Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Trollface3399

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Trollface3399

    A way to record a game play and explore it later?

    I hope this is the right way of replying but thank you. This was what I was looking for.
  2. Hi, Im gonna apologies in advance if this is the wrong board but I used my common knowledge and thought that maybe someone created a mod that does what I am looking for. Anyways, what I am wondering/looking for is a mod, or a way to record game play. Now, I dont mean this as just recording like using fraps and obs. I mean it as in recording everything that goes on in a game. More like replays from CSGO. Where I get to view the game from other players perspective or just have a free roaming camera all together? I wonder this since I see Dslyecxi's videos and his 3rd person footage looks like it would be impossible to get an AI to complete and/or it would be too hard to shoot while also controlling that character. So I was wondering if I could, run a mod or something that would record every players variable and would then later execute them separately to let me explore and get cool footage? Thank you
  3. Hi, I am making a mission where the player is supposed to enter the airport on Stratis at night. But I noticed that the airport is very dark and only a few of the already placed street lights turn on. I was wondering if there was a way to make the mission load with those lights on so I don't have to manually place another street lamp on the same place. Second, when I do put my street lamps in, they won't load (their lighting effect, not their model) until I get close to them. I was wondering if there was a way to make it so that the editor calculates the lighting and embeds it into the map just for the current mission so that maybe I can see it in the editor too. If not, is there a way to make it so that all the lights are simulated when the mission is loading or at least turn up the radius of light simulation or what ever it is called?