Jump to content
eggbeast

BAFX and Rangemaster mod packs - released

Recommended Posts

place also a scud and then see if the artillery computer miraculously works.

 

be warned i think pook included the older A1 arty computer with the half-size window on some of his SSBM's - noticed it on the 4K51 the other day.

I have no idea if that system still works

 

however we know the scud does work as it works fine in our MP games.

 

can i just check - are you using our version of pook_scud or pook release page version?

his version has a slightly different config/script i think and my experience is only with the versions released in the mod pack.

Share this post


Link to post
Share on other sites

i placed the artillery module and then placed the scud then started mission and launched missile but it didn't reach ground too and.. i use the scud in rangemaster+bafx mod but i didn't even know about this scud mod untill now http://www.arma2base.de/?path=download&contentid=6457so iam using scud in your rangemaster mod not the  hcpookie's one , so sorry for my bad english and if i misunderstood you but iam new at editing missions .. is there avideo or a readme i can check to learn how to use ? btw the readme file in the mod is just explaining steps of launching missiles .

Share this post


Link to post
Share on other sites

re the scud

 

here is a working test mission with HE warhead fired 350m away to a group of unwary civilians to the east on the runway

missile flight-time is 43 secs and you can see it impact.

http://server.elite-warriors.co.uk/eggbeast/missions/@@scud_test.utes.rar

 

unrar this archive into your missions folder (right click and select extract to folder, then put the innermost folder (the one with the mission.sqm inside it) into this location

C:\Users\Rob\Documents\ArmA 2 Other Profiles\Eggbeast\missions

(make the path the same as your own one, not mine!)

 

then

1. load the game (arma 2 operation arrowhead running with arma 2 included and ACR lite installed) and no popup errors after install

2. load the mods @CBA_CO;@rangemaster;@bafx

3. start the game in single player, select editor and UTES island

4. load the mission @@scud_test

5. select warhead HE, erect the missile, wait.... then arm warhead - you will see a hint saying "HE warhead armed" or w/e

6. now select artillery computer. you will see a red ring around the scud launcher about 200m away - this is the minimum range you can fire at.

7. click about 350m east of your position, about halfway to the end of the runway

8. fire and watch the red line indicate your missile progress, and timer showing the countdown to impact

9. at 10s to go, exit the artillery map screen hit third person and scan the camera aroundto watch the runway

10. observe the explosion

 

ok report back on any discrepancies, problems with this - step by step.  DO NOT DEVIATE from the steps, or else we cannot be sure to help you further.

Share this post


Link to post
Share on other sites

I am soo thankfull to you for your help! :D  but does that means that the scud can work on utes map but not for other maps? and sorry for tiring you   :rolleyes:

Share this post


Link to post
Share on other sites

ok so it worked? then you have no bug.

sowhich map do you put it on? and in what format? (empty? takistani? etc)

you must give more detail about your specific situation that causes your problem

Share this post


Link to post
Share on other sites

It just doesn't work when I place the scud (takistani or insurgents) on an empty map whatever this map but when I load your scud test mission in utes through scenarios it works so thank you very much :)

Share this post


Link to post
Share on other sites

it must be the artillery module then.

 

try recreating the test mission i made to see you have the correct artillery computer module (the OA one not the A2 one)

Share this post


Link to post
Share on other sites

i don't understand what you mean by recreating it but it's ok all i wanted is too see the missile hit the ground  :)

 

Edit : it worked now after reinstalling rangemaster mod and with hckpoocie scud mod bikey *iam not sure* the HE , nuke and cluster are working except the chemical warhead (it doesn't destroy buildings or killing humans...in fact you can say the missile don't hit ground basically) but its ok!   :D

Share this post


Link to post
Share on other sites

ok patch 3.6 is out

 

Notes for Rangemaster 3.6

--Added TN1000 bomb (no nuke effect yet)

Interesting! I hope you will do it (I mean effect). BTW you may add some other "dumb" atomic bombs, like US B-61 to F-16.

