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Showing results for tags 'say2d'.
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sound Play sounds for specific players
Dj Rolnik posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, I am trying to wrap my head around the various playMusic, say2D, playSound3D commands and am still having trouble. I would like achieve the following two things: - When a blufor player uses an action on an object, ONLY the blufor players hear a 2D sound (it has to follow the player and be heard locally, like a radio message of sort). - The same as above, but triggered when any blufor player enters a trigger. I tried various commands but am still struggling with locality of the commands. I believe that I am not using them on the correct clients, or something like that. The reason it needs to be played for side is that the mission is supposed to be PvP, so I do not want the opfor team to hear the audio. Any help will be much appreciated. Cheers! -
hi mates ! i m trying to create a D Day Cricket Clicker with an ace action. This is my " script " : init.sqf _action = ["custom_action", "Use Cricket", "", {"scripts\click.sqf" call BIS_fnc_execVM;}, {true}] call ace_interact_menu_fnc_createAction; ["CAManBase", 1, ["ACE_SelfActions"], _action, true] call ace_interact_menu_fnc_addActionToClass; Click.sqf : private["_unit"]; _unit = player; _unit say2D ["click", 20, 1]; Problem is : only the player who use interaction hear the sound but i would like peoples hear the sound auround the player who use interaction Can you help me ?
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- say2d
- playsound3d
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