Defbond 0 Posted April 2, 2011 noticed with 3.03b4a: 1. Static defenses are not being manned when built near a barracks, this used to happen in the 3.03b3 version. And something else I've seen with the TOR-M1: 2. Entering gunner position causes crash to desktop. 3. If target lock is lost immediately after launch, missile will self destruct and cause enough damage to possibly destroy the vehicle, perhaps remove self destruct feature and allow target requisition in mid-flight, or prevent missile from self destructing until a few seconds after launch? I also believe TOR/Rapier missiles are whats causing the large fires that sometimes appear. Also: 4. If mobilizing and then deploying HQ (or vice versa) too quickly, it will sometimes disappear into the SW corner of the map (in the water) and become unrecoverable. 5. Falango missiles are too sensitive to mouse inputs and are difficult to steer resulting in a miss. (this has more to do with MANDO though) and one question, is there anyway to manually pop smoke when in a tank or instruct the AI tanks to do it? Thanks for the best version of warfare the community has ever seen, I encourage more people to try Gossamers, once you do you will never go back! Share this post Link to post Share on other sites
gossamersolid 155 Posted April 2, 2011 noticed with 3.03b4a:1. Static defenses are not being manned when built near a barracks, this used to happen in the 3.03b3 version. I'll have to look into that. IIRC, I have not made any changes to the way defences are manned, but I might have changed something else that related to it. And something else I've seen with the TOR-M1: 2. Entering gunner position causes crash to desktop. 3. If target lock is lost immediately after launch, missile will self destruct and cause enough damage to possibly destroy the vehicle, perhaps remove self destruct feature and allow target requisition in mid-flight, or prevent missile from self destructing until a few seconds after launch? I also believe TOR/Rapier missiles are whats causing the large fires that sometimes appear. I've had the whole CTD issue before, but that was a long time ago and I haven't seen it since. I'm not sure whether it's something on BIS' end, something on Mando's end or a mod causing it. I also have no really been able to reproduce it as sometimes it happens, sometimes it doesn't. If there is a problem with the way the TOR system is actually functioning, I'd contact Mando as I've not made any changes to it. I don't think it's what casues those "large fires" as I haven't seen those in a while and during the matches I play somebody always gets in a TOR and uses it. Nobody really knows what causes those large fires IIRC. Also: 4. If mobilizing and then deploying HQ (or vice versa) too quickly, it will sometimes disappear into the SW corner of the map (in the water) and become unrecoverable. I'm aware of this one, I'm attempting to find a solution to it. 5. Falango missiles are too sensitive to mouse inputs and are difficult to steer resulting in a miss. (this has more to do with MANDO though) contact mando :) and one question, is there anyway to manually pop smoke when in a tank or instruct the AI tanks to do it? When you are in the tank, I believe the keyboard button "R" will do it. I'm not sure if there's a way to tell AI to perform the action or not. Thanks for the best version of warfare the community has ever seen, I encourage more people to try Gossamers, once you do you will never go back! Thanks man, I really appreciate it! Share this post Link to post Share on other sites
Posta 10 Posted April 3, 2011 Wow, this new version is a real killer! A) Players more often capping towns. 5k reward bounty. Plus they can't cheat anymore with player slots. B) No more air spamming. Player slot cheat resolved. You have improved the gameplay with 200%! :) ---------- Post added at 12:11 PM ---------- Previous post was at 12:09 PM ---------- Hi Ive noticed that the bounty reward for destroying enemy vehicles does not always work,noticed on Chernarus map. Yeah, this happen on all islands. Metis for example never gives me any cash for tanks. ---------- Post added at 12:13 PM ---------- Previous post was at 12:11 PM ---------- Unfortunately, I've seen that issue since I started working on warfare. Has to do with the networking system.I'm looking to replace it eventually. Yep, this is old and sadly a part of Arma 2. Same with the scoring board (I key) not counting kills right. ---------- Post added at 12:15 PM ---------- Previous post was at 12:13 PM ---------- noticed with 3.03b4a:1. Static defenses are not being manned when built near a barracks, this used to happen in the 3.03b3 version. Yep sometimes they don't man the SD. I'm not to sure about the distance to the barracks though. ---------- Post added at 12:16 PM ---------- Previous post was at 12:15 PM ---------- Thanks for the best version of warfare the community has ever seen, I encourage more people to try Gossamers, once you do you will never go back! Yeah! Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 4, 2011 You have to take care of one thing regarding auto-manning statics: If you have your own ai, or you wanna man statics with your own ai..build the static defense before building the barracks. Then buy ai and let em go inside the metis/tow whatever. If you build the static after raxx is up, auto ai will appear, meanwhile you've put your ai into the static, auto ai will stop stand for some secs and disappear. From that point on, auto man isn't working anymore for some reason. So always make sure to follow the correct building order! Share this post Link to post Share on other sites