  • Like 1

Share this post


Link to post
Share on other sites

we have a gbu28 in the mod, courtesy of myke

    class EB_GBU28_Launcher: EB_LargeBombLauncherBase
    {
        magazines[] = {"EB_1Rnd_GBU28","EB_2Rnd_GBU28","EB_3Rnd_GBU28","EB_4Rnd_GBU28","EB_5Rnd_GBU28","EB_6Rnd_GBU28",
"EB_7Rnd_GBU28","EB_8Rnd_GBU28","EB_9Rnd_GBU28","EB_10Rnd_GBU28","EB_11Rnd_GBU28","EB_12Rnd_GBU28"};
        canLock = 2;
        displayName = "GBU-28 Bunker Buster";
        modes[] = {"mode1"};
        class mode1;
        FRL_isGPSguided = 1;
    };    

here is the weapon list in EB_missilebox - a few additions may be missing from the list, but it's pretty much right - i try to update this every time we make changes

		weapons[] = {"EB_FFAR_Launcher","EB_FFARL_Launcher","EB_ZuniLauncher","EB_CRV7_PG_Launcher","EB_CRV7_FAT_Launcher",
"EB_CRV7_HEPD_Launcher","EB_57mm_Launcher","EB_57mm_Launcher_vec","EB_57mmL_Launcher","EB_80mm_Launcher","EB_80mmL_Launcher",
"EB_130mm_Launcher","EB_FIM92_Launcher","EB_AIM92_Launcher","EB_AIM9M_Launcher","EB_AIM9X_Launcher","EB_AIM7E_Launcher",
"EB_AIM120_Launcher","EB_SA24_Launcher","EB_R27_Launcher","EB_R60_Launcher","EB_R73_Launcher","EB_R77_Launcher","EB_AT2_Launcher",
"EB_AT3_Launcher","EB_AT6_Launcher","EB_AT9_Launcher","EB_AT9F_Launcher","EB_AT16_Launcher","EB_KH25MP_Launcher",
"EB_KH25MTP_Launcher","EB_KH29D_Launcher","EB_KH29L_Launcher","EB_KH58_Launcher","EB_BGM71_Launcher","EB_AGM12_Launcher",
"EB_AGM45_Launcher","EB_AGM65E_Launcher","EB_AGM114K_Launcher","EB_AGM114R_Launcher","EB_AGM88_Launcher","pook_ALARM_Launcher",
"EB_Mk81_Launcher","EB_Mk82_Launcher","EB_Mk83_Launcher","EB_Mk84_Launcher","EB_Mk77_Launcher","EB_Mk770_Launcher",
"EB_ZB360_Launcher","EB_ZB500_Launcher","EB_BombLauncher_fab250","EB_BombLauncher_fab500","EB_BombLauncher_kab250",
"EB_BombLauncher_kab500","EB_CBU78B_Launcher","EB_CBU87B_Launcher","EB_CBU89B_Launcher","EB_CBU100_Launcher","EB_BL755_Launcher",
"EB_pylonblanker","pook_BetAB_BombLauncher", "pook_BLU107_BombLauncher","EB_GBU8_Launcher","EB_GBU12_Launcher","EB_GBU10_Launcher",
"EB_GBU16_Launcher","EB_GBU24_Launcher","EB_GBU28_Launcher","EB_GBU31_Launcher","EB_GBU32_Launcher","EB_GBU38_Launcher",
