gossamersolid 155 Posted April 10, 2011 no.. windows Hmmm that's weird, I remember somebody else having that issue and I don't know what they did to solve it. Share this post Link to post Share on other sites
nuxil 2 Posted April 11, 2011 well . i have not put to much efford in trying it to get it to work. we check that the file is in the mission by depbo it. . and it is. we tried to copy the same file from the chernarus mission to takistan mission. but had no sucsess. so i guess its some maleformed function or spawn code thats going on here. if you remember where you saw the fix, please post link. i like to see if it works for us. ;) Share this post Link to post Share on other sites
gossamersolid 155 Posted April 11, 2011 well . i have not put to much efford in trying it to get it to work. we check that the file is in the mission by depbo it. . and it is. we tried to copy the same file from the chernarus mission to takistan mission. but had no sucsess. so i guess its some maleformed function or spawn code thats going on here. if you remember where you saw the fix, please post link. i like to see if it works for us. ;) I had it happen to my server once with my gungame mission earlier tonight, but it didn't happen again. I'm not really sure what causes it. Share this post Link to post Share on other sites
Sup@hKing 10 Posted April 11, 2011 I had it happen to my server once with my gungame mission earlier tonight, but it didn't happen again. I'm not really sure what causes it. The error only happens with Takistan Version 3.03.b4a and is 100% repeatable, had to put previous stable Takistan version on server to stop this crash from happening. Did not notice if this was an issue before patching the server to 1.59 though. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 11, 2011 The error only happens with Takistan Version 3.03.b4a and is 100% repeatable,had to put previous stable Takistan version on server to stop this crash from happening. Did not notice if this was an issue before patching the server to 1.59 though. So what do you do to make it happen? Please list some good reproduce steps. Share this post Link to post Share on other sites
Sup@hKing 10 Posted April 11, 2011 (edited) So what do you do to make it happen?Please list some good reproduce steps. That is easy, I yust end Takistan 3.03.b4a with taking out HQ with the engineer AT and the server locks with the error. (It also happens when playing a normal game, thats where we noticed it.) ErrorMessage: Include file mpmissions\__cur_mp.Takistan\Server\Server_PlayerDisconnected.sqf not found. Gonna try on a fresh serverinstall tonite and see if there is any change. If noone else have this error then the fault must be at us somewere. Edited April 11, 2011 by Sup@hKing typos Share this post Link to post Share on other sites
gossamersolid 155 Posted April 11, 2011 That is easy, I yust end Takistan 3.03.b4a with taking out HQ with the engineer AT and the server locks with the error. (It also happens when playing a normal game, thats where we noticed it.) ErrorMessage: Include file mpmissions\__cur_mp.Takistan\Server\Server_PlayerDisconnected.sqf not found. Gonna try on a fresh serverinstall tonite and see if there is any change. If noone else have this error then the fault must be at us somewere. I haven't seen it ever happen on warfare before on my servers. All I can tell you is that the error message is bogus because that file is most definetly there and it is only called once. Share this post Link to post Share on other sites
Posta 10 Posted April 11, 2011 I can't reproduce it on my dedicated server. Tried quite a lot. Share this post Link to post Share on other sites
Sup@hKing 10 Posted April 11, 2011 I can't reproduce it on my dedicated server. Tried quite a lot. Thank you for testing it out, something is definitely wrong at our side then sorry for the debackle. Strange that it was only on that particular mission version, I would say that it could be a bad download from my part, but ive checked that first thing. Yust for comparison, your server on windows or linux and version 1.59? Share this post Link to post Share on other sites
Posta 10 Posted April 11, 2011 Thank you for testing it out, something is definitely wrong at our side then sorry for the debackle.Strange that it was only on that particular mission version, I would say that it could be a bad download from my part, but ive checked that first thing. Yust for comparison, your server on windows or linux and version 1.59? Windows 1.59. Works online as a client on other 1.59 (I had to test). So it's pretty updated. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 11, 2011 How would people feel about weapon restrictions depending on rank? For example, you wouldn't get a javelin until Major or something like that. This can help make it so vehicles can't get raped by high tech launchers till later on in the match. Share this post Link to post Share on other sites
Posta 10 Posted April 11, 2011 How would people feel about weapon restrictions depending on rank? For example, you wouldn't get a javelin until Major or something like that. Most people will love this. You will also need to restrict buying AI with Javelin. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 11, 2011 Most people will love this. You will also need to restrict buying AI with Javelin. Well what I plan to do is remove weapons on AI soldiers when they die. Share this post Link to post Share on other sites