gossamersolid 155 Posted April 4, 2011 You have to take care of one thing regarding auto-manning statics:If you have your own ai, or you wanna man statics with your own ai..build the static defense before building the barracks. Then buy ai and let em go inside the metis/tow whatever. If you build the static after raxx is up, auto ai will appear, meanwhile you've put your ai into the static, auto ai will stop stand for some secs and disappear. From that point on, auto man isn't working anymore for some reason. So always make sure to follow the correct building order! I will do a file comparisson over the last version and this one. I cannot recall changing anything regarding static manning unless you guys have not noticed it being broken for a while. Don't know when I can fix it as I have a busy week. Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 4, 2011 I'll do repro later on.. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 6, 2011 Duala and Jade Groove have been added and will be available to download next version. Also gear will be stored in your UID for connect/disconnect in upcoming version as well. This means if you have an M16A4 + SMAW and you DC, you will retain those weapons rather than losing them and going back to your class defaults. Share this post Link to post Share on other sites
Posta 10 Posted April 6, 2011 Also gear will be stored in your UID for connect/disconnect in upcoming version as well. This means if you have an M16A4 + SMAW and you DC, you will retain those weapons rather than losing them and going back to your class defaults. Nice, will save some time! I'm thinking about the Tiberian Sun thingy for storing supplies you wrote about. After a while both teams have 50k (supplies) and everything upgraded. You just want the game to end. You have to take out a lot of raxxes to bankrupt the enemy. And the HQ isn't always easy to find on Chernarus for example. It's not fun when they can build up the base(s) right after you sent it to hell. :/ So maybe something like: 10k in the HQ. And 20k in Warehouses. Maxlimit = 2. I can't see a problem with that. Maybe a better solution? Share this post Link to post Share on other sites
gossamersolid 155 Posted April 6, 2011 Nice, will save some time!I'm thinking about the Tiberian Sun thingy for storing supplies you wrote about. After a while both teams have 50k (supplies) and everything upgraded. You just want the game to end. You have to take out a lot of raxxes to bankrupt the enemy. And the HQ isn't always easy to find on Chernarus for example. It's not fun when they can build up the base(s) right after you sent it to hell. :/ So maybe something like: 10k in the HQ. And 20k in Warehouses. Maxlimit = 2. I can't see a problem with that. Maybe a better solution? That was just an idea, if I actually implement it, it won't be for a while :) Share this post Link to post Share on other sites
Posta 10 Posted April 6, 2011 That was just an idea, if I actually implement it, it won't be for a while :) How about limiting the max supply then? :) To maybe 30k. Share this post Link to post Share on other sites
nuxil 2 Posted April 7, 2011 i have played you variant of wf a bit now. and i find it verry enjoyeble. we are hosting it on our sever and its basicly all we play :) altho i have a couple of requests. any chance of replacing the old gearmenu with a newer, more userfirendly one? also could you set the delay between each arty one can call in a bit up. the arty feels like a spambot when max upgraded.. anyway. keep up the good work. :) Share this post Link to post Share on other sites
gossamersolid 155 Posted April 7, 2011 i have played you variant of wf a bit now. and i find it verry enjoyeble. we are hosting it on our sever and its basicly all we play :)altho i have a couple of requests. any chance of replacing the old gearmenu with a newer, more userfirendly one? also could you set the delay between each arty one can call in a bit up. the arty feels like a spambot when max upgraded.. anyway. keep up the good work. :) The gear menu is set to be replaced in an upcoming version. The delay is probably going to stay where it is. Max supplies for a team will be reduced though. Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 7, 2011 i have played you variant of wf a bit now. and i find it verry enjoyeble. we are hosting it on our sever and its basicly all we play :)altho i have a couple of requests. any chance of replacing the old gearmenu with a newer, more userfirendly one? also could you set the delay between each arty one can call in a bit up. the arty feels like a spambot when max upgraded.. anyway. keep up the good work. :) Any Server name or IP, and would it be possible to allow some addons, like the same ones, gossamer allows on his server? I'd like to play with you guys.. cheers Share this post Link to post Share on other sites
Posta 10 Posted April 7, 2011 Two ideas here! A) I love the 5k for capturing a town. But it should not be 5k for airfields. It was a big fight over an airfield for an hour. It went back and forth. Easy 5k for everyone. I mean, the bounty should be in relation to the size (supply) of the town. B) I also love the cash and rank bound to ID. But it's sometimes a little rough joining and keeping up with only 1500. Maybe upping the lowest starting value to around 2500 or more? It's still less than before where you could join with 200k! :) Share this post Link to post Share on other sites