"EB_GBU39_Launcher","EB_GBU54_Launcher","EB_GBU57_Launcher","EB_JAGM_Launcher","EB_Brimstone_Launcher","EB_AIM132_Launcher",
"EB_AGM122_Launcher","EB_AGM114N_Launcher","EB_TwinGAU19","EB_3M54E1_Launcher","EB_SA17_Launcher","EB_R37_Launcher",
"EB_AGM84_Launcher","EB_AGM84H_Launcher","EB_AGM130_Launcher","EB_AGM86C_Launcher","EB_AGM86C1_Launcher","EB_BGM109_Launcher",
"EB_AIM54_Launcher","EB_KH22_Launcher","EB_KH31_Launcher","EB_KH15S_Launcher","EB_KH15P_Launcher","EB_Crotale_Launcher",
"EB_Exocet_Launcher","EB_Magic_Launcher","EB_MICA_RF_Launcher","EB_MICA_IR_Launcher","EB_METEOR_Launcher","EB_AGM119_Launcher",
"EB_AGM154_Launcher","EB_AGM158_Launcher","EB_R3_Launcher","EB_R33_Launcher","EB_GBU43_Launcher","EB_RIM66_Launcher",
"EB_BombLauncher_kab500SE","EB_KH65_launcher","EB_3M80_Launcher","EB_KH55_launcher","EB_tu95_sonobuoy_launcher",
"EB_Tu95BombLauncher_fab500",
"EB_GAU8","EB_GAU12","EB_GAU22","EB_M61A1","EB_GP9","EB_nr23","EB_NR30","EB_NR30x2","EB_NR30x3","EB_N37",
"EB_RU_AGS17A_30mm","EB_RU_AGS17A_30mm_twin","EB_RU_AGS17A_30mm_quad","EB_M61A1x2","EB_YakB_twin",
"EB_YakB_quad","EB_GshG","EB_GshG_twin","EB_GshG_quad","EB_M134","EB_M134_2","EB_L7A1_dual","EB_TwinM134","EB_suu11a_gunpod",
"EB_TripleM134","EB_ZPL20","EB_ZPL20x2","EB_ZPL20x3","EB_GP9x2","EB_GP9x3","EB_nr23x2","EB_nr23x3","EB_UPK23","EB_UPK23x2",
"EB_SPPU22","EB_SPPU22x2","EB_SPPU22x4","EB_R24T_Launcher","EB_R60M_Launcher","EB_GSh630","EB_GSh623","EB_SPPU6","EB_SPPU6x2",
"EB_KH23M_Launcher","EB_HVARLauncher","EB_QuadM60","M197","YakB","GSh23L","GSh301","GSh302","M230","EB_BombLauncher_kab1500",
"EB_BombLauncher_fab100","EB_AGM65D_Launcher","EB_M47WP_Launcher","EB_CBUM1ALauncher","EB_CBU14ALauncher","EB_CBU22Launcher",
"EB_CBU25Launcher","EB_BombLauncher_RBK250","EB_BombLauncher_RBK500","EB_240mm_Launcher","EB_250mm_Launcher","EB_250mmL_Launcher",
"EB_SAB100_Launcher","EB_SAB500_Launcher","EB_RBK500_SPBED_Launcher","EB_KH59_Launcher","EB_BombLauncher_kab500KR",
"EB_BombLauncher_kab1500KR","EB_BombLauncher_fab100_FRAG","EB_HMP","EB_M61A1_CRAM","EB_RBS70_Launcher","EB_R40T_Launcher",
"EB_R40R_Launcher","EB_R23T_Launcher","EB_R23R_Launcher","EB_IRIS_T_Launcher","EB_ODAB500_Launcher","EB_BombLauncher_fab500Sh",
"EB_BombLauncher_TN1000"};
  • Like 1