Posta 10 Posted April 11, 2011 Well what I plan to do is remove weapons on AI soldiers when they die. Sounds like TF2 or something without the ammo refills. I have to vote NO on this one. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 11, 2011 Sounds like TF2 or something without the ammo refills.I have to vote NO on this one. Well I will not be restricting infantry extra from the current upgrade. So either their weapons will disappear on death or nothing regarding that will change. Share this post Link to post Share on other sites
kotov12345 10 Posted April 11, 2011 everything much easy than you can expect lol. For example need Javelin Factory - is only one place where it can be bought :) But even easier remove option to rearm from camps :) BIS can change Javelin soon as well as metis....limiting using price/rank etc is bad idea.Game should give option to buy any player any weapons and easy to understand how it works and not lag. Share this post Link to post Share on other sites
Posta 10 Posted April 11, 2011 Well I will not be restricting infantry extra from the current upgrade. So either their weapons will disappear on death or nothing regarding that will change. Ok then! BALANCE - Attacking or Defending? Is it possible to give the players like 10 dollarz per "re-capped" supply point? Just to make some balance between attacking and defending. Ex: You own a town with 140 supply points. The enemy caps it down to 90. You bring it back to 140. 50 X 10 = 500. You get 500. The enemy should NOT get 500. OR Like in TF2 when you get an achievement for blocking a cap. Baam 500 dollarz or something. Share this post Link to post Share on other sites
nuxil 2 Posted April 13, 2011 again im back with the same problem we are having. all these errors and server crashes are easy to replucate on our server. we been scratching our heads over this one. and we cant figure out why its happening. we get the same error messages on all maps we tested on. ErrorMessage: Include file mpmissions\__cur_mp.Chernarus\Server\Server_PlayerDisconnected.sqf not found. ErrorMessage: Include file mpmissions\__cur_mp.Takistan\Server\Server_PlayerDisconnected.sqf not found. ErrorMessage: Include file mpmissions\__cur_mp.lingor\Server\Server_PlayerDisconnected.sqf not found. i dont know if this is a bug in mission. or with arma. init_Server does really point to OnPlayerDisconnected "[_uid] ExecVM ""Server\Server_PlayerDisconnected.sqf"""; the weird part it that the file is really there. i also find it weird that it errors on this file. maybe "_name" is needed to be in the array for the execvm on OnplayerDisconnected. altho it should not be needed. afik. we had our server to cycle through chernarus and takistan and had to remove one map to get rid of the error messages and server hang. at first we thought it would help to degrade one of the mission. but that was point less and had no effect. so here is even a more weird thing. if we have something like this in our server.cfg // MISSIONS CYCLE (see below) class Missions { class GW1 { template = "Gossamers_Warfare_v3_03b4a_CO.Chernarus"; difficulty = "veteran"; }; class GW2 { template = "Gossamers_Warfare_v3_03b4a_CO.Takistan"; difficulty = "veteran"; }; }; the error will always happen after the 1st mission has ended. and the server will hang. a popup box will open on the desktop with that error. so we have to log in to the server and press the button, damn anoying. now. if we define only 1 map . example only chernarus. in our server.cfg all works fine. it has no problem cycling through the chernarus map.. can you test and see if this error will happen on your server if you define them all maps in you server.cfg? Share this post Link to post Share on other sites
gossamersolid 155 Posted April 13, 2011 Hey Nuxil, thanks for the repro instructions. I'll give it a shot on my machine tonight. Share this post Link to post Share on other sites
nuxil 2 Posted April 14, 2011 also has autokick on teamswap stopped working after patch 1.59? Share this post Link to post Share on other sites
gossamersolid 155 Posted April 14, 2011 also has autokick on teamswap stopped working after patch 1.59? I don't think so? I couldn't test the repro as my server is going through a transfer and upgrade... which is taking way longer than it should be taking. I'll take a look at the teamswap kick. Share this post Link to post Share on other sites
markocro 66 Posted April 15, 2011 autokick dosent work when new patch came out :( Share this post Link to post Share on other sites
gossamersolid 155 Posted April 15, 2011 hmmmm you're right. Doesn't seem to kick anymore. I swear it worked before. Can you guys confirm that in 3.03.b4a that Teamswap kick worked prior to 1.59? Share this post Link to post Share on other sites
xeno 234 Posted April 15, 2011 hmmmm you're right. Doesn't seem to kick anymore. [77004] Fixed: Possible ServerCommand abuse by non-admin attackers. It was removed in one of the beta patches prior 1.59. As a workaround you can execute a endMission "LOSER" on the client but it will only drop him back to the server lobby and not kick him. Xeno Share this post Link to post Share on other sites