gossamersolid 155 Posted April 7, 2011 Two ideas here!A) I love the 5k for capturing a town. But it should not be 5k for airfields. It was a big fight over an airfield for an hour. It went back and forth. Easy 5k for everyone. I mean, the bounty should be in relation to the size (supply) of the town. B) I also love the cash and rank bound to ID. But it's sometimes a little rough joining and keeping up with only 1500. Maybe upping the lowest starting value to around 2500 or more? It's still less than before where you could join with 200k! :) A) I'll definetly think about that, thanks for the suggestion. B) The starting cash is already a parameter and it's up to server admins to change it :) Share this post Link to post Share on other sites
Posta 10 Posted April 7, 2011 B) The starting cash is already a parameter and it's up to server admins to change it :) You don't think the lowest setting is too low then? I mean, if you join late you will never have time to buy anything nice. (If you don't shoot down planes, but that's not that easy.) Or level. You never had a chance to save any money either. Or earn. Before you had too much money joining in mid-late. Now you have nearly nothing. :) Yaya. Share this post Link to post Share on other sites
daikan 1 Posted April 7, 2011 You don't think the lowest setting is too low then? I mean, if you join late you will never have time to buy anything nice. (If you don't shoot down planes, but that's not that easy.) Or level. You never had a chance to save any money either. Or earn. Before you had too much money joining in mid-late. Now you have nearly nothing. :) Yaya. I have to strongly disagree on this one. It is more equal now for everyone. And late joiners can still get good stuff MUCH faster than early players as the cash flow will be already high then - thanks to the people who faught it out from the start. I think early players should be rewarded for sticking to the game. Please leave it as it is - it's on a good path! It would be even better if at least some of the server admins out there would actually make use of the mission parameters to make it even more diverse and realistic - and therefore: immersive. IMHO people who are just looking for the quick fix and can't stop drooling over the expensive equipment should go play a different mission anyway. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 8, 2011 Right, I'm leaning towards Daikan's side for this one. I like where the default is right now and I think it's a pretty fair amount. Server admins can change the default or players can help the new joiners out by sending them some cash :) Also in the next beta, gear costs have been redone. Basically a lot of guns and their ammo cost more money so people can't buy the best of the best at the start. The engineer class will have a bigger role at the start of the match due to spawning with an AT weapon. Share this post Link to post Share on other sites
Beagle 684 Posted April 8, 2011 Right, I'm leaning towards Daikan's side for this one.I like where the default is right now and I think it's a pretty fair amount. Server admins can change the default or players can help the new joiners out by sending them some cash :) Also in the next beta, gear costs have been redone. Basically a lot of guns and their ammo cost more money so people can't buy the best of the best at the start. The engineer class will have a bigger role at the start of the match due to spawning with an AT weapon. I would be happy at the day when not everone is running around as the SniperATLauncher or MGLauncherman in a MP environment. AT launchers are so overpowered in A2OA I often feel ashamed to kill T-72 from 1200m with single MAWWS hit sitting in a bush.Having roughly the firepower of an M1A2 on everyones back for free always is a bit too much. I often think to myself "thanks god it's only two Tanks and not a Infanrty Squad" when someone tries to take a town from me. Share this post Link to post Share on other sites
Posta 10 Posted April 8, 2011 I think early players should be rewarded for sticking to the game. IMHO people who are just looking for the quick fix and can't stop drooling over the expensive equipment should go play a different mission anyway. Yeah, of course. The early players should be rewarded. I will never quit playing Warfare! :) ---------- Post added at 08:37 AM ---------- Previous post was at 08:34 AM ---------- Also in the next beta, gear costs have been redone. Basically a lot of guns and their ammo cost more money so people can't buy the best of the best at the start. The engineer class will have a bigger role at the start of the match due to spawning with an AT weapon. I like that! ---------- Post added at 08:53 AM ---------- Previous post was at 08:37 AM ---------- Alright, this is why it's harder to get any money joining late/mid-game. * No neutral towns avaible. Much faster and easier. * Enemy towns spawn more and harder enemies. - Takes more time! * Enemy towns can be defended by human player. - Takes sometimes a hell of a long time. :) * Team mates have been playing for 2-4 hours and don't cap/defending anymore. * Defending duty becomes more frequent. No 5k here. Yes cashflow is higher when joining late. But the towns take much more time to cap than early in the game. Price for leveling. 