Share this post


Link to post
Share on other sites

 

we have a gbu28 in the mod, courtesy of myke

    class EB_GBU28_Launcher: EB_LargeBombLauncherBase
    {
        magazines[] = {"EB_1Rnd_GBU28","EB_2Rnd_GBU28","EB_3Rnd_GBU28","EB_4Rnd_GBU28","EB_5Rnd_GBU28","EB_6Rnd_GBU28",
"EB_7Rnd_GBU28","EB_8Rnd_GBU28","EB_9Rnd_GBU28","EB_10Rnd_GBU28","EB_11Rnd_GBU28","EB_12Rnd_GBU28"};
        canLock = 2;
        displayName = "GBU-28 Bunker Buster";
        modes[] = {"mode1"};
        class mode1;
        FRL_isGPSguided = 1;
    };    

here is the weapon list in EB_missilebox - a few additions may be missing from the list, but it's pretty much right - i try to update this every time we make changes

		weapons[] = {"EB_FFAR_Launcher","EB_FFARL_Launcher","EB_ZuniLauncher","EB_CRV7_PG_Launcher","EB_CRV7_FAT_Launcher",
"EB_CRV7_HEPD_Launcher","EB_57mm_Launcher","EB_57mm_Launcher_vec","EB_57mmL_Launcher","EB_80mm_Launcher","EB_80mmL_Launcher",
"EB_130mm_Launcher","EB_FIM92_Launcher","EB_AIM92_Launcher","EB_AIM9M_Launcher","EB_AIM9X_Launcher","EB_AIM7E_Launcher",
"EB_AIM120_Launcher","EB_SA24_Launcher","EB_R27_Launcher","EB_R60_Launcher","EB_R73_Launcher","EB_R77_Launcher","EB_AT2_Launcher",
"EB_AT3_Launcher","EB_AT6_Launcher","EB_AT9_Launcher","EB_AT9F_Launcher","EB_AT16_Launcher","EB_KH25MP_Launcher",
"EB_KH25MTP_Launcher","EB_KH29D_Launcher","EB_KH29L_Launcher","EB_KH58_Launcher","EB_BGM71_Launcher","EB_AGM12_Launcher",
"EB_AGM45_Launcher","EB_AGM65E_Launcher","EB_AGM114K_Launcher","EB_AGM114R_Launcher","EB_AGM88_Launcher","pook_ALARM_Launcher",
"EB_Mk81_Launcher","EB_Mk82_Launcher","EB_Mk83_Launcher","EB_Mk84_Launcher","EB_Mk77_Launcher","EB_Mk770_Launcher",
"EB_ZB360_Launcher","EB_ZB500_Launcher","EB_BombLauncher_fab250","EB_BombLauncher_fab500","EB_BombLauncher_kab250",
"EB_BombLauncher_kab500","EB_CBU78B_Launcher","EB_CBU87B_Launcher","EB_CBU89B_Launcher","EB_CBU100_Launcher","EB_BL755_Launcher",
"EB_pylonblanker","pook_BetAB_BombLauncher", "pook_BLU107_BombLauncher","EB_GBU8_Launcher","EB_GBU12_Launcher","EB_GBU10_Launcher",
"EB_GBU16_Launcher","EB_GBU24_Launcher","EB_GBU28_Launcher","EB_GBU31_Launcher","EB_GBU32_Launcher","EB_GBU38_Launcher",
"EB_GBU39_Launcher","EB_GBU54_Launcher","EB_GBU57_Launcher","EB_JAGM_Launcher","EB_Brimstone_Launcher","EB_AIM132_Launcher",
"EB_AGM122_Launcher","EB_AGM114N_Launcher","EB_TwinGAU19","EB_3M54E1_Launcher","EB_SA17_Launcher","EB_R37_Launcher",
"EB_AGM84_Launcher","EB_AGM84H_Launcher","EB_AGM130_Launcher","EB_AGM86C_Launcher","EB_AGM86C1_Launcher","EB_BGM109_Launcher",
"EB_AIM54_Launcher","EB_KH22_Launcher","EB_KH31_Launcher","EB_KH15S_Launcher","EB_KH15P_Launcher","EB_Crotale_Launcher",
"EB_Exocet_Launcher","EB_Magic_Launcher","EB_MICA_RF_Launcher","EB_MICA_IR_Launcher","EB_METEOR_Launcher","EB_AGM119_Launcher",
"EB_AGM154_Launcher","EB_AGM158_Launcher","EB_R3_Launcher","EB_R33_Launcher","EB_GBU43_Launcher","EB_RIM66_Launcher",
"EB_BombLauncher_kab500SE","EB_KH65_launcher","EB_3M80_Launcher","EB_KH55_launcher","EB_tu95_sonobuoy_launcher",
"EB_Tu95BombLauncher_fab500",
"EB_GAU8","EB_GAU12","EB_GAU22","EB_M61A1","EB_GP9","EB_nr23","EB_NR30","EB_NR30x2","EB_NR30x3","EB_N37",
"EB_RU_AGS17A_30mm","EB_RU_AGS17A_30mm_twin","EB_RU_AGS17A_30mm_quad","EB_M61A1x2","EB_YakB_twin",
"EB_YakB_quad","EB_GshG","EB_GshG_twin","EB_GshG_quad","EB_M134","EB_M134_2","EB_L7A1_dual","EB_TwinM134","EB_suu11a_gunpod",
"EB_TripleM134","EB_ZPL20","EB_ZPL20x2","EB_ZPL20x3","EB_GP9x2","EB_GP9x3","EB_nr23x2","EB_nr23x3","EB_UPK23","EB_UPK23x2",
"EB_SPPU22","EB_SPPU22x2","EB_SPPU22x4","EB_R24T_Launcher","EB_R60M_Launcher","EB_GSh630","EB_GSh623","EB_SPPU6","EB_SPPU6x2",
"EB_KH23M_Launcher","EB_HVARLauncher","EB_QuadM60","M197","YakB","GSh23L","GSh301","GSh302","M230","EB_BombLauncher_kab1500",
"EB_BombLauncher_fab100","EB_AGM65D_Launcher","EB_M47WP_Launcher","EB_CBUM1ALauncher","EB_CBU14ALauncher","EB_CBU22Launcher",
"EB_CBU25Launcher","EB_BombLauncher_RBK250","EB_BombLauncher_RBK500","EB_240mm_Launcher","EB_250mm_Launcher","EB_250mmL_Launcher",
"EB_SAB100_Launcher","EB_SAB500_Launcher","EB_RBK500_SPBED_Launcher","EB_KH59_Launcher","EB_BombLauncher_kab500KR",
"EB_BombLauncher_kab1500KR","EB_BombLauncher_fab100_FRAG","EB_HMP","EB_M61A1_CRAM","EB_RBS70_Launcher","EB_R40T_Launcher",
"EB_R40R_Launcher","EB_R23T_Launcher","EB_R23R_Launcher","EB_IRIS_T_Launcher","EB_ODAB500_Launcher","EB_BombLauncher_fab500Sh",
"EB_BombLauncher_TN1000"};

