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Found 2 results

  1. Hello, community! I have seen such a script, but I can't find it anywhere: - the player needs to complete multiple tasks; - he's debriefed by his HQ and must open a local map (EDEN item, placed on the map); - when he interacts with the map, a map is opened all over the screen; - all tasks are visible on this map as flags; - the flags' markers change its size (grow a little) when the mouse marker is pointing at them; - during this action a text with description is shown next to the current flag marked; - when you click on the flag, you will be teleported to the location; - I want to use the script on the VR map for testing and then move it to the mission's map; - I want another such map asset (item) to be temporary spawned next to me (near player's new location) after being teleported, so the player can go back to the HQ debriefing area, once the task is completed (the player will be allowed to do that only when it's finished /this is not a mandatory condition/). | The second possible variant is just another copy of the map item at the specific task location, but the condition with the task completed must be "true"; - I want the task to be activated, when the player is just spawned and teleported to the task's location, so I guess I will have to put a trigger there. Thanks for the help in advance! ­čÖé
  2. In the past I've noticed issues with performance that coincide with high memory use by the MsMpEng.exe service, which is the background 'real-time scanning' by Windows Defender. The problem seemed to go away, but now has returned over the last week. Thus far I have followed the advice from Answers Microsoft, changing Defender's Schedule and adding MsMpEng.exe to Defender's exceptions. However, the issue has persisted. I began booting things up step-by-step to see where the issue kicks in. When completely idle (no apps launched), the anti-malware service would run, but usually at a low level and if it did spike it wouldn't be as extreme as when playing Arma and would subside shortly. With Steam launched, the disk use rises (around 60-80% typical), with the service appearing to be the primary guzzler of disk use. However, shortly after launch things return to a 'stable' state. The same cannot be said once the launcher is run. Disk use spikes to 80-100%, with MsMPEng.exe being the primary consumer at between 60MB/s and 80MB/s. It continues to fluctuate for as long as I have the launcher open, even if I do nothing with it, and will subside once it is closed after a little while. I have tried adding the arma3launcher.exe service to Defender's exceptions and have restarted since...but Defender doesn't seem to be paying any attention. Would appreciate some advice on next steps from somebody a bit more familiar with such things. Cheers, Law
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