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Found 2 results

  1. alright , I'm so close to having my mission working 100% including ai commanders .. but my lack of real scripting/coding has put a big hold on me finishing this mission as sqs , to later then start porting it from sqs to sqf .. issues are variables and defines in two different scripts ... not a lot of errors but ive tried everything I know from _myvar = objnull, _myvar = [], _myvar = true, faults ,this select... it goes on and on... and is why I'm asking anyone that know how this stuff is done .. I NEED HELP. and before I hear again "just rewite it in sqf", this is not the point, I need it working as it was made fully before I cant start to do any sqf to the existing sqs scripts... ive been partly down this road and things get worse.. thank you if anyone is up to it.. might only take a good scripter/coder 10 min? for me its all guessing ... pm me here of steam Dr Death JM
  2. ok, so running a mp mission test with a few players , everything ran smooth, I noticed some makers blinked of sides makers (cap area) and some didn't .but the error issue I did see is after getting to enemy base I hacked into there tank factory to build (a tank) to inflict damage on there base. as it did work I ended up with makers errors .. of my tank in suspecting.. somewere in my mission I don't think ai or players sides are being defined or maybe there makers? like I said all works good till I build tank with ai at enemy base... if anyone wants to help or see the challeng, pm me I will upload mission. you wont regret helping .. the mission is awesome as is.. but as I'm updating arma3 fnc and commands (its getting better). this is for rts3, rtsV is on rest for me at the moment, (zen has been building a new system for rtsV).
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