WOAW! but how does it work?  do you have a example string?

Share this post


Link to post
Share on other sites

Rangemaster patch 3.7 is here

 

FILE

http://server.elite-warriors.co.uk/eggbeast/releases/Rangemaster_patch3_7.rar

 

This is a PATCH - paste the pbos into your @rangemaster\addons folder

or wait a day then download the full version from armaholic or PWS

 

OVERVIEW

 

Mig23

- Wings now sweep with vehicle speed not flap control (as they already do in F111 and GR4)

 

Mig25 / Mig31

- new proxies - better positioning (based on forensic examination of photos!) and rack types

- improved naming and loadouts to match real-world aircraft types

- improved envelope - much better at landing and manoeuvring now

- fixed broken left wheel folding animation

- 7 factions x 8 roles = 56 variants of each plane

 

MQ9 predator

- Added new EB_uav_module - basically a rip of BIS' one, so I can fix and improve it.

 

Missiles

- Added new skin and model tweaks to R37 missile for the Mig31

- Improved speed of R37

- tweaked inheritances and cmimmunity values for Mig25/31 missiles (R23, R40, R3, R37)

 

Su24

- fixed pylons swinging with wings animation

- now has landing drogue chute (thanks to pook for the mig25 chute)

 

VSS Vintorez

- zeroing 100-400m

- new SP6 ammo

- improved SP5 ammo

- laser pointer

- works with NVG

 

NEW AS VAL rifles

- zeroing 100-400m

- CQB sighting for PSO version

- new SP6 ammo

- improved SP5 ammo

- laser pointer module

- handgrip

- animated trigger

- new ammo-crate pictures

- works with NVG

- new mags for VSS and VAL

 

DETAILS

 

AS VAL classnames

 

