like this. It's hard to see through the dust, but you can see the tailrotor bounce from the impact. That landing in ArmA = no engine. Share this post Link to post Share on other sites
nodunit 397 Posted September 5, 2010 I think its time to have DCS Blackshark simulator incorperated with Arma ;) HAHA Publicly unlikely. Curiously though they found a way to combine VBS2 with Steel Beasts pro. And yeah engines and helicopter damage reall do need to be seperate. Share this post Link to post Share on other sites
Tarantul_A 10 Posted September 5, 2010 Nice to read that most of you guys seem to agree with me. But what do you think about the rolling wheels thing? Share this post Link to post Share on other sites
nodunit 397 Posted September 5, 2010 Taxi'ing in a helo has been a wet dream of mine since OFP. Share this post Link to post Share on other sites
b00ce 160 Posted September 5, 2010 Rolling wheels are probably not going to happen, unfortunately. RKSL has wheel brakes on his Typhoon, so it may be possible to have the best of both worlds if BIS decides to add the rolling wheel feature. Share this post Link to post Share on other sites
nodunit 397 Posted September 5, 2010 But the typhoon isn't a whirlybird..planes can taxi helicopters not so much. Share this post Link to post Share on other sites
f2k sel 164 Posted September 6, 2010 There are commands in the editor that allow some of the damage to be filtered. You can in effect make the chopper invincible, detect what ammo has hit it then apply whatever level of damage you require. It's a bit beyond my level of scripting but I did get some of it working. In the video link above those choppers aren't real they didn't soar a 100meters into the air while landing like the ones in Arma2. Share this post Link to post Share on other sites
b00ce 160 Posted September 6, 2010 But the typhoon isn't a whirlybird..planes can taxi helicopters not so much. I was saying if rolling wheels for helicopters were implemented, it would be possible to do. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted September 8, 2010 (edited) I'm sure this addon Kju made could help: http://dev-heaven.net/repositories/entry/proper-projects/addons/ToughChopperRotor_Gameplay_C_PROPER/readme_ToughChopperRotor_Gameplay_C_PROPER.txt when you do get hit mid air, the rotors act liek they want to fail but just hold down the thrust or the button you use to give the thing to incerease height and it will come back, but choppers are still weak, this just makes the rotor alot tougher. The Arma 1 version i think was better, as seen in my WarMod vid chopper starts at 2:31: http://www.youtube.com/watch?v=qQn0t2pHbqc chopper took a serious beating from Rpgs, and mg ect., alike. Arma 2 you coud probably use the sling shot addon and take a chopper down, lol Edited September 9, 2010 by Gnter Severloh Share this post Link to post Share on other sites