1 000 + 7 500 + 15 000 + 25 000 = 48 500 THIS IS STILL THE BEST VERSION OF GOSSAMER'S WARFARE! :) ---------- Post added at 08:55 AM ---------- Previous post was at 08:53 AM ---------- I would be happy at the day when not everone is running around as the SniperATLauncher or MGLauncherman in a MP environment. AT launchers are so overpowered in A2OA I often feel ashamed to kill T-72 from 1200m with single MAWWS hit sitting in a bush.Having roughly the firepower of an M1A2 on everyones back for free always is a bit too much. I often think to myself "thanks god it's only two Tanks and not a Infanrty Squad" when someone tries to take a town from me. Yeah I can agree somewhat. But I think the problem lays within Arma 2 and the armor penetration rules. It's more realistic and "balanced" in the ACE mod for example. ---------- Post added at 08:57 AM ---------- Previous post was at 08:55 AM ---------- or players can help the new joiners out by sending them some cash :) Haha, yeah: Posta: Cash plz! ... ... ... Posta: Give me cash, I need cash!!! ... ... ... Posta was kicked... :) Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 8, 2011 First of all i have to say that i can understand the point with neutral and enemy towns. That's true. But as a matter of fact we all learned from the past: -you played 2-4 hours, capped, defended upgraded. -player joins with 150k , complains about upgrades of airfac, starts wasting money for jets, money gone, player gone So now, people have to work finally, they have to defend and play as team. And seriously when i see that a player is doing something and needs some cash, i won't say no. I got really pissed about ppl who joined , only fly around, give away airfac position cause they're too stupid to fly, or complain about the low airfac level. That's all gone now, i live 10 years longer and i don't have wrinkels due to frowning all the time.. @beagle, indeed that is some kind of joke Share this post Link to post Share on other sites
daikan 1 Posted April 8, 2011 (edited) I would be happy at the day when not everone is running around as the SniperATLauncher or MGLauncherman in a MP environment. AT launchers are so overpowered in A2OA I often feel ashamed to kill T-72 from 1200m with single MAWWS hit sitting in a bush.Having roughly the firepower of an M1A2 on everyones back for free always is a bit too much. I often think to myself "thanks god it's only two Tanks and not a Infanrty Squad" when someone tries to take a town from me. While this is very true (sadly) I think at the same time part of the problem lies also in the fact that sophisticated equipment is still much too readily available to reflect any realistic warfare tactics. So it's only natural that people will try to counter with the most effective and readily available means possible (e.g. mobile AT in the case of tanks). I will truly be happy the day we see realistic (finite?) supply / spawn lists for equipment, especially for sophisticated stuff like some types of AT launchers, tanks, and aircraft. That's when people will actually be forced to use combined arms (and brains:)) tactics in order to achieve their goals. Having said that, I think everyone should actually have a finite amount of equipment to spawn (per time period or for the entire game), regardless of how much money there is around. This "personal supply capping" amount should be inversely related to the costs and "effectiveness" of the item... For example, I would consider it a good balance if everyone was only allowed to spawn a total of 4 tanks, 2 mobile AT with 2 ammo each (Javelin/Metis type), 3 mobile AA and maybe a maximum of 1 attack aircraft during the whole game. Of course, one would be able to return any of those items back to the supply list as long as they're still reasonably intact. Now, that would be some real fun :) Ever heard of WWII Online - Battleground Europe? They have a similar system in place and it's awesome for immersion and long term motivation. Too bad the graphics engine is 10 years behind... Sorry, I'm rambling... I know I should probably shut up and work on my own flavor of Warfare... Maybe some day :) Edited April 8, 2011 by daikan Share this post Link to post Share on other sites
Posta 10 Posted April 10, 2011 For example, I would consider it a good balance if everyone was only allowed to spawn a total of 4 tanks, 2 mobile AT with 2 ammo each (Javelin/Metis type), 3 mobile AA and maybe a maximum of 1 attack aircraft during the whole game. Of course, one would be able to return any of those items back to the supply list as long as they're still reasonably intact. Now, that would be some real fun :) I know I should probably shut up and work on my own flavor of Warfare... Maybe some day :) Well, that's too realistic for my taste (in Warfare). The closer to Supreme Commander the better! :) I will gladly try out your Warfare! ---------- Post added at 11:24 AM ---------- Previous post was at 11:18 AM ---------- OK! I need some input from Warfare fans! Would anyone be interested in a full match video coverage? Like this: http://www.youtube.com/watch?v=MlzS34pjKdU BUT in Gossamer's and multiplayer of course. :) No cuts, only fast forwarding when needed (travel time). Like a let's play. Share this post Link to post Share on other sites
nuxil 2 Posted April 10, 2011 i dont know if this is reported. but takistan makes the server crash when the mission ends. errors message is ErrorMessage: Include file mpmissions\__cur_mp.Takistan\Server\Server_PlayerDisconnected.sqf not found. Share this post Link to post Share on other sites
gossamersolid 155 Posted April 10, 2011 i dont know if this is reported. but takistan makes the server crash when the mission ends.errors message is ErrorMessage: Include file mpmissions\__cur_mp.Takistan\Server\Server_PlayerDisconnected.sqf not found. Are you on a linux server? Share this post Link to post Share on other sites