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Showing results for tags 'ranking'.
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Good morning ! Here’s a suggestion that you might like too! Could there be a special reward for ranked players, like reward crates and crowns every week, to push them to go further?! A little suggestion on a collectible backpack for the top ranked players EACH SEASON or a "cap" with the icon that can change on it depending on the ranking the player managed to achieve would be truly AMAZING and really appreciated by the community who plays the leaderboards love me! For example as below a backpack with the ranking icon in a GOLD/SILVER/BRONZE material depending on the player's ranking. However, not in all modes but those require particular performance, for example: Completed games alive Largage back to the refuge Murder Resources raported total Threat (To avoid players who only play 5 games and stop the game blocking the ranking as for: V/D ratio / Survival rate / Resources reported per game) Here are some images to support the proposals:
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I use a rating system that gives you rating or takes it away depending on who you kill. not sure where i got it from. Rating.sqf Added the zombie part with help form Haleks. Ravage mod. Added with one a couple i have made. A script that checks your rating and promotes or demotes you depending on your rating Rank.sqf Promoted.sqf Demoted.sqf Now the problem i have encounted and cant seem to fix is that the rank.sqf only fires one time. As in you will be promoted one rank or demoted one rank. So you can go form private to corporal but not any higher. Then you can go back from corporal to private. If you get demoted back to private you can still get promoted up to corporal again. The problem may lie in the fact that if you get promoted or demoted your rating goes back to 0. You can also start the game as a Sargent and get promoted once and demoted once. Not sure what is going on. The promote and demote scripts work fine one there own but the rank.sqf is what im having problems with. Any help would be awesome thank you
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Firstly, like others are saying here, great game so far! Just got off after playing it for the first time, played for around 5hrs. Will definitely boot it back up tomorrow! I'll jump straight to my point: Do people think that having some sort of ranking/leveling/character progression system would continue to give the game more replayability( < if thats even a word). Imagine everytime you kill someone you gain some bonus xp, everytime you extract successfully you gain some bonus xp etc. As you go up levels you could potentially unlock rare cosmetics (im sure someone more creative than myself could think of some better rewards). Therefor, your house is leveling up and looking badass.....and so are you! On a side note, definitely agree duo/squad is a must, map rotation/variation is a must. If the house becomes customisable, being able to invite friends in would be cool. Maybe they could then 1v1 as target practice, obviously without dying. Or you could show of your pvp stats on the chalk board you put up outside your door =-) If you made it this far, thanks for reading, would love to hear everyones thoughts on these opinions and ideas. tl:dr - Maybe a ranking/leveling system would add to the rellayability what do you think?