EB_VAL

EB_VAL_cobra

EB_VAL_pso

EB_VAL_NSPU --> Nightvision weapon sight

EB_VAL_cobra --> Thermal weapon sight

EB_VAL_Assault --> flashlight instead of laser pointer

 

new mags

EB_20Rnd_9x39_SP6_VSS_T

EB_10Rnd_9x39_SP6_VSS_T

 

SP5 ammo has better values for penetration

        hit = 13;
        caliber = 0.7; //0.33 - original - way underpowered;
 

SP6 ammo does improved penetration and damage

        hit = 19; //13;
        caliber = 2.11; //0.33;
 

Mig25 classnames

"pook_MIG25_CDF_CAP","pook_MIG25_CDF_INT","pook_MIG25_CDF_MR","pook_MIG25_CDF_SEAD","pook_MIG25_CDF_BMB","pook_MIG25_CDF_STRK","pook_MIG25_CDF_CAS","pook_MIG25_CDF_LGB",
"pook_MIG25_CDF_IND_CAP","pook_MIG25_CDF_IND_INT","pook_MIG25_CDF_IND_MR","pook_MIG25_CDF_IND_SEAD","pook_MIG25_CDF_IND_BMB","pook_MIG25_CDF_IND_STRK","pook_MIG25_CDF_IND_CAS","pook_MIG25_CDF_IND_LGB",
"pook_MIG25_GUE_CAP","pook_MIG25_GUE_INT","pook_MIG25_GUE_MR","pook_MIG25_GUE_SEAD","pook_MIG25_GUE_BMB","pook_MIG25_GUE_STRK","pook_MIG25_GUE_CAS","pook_MIG25_GUE_LGB",
"pook_MIG25_INS_CAP","pook_MIG25_INS_INT","pook_MIG25_INS_MR","pook_MIG25_INS_SEAD","pook_MIG25_INS_BMB","pook_MIG25_INS_STRK","pook_MIG25_INS_CAS","pook_MIG25_INS_LGB",
"pook_MIG25_RUS_CAP","pook_MIG25_RUS_INT","pook_MIG25_RUS_MR","pook_MIG25_RUS_SEAD","pook_MIG25_RUS_BMB","pook_MIG25_RUS_STRK","pook_MIG25_RUS_CAS","pook_MIG25_RUS_LGB",
"pook_MIG25_UNO_CAP","pook_MIG25_UNO_INT","pook_MIG25_UNO_MR","pook_MIG25_UNO_SEAD","pook_MIG25_UNO_BMB","pook_MIG25_UNO_STRK","pook_MIG25_UNO_CAS","pook_MIG25_UNO_LGB",
"pook_MIG25_TAK_CAP","pook_MIG25_TAK_INT","pook_MIG25_TAK_MR","pook_MIG25_TAK_SEAD","pook_MIG25_TAK_BMB","pook_MIG25_TAK_STRK","pook_MIG25_TAK_CAS","pook_MIG25_TAK_LGB",
		
