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Showing results for tags 'security'.
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Hello, i'm writting this to report a player who is potentially using hacks in you game "vigor". In the clip that i attached, you can see that he threw me a knife but if you look at the top-right of the screen it says that he killed me with a gun, as i know you cant throw a knife either. Also if some of you speak spanish you can hear that my parterns got the same situation with other player, so please watch the video and take measures on them. link to the video: https://youtu.be/iH7yAL4upsY
Hello Mates ! Is it possible to lock and protect a pbo file ? How to ? Indeed, some people recover our pbo mission files and appropriate our own work for themselves. We would like to restrict the possibility to do so. We never intend to restrict access to our files by the past, but the behaviors of some players and particularly some teams have change. We regret the need to protect our works because Arma philosphy has always been to promote cooperation between players and team, but after 3 bad expériences, we have no other option.
pierreofthefrench posted a topic in ARMA 3 - QUESTIONS & ANSWERSHi all, I've poked around with missions scripting in the past, but I'm really looking for a concrete answer on this. I love modding and mods in general for all games, but, as a software engineer myself, I tend to get a bit paranoid of what I install / grant permissions to. When I download an Arma3 Mission or Mod, what kind of things can these do? ie. Execute .exes, include and reference compiled c++? I know that mission files are .pbo, which contain an arma scripting language, which limits itself to functionality supported by the engine. However, I've always seen a lot of references to compiled C++ code. Some mods (like Breaking Point) seem to do a lot more than just script together some gameplay behaviors so I can only assume it does a bit more than just scripting language things. Looking through the CUPs addons and BattleRoyale, I only see .pbos and a few other non-code/binaries. Are there particular restrictions on mods vs missions, how can I tell if they're trying to install/execute binaries or arbitrary code? Any insight would be greatly appreciated.
Dwarden has kindly created an addon that automatically stops any processing of remoteexec calls to the server from the clients. For more information on the RemoteExec command, take a look Here This is a security plug. There may be addons or missions that you currently run that this could break whilst using this addon, if there are we could do with compiling a list You can download the addon from Here Recommend to run it as -servermod not as standard -mod Alternatively, you can un-pbo every mission that doesnt use it and add the CfgRemoteExec class to the description.ext