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Found 3 results

  1. Operation Capture And Playback (BETA) What is it? OCAP lets you record and replay operations on an interactive (web-based) map. Reveal where the enemy were located. Discover how each group carried out their assaults. See who engaged who, when, and how. Use it simply for fun or as a training tool to see how well your group performs on ops. Features Interactive web-based playback. All you need is a browser. Captures positions of all units and vehicles throughout an operation. Captures events such as shots fired, kills, and hits. Event log displays events as they happened in realtime. Clicking on a unit lets you follow them. Server based capture - no mods required for clients. Download Download via GitHub OCAP is not yet compatible with 64-bit servers. Please wait until a new version is released. ETA: 2018 Credits - 3 Commando Brigade for testing and moral-boosting. - Leaflet - an awesome JS interactive map library. - Maca134 for his tutorial on writing Arma extensions in C#. Changelog & Known Issues Known Issues - Web client was created using Chrome, other browsers (e.g. Firefox) are known to have some compatibility issues. - When using ACE with insta-death off, kill/hit events report victim as the killer. Changelog
  2. Hi, Im gonna apologies in advance if this is the wrong board but I used my common knowledge and thought that maybe someone created a mod that does what I am looking for. Anyways, what I am wondering/looking for is a mod, or a way to record game play. Now, I dont mean this as just recording like using fraps and obs. I mean it as in recording everything that goes on in a game. More like replays from CSGO. Where I get to view the game from other players perspective or just have a free roaming camera all together? I wonder this since I see Dslyecxi's videos and his 3rd person footage looks like it would be impossible to get an AI to complete and/or it would be too hard to shoot while also controlling that character. So I was wondering if I could, run a mod or something that would record every players variable and would then later execute them separately to let me explore and get cool footage? Thank you
  3. Hello everyone, I don't know if it's the appropriate place to post but anyway... Does BIS have already considered making BIS_fnc_UnitPlay function to work on dedicated servers ? As a milsim organization, we'd love to see this function fully working on dedicated servers since the AI is terrible regarding chopper insertion/extraction procedures. This provides a great immersion and realism feature. Thanks !
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