"pook_MIG31_CDF_CAP","pook_MIG31_CDF_INT","pook_MIG31_CDF_MR","pook_MIG31_CDF_SEAD","pook_MIG31_CDF_BMB","pook_MIG31_CDF_LGB","pook_MIG31_CDF_CAS","pook_MIG31_CDF_AGM",
"pook_MIG31_CDF_IND_CAP","pook_MIG31_CDF_IND_INT","pook_MIG31_CDF_IND_MR","pook_MIG31_CDF_IND_SEAD","pook_MIG31_CDF_IND_BMB","pook_MIG31_CDF_IND_LGB","pook_MIG31_CDF_IND_CAS","pook_MIG31_CDF_IND_AGM",
"pook_MIG31_GUE_CAP","pook_MIG31_GUE_INT","pook_MIG31_GUE_MR","pook_MIG31_GUE_SEAD","pook_MIG31_GUE_BMB","pook_MIG31_GUE_LGB","pook_MIG31_GUE_CAS","pook_MIG31_GUE_AGM",
"pook_MIG31_INS_CAP","pook_MIG31_INS_INT","pook_MIG31_INS_MR","pook_MIG31_INS_SEAD","pook_MIG31_INS_BMB","pook_MIG31_INS_LGB","pook_MIG31_INS_CAS","pook_MIG31_INS_AGM",
"pook_MIG31_RUS_CAP","pook_MIG31_RUS_INT","pook_MIG31_RUS_MR","pook_MIG31_RUS_SEAD","pook_MIG31_RUS_BMB","pook_MIG31_RUS_LGB","pook_MIG31_RUS_CAS","pook_MIG31_RUS_AGM",
"pook_MIG31_UNO_CAP","pook_MIG31_UNO_INT","pook_MIG31_UNO_MR","pook_MIG31_UNO_SEAD","pook_MIG31_UNO_BMB","pook_MIG31_UNO_LGB","pook_MIG31_UNO_CAS","pook_MIG31_UNO_AGM",
"pook_MIG31_TAK_CAP","pook_MIG31_TAK_INT","pook_MIG31_TAK_MR","pook_MIG31_TAK_SEAD","pook_MIG31_TAK_BMB","pook_MIG31_TAK_LGB","pook_MIG31_TAK_CAS","pook_MIG31_TAK_AGM"

SCREENSHOTS

 

asval2_zps3glmnqin.jpg

 

asvalcobra_zpstlinbyye.jpg

 

asvalfinal_zpsz1jjtmkd.jpg

 

 

mig_23_2_zpsex0pexrd.jpg

 

mig_25_1_zps3xxieoas.jpg

 

su24_chute_zpswnvdumq8.jpg

 

 

TO DO

FIX Su24 lod skin change and turret aim init and engine glow texture

Fix MP compatibility of backpack for UAV control

ADD TRD to F16 (thanks pook)

Mig21 half ported from Nightintruder

Su22 half ported from Franze

FA18 from Franze

CVRT / Bulldog models from Vilas ready but need RPG-resistant cage armour, selectable camo nets, refuel cans, etc from pooks pandur models.

airplane rearm module - dang i gotta focus on this

Tyrian vehicle pack

Chieftain model - trying to extract it from a dark place lol

Add Peshmerga female fighters to side 2

Share this post


Link to post
Share on other sites

The CAS, HCAS and EHCAS variants of all of the MiG-23 models for the CDF have Taki skins.  But love the new variable geometry sweeping wings!

Share this post


Link to post
Share on other sites

+1 to Zerhfay, please, fix this bugs:

mate, if it was a game-breaking bug i'd be bothered to fix it.

we are a small team and we go where our enthusiasm takes us.

we're not here to fix every little thing you can find lol

Share this post


Link to post
Share on other sites

eggbeast, these things are very important for the game on the network for which you have all this and do.

We are trying to help you, in how much your addon is used in a wide audience of players to the hardcore gaming mode.
Some bugs can be corrected by simply editing the config, other editing animations and models.
You can not deny the expense of what you are doing really cool stuff, but every new thing you need to do is not quickly and efficiently, and that's a fact.
 
Please correct these things, they are very important to us!
 
P.S. If you need, i have some HD textures for Russian Aviation Force (like in real) Su-25SM, Mi-24 and Mi-8MT/MTV/AMTSH (
 and
) :)  .
P.S.S. And I forgot something, whether it is possible to add a decal numbers on Su-25, Su-34, Mi-24 and Mi-8?
  • Like 1

Share this post


Link to post
Share on other sites

i can't do certain things with model yet, like adding decals. i rely on others for this work.

also making a new RTM anim for the pilots is beyond me, again i have friends who have made rtms for me before that are perfect but are currently too busy with RL issues to help

minor problems i may fix in time but don't hold your breath

 

basically you can either

a ) offer to do it for me

or

b ) unload the addon

or

c ) use it as-is

 

as i cannot fix a lot of this stuff you indicate

AND, also when you spent last 3 weeks on one aircraft model you need to move on to something else for a change, otherwise you break stuff you already fixed and then waste a day fixing it over again - this destroys any energy you have.

.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×