Jump to content
Sign in to follow this  
meade95

Can Helicopters (flying) be targeted by RPGs / OA?

Recommended Posts

Can Helicopters (flying) be targeted by RPGs / OA? - I know in ARMA 2 it was only when they were on the ground would they be targeted by RPGs....has that changed in OA?.....

Share this post


Link to post
Share on other sites

Dunno, guess it depends on what addons/mods you're using. As for vanilla, I don't think so.

Share this post


Link to post
Share on other sites

Nope, since the AI is the same in OA as in A2 iirc. They do fire RPGs against helos (with scary accuracy) in ACE though.

Share this post


Link to post
Share on other sites

I might have to finally try out ACE - Though it just seems complicated to install and keep up to date...

Share this post


Link to post
Share on other sites
Nope, since the AI is the same in OA as in A2 iirc. They do fire RPGs against helos (with scary accuracy) in ACE though.

It's nothing to do with the AI per se, it's a config setting in the weapon. AI will fire anything at aircraft if the weapon config tells them they can. :cool:

Share this post


Link to post
Share on other sites
It's nothing to do with the AI per se, it's a config setting in the weapon. AI will fire anything at aircraft if the weapon config tells them they can. :cool:

Is this easily changed for the simple user like myself that plays mainly SP?

It would be nice if someone would create a simple addon that made this change for those who want it...

Share this post


Link to post
Share on other sites
Is this easily changed for the simple user like myself that plays mainly SP?

It would be nice if someone would create a simple addon that made this change for those who want it...

Fairly I suppose. All you need to do is create an addon with a config file that adds the following line to each rocket class:

airLock = 1;

Do some searching on the forums & the biki to figure out how this is done (if you don't already know).

Share this post


Link to post
Share on other sites
I might have to finally try out ACE - Though it just seems complicated to install and keep up to date...

It is not really that complicated. Give it a shot. It is well worth it.

Share this post


Link to post
Share on other sites

I think there's entries for targeting air vehicles and then for max lead speed. Either of those may affect an AIs willingness to engage fast moving airborne targets.

Share this post


Link to post
Share on other sites

class CfgAmmo
{
     class RocketCore;
     class R_PG7_AT: RocketCore
     {
           airLock = 1;
     };
};

Assuming I got the classnames & hierarchy correct, that's really all there is to it.

Share this post


Link to post
Share on other sites

Will that make it lock on like a stinger or will it mean they will just take potshots at it?

Share this post


Link to post
Share on other sites

For noob like me for ARMA 2 & Configs & SQFs, etc, etc..... Would love someone to put this ability into an addon for A2/OA combined Ops...

Share this post


Link to post
Share on other sites
Guest
For noob like me for ARMA 2 & Configs & SQFs, etc, etc..... Would love someone to put this ability into an addon for A2/OA combined Ops...

Plus 1.

Share this post


Link to post
Share on other sites

When I was playing the Apache mission and the first CP you come to, I hovered over them to get my AI to see the enemy and I was hit by an RPG I believe. (I don't think AI has any AA guys there.)

Share this post


Link to post
Share on other sites

I'm pretty sure that T-90s have taken shots at my A-10 using their ATGM. It's very possible to hit a slow plane moving directly away from you, but they failed, of course. What does the config say about that?

Share this post


Link to post
Share on other sites
When I was playing the Apache mission and the first CP you come to, I hovered over them to get my AI to see the enemy and I was hit by an RPG I believe. (I don't think AI has any AA guys there.)

It seems most people (who know the configs / editor, much better than I) seem to suggest that likely isn't the case.....but can be tweaked to be such ...RPGs firing on Helicopters. Possibly there might have been a MMG firing on you??

I've never had a confirmed RPG on me, outside of once a helicotper has been on the ground. I've been nailed as soon as a touch down in a hot LZ, though...

It seems BIS would put out an addon for those who wish to have this option (RPGs taking pot shots at Helicopters).....

Share this post


Link to post
Share on other sites

Well, I've discovered an unfortunate sideffect of adding airlock to rockets: it gives them a proximity fuze. It's practically impossible to for the AI to miss when they fire at you. If this can be disabled, we'd be in business.

Share this post


Link to post
Share on other sites
Well, I've discovered an unfortunate sideffect of adding airlock to rockets: it gives them a proximity fuze. It's practically impossible to for the AI to miss when they fire at you. If this can be disabled, we'd be in business.

Ah, that explains why I'm constantly taking microscopic amounts of damage from things blowing up behind my tail.

The ideal behavior would be accurate fire at slow-moving helicopters, and use of the OG-7 warhead (which no vanilla unit even carries) at any chopper crossing the 800m line, where the rocket self destructs.

Share this post


Link to post
Share on other sites
Could soemone pack this up into a handly little PBO? :)

I have, but the proximity fuse issue is still there.

Share this post


Link to post
Share on other sites

Never mind......

---------- Post added at 02:55 PM ---------- Previous post was at 02:53 PM ----------

Well, I've discovered an unfortunate sideffect of adding airlock to rockets: it gives them a proximity fuze. It's practically impossible to for the AI to miss when they fire at you. If this can be disabled, we'd be in business.

Ouch.....Hopefully someone will know a tweak to adjust this.....then exactly, we'd all be in business thanks to your DL...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×