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How do you specifiy in the config if a weapon goes into the primary or secondary slot?
SilentKiwik posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello everyone! I am currently messing around in the config files of our of our custom mods, and I have been wondering if it would be posssible to make one of our smaller primaries (an SMG, say) equippable as a sidearm. I am fairly inexperienced with configs and scripting (so far I can change values and display names), but my guess would be there must be something that can be changed in order to achieve that? Thank you all who take the time to read this, and have a great day! -
---------------------------------------------------------------------------------------------------------------------------- DEV-A3 --- Dlegion's Enhanced Vanilla - Arma 3 --- adding the ARMA3 missing features ---------------------------------------------------------------------------------------------------------------------------- by DLEGION (email: ddelfino@hotmail.com) DOWNLOAD: https://mega.nz/#!TlYzBKYK!47utKrd9Fv7x59fn5ZHnBW3oGiFpPsxkshDoeiGyMcY (if someone want to put this on armaholic thats welcome) --EDIT---here is a video of the features: Vanilla (default) ARMA3 gameplay and gameworld interaction is way too limited, really unacceptable for today standard, especially for a game like ARMA3! each DLC (like jets) that comes out, i ask myself why,why and why they dont want to fix simple things like attach explosives to objects/vehicles, open inventory underwater (at least charges!!), manipulate game objects like move barrels, push a car ecc.....but obviously they dont intend to fix all this. here is why i searched for scripts that enhance vanilla gameplay, and merged them togheter fixing all the problems to have a single stable script base to enahance gameplay (so no mod needed, just join a server with this scripts and play!). it took me almost 1 year to discover all this awesome scripts and edit them to make they work togheter, i dont want any glory, just give back something to the community that helped me, and make life easier for other people in my situation, so in few minutes and not a year they will set-up theyr enhanced gameplay! its a collection of many scripts, made from different authors,all great people, that gived me permission to use theyr awesome work (and in many cases helped me editing). i made it so its Multiplayer, Join-In-Progress and respawn compatible, there is no noticeable FPS or any kind of performance drop (adding 1 infantry squad to the game has waaay more impact on performance). it adds many very basic features so much needed for any game of this kind. to name some of the most relevant: - logistic to EVERY game object, including man, allow move every object (can disable unwanted objects by a variable or class) - attach explosives to EVERY object (including man, unnamed map objects like trees, vehicles ecc...) and detonate only specific one. - drag & drop wounded, alive or corpses! - melee kill. - make AI (of your side) join your squad and command of it. - factory to build every object for a cost (can limit object types) and credit sytem. - dual (secondary) primary weapon, to carry two primary. - selectable grenades throw force, can pick-up and throw-back grenades. - selectable random civilian spawn with traffic in a range around player. - magazines repack. - random survivable helicopters and aircraft crashes - towing system to recover damaged vehicles or simply bring one more around. - many more little tweaks. as i saied it has no noticeable performance impact, every feature is selectable or can be removed (knowing how edit scripts), are just scripts,so everyone who will join your mission will found this ready and working without need of mods ! this lack of gameplay interactions was killing my game experience, i was about to drop ARMA for other games, but thanks to the help of some guys i was able to make this, and finally play happily! for helping a poor script-noob like me,and sahring theyr work, my best and sincere thanks to (in random order): Dolf,Sarogahtyp,Pierremgi,Kauppapekka, Nikander, BlacKnightBK, Lucullus, Xeno, Ilias48RUS,French R3F team and especially KillJoe, Serena, Fred41,Grumpy Old Man, Tankbuster, Larrow, Midnighters, Davidoss,Zorilya,Stealthstick...and everyone else that helped! i will not name them, but i wish to let you know that there is people that called me "troll", laughted at me and closed my post about fixing the game just for pointing out that ARMA, after 16 years of development, still lacks very basic features, and that developers should take care of this problem. afterall, thanks to the "good guys" that helped me (a lot), seems that was possible in simple way and few time to fix the basic features, with no noticeable performance impact at all. i still dream about devs giving one single day of theyr work to fix once for all the basic ARMA features...but seems that is just a dream. THANKS AND HAVE FUN ! ------------------------------------------------------------------------------------------------- EDITED CONTENT LIST --- edited where needed by Dlegion just to merge properly all togheter ------------------------------------------------------------------------------------------------- BETTER GRENADE THROW -- by Serena DRAG & DROP & melee -- by llias48RUS dual_primary_weapon -- by Nes Monartis Explosives_To_Vehicles -- by zooloo75 magazine repack -- by Outlawled (updated to 3.1.2 by GiPPO) survivable crashes -- by r0ed 3D explosives & re-throw -- by zorylias enhanced movements -- by bad benson R3F logistic system -- by R3F team (i cant share this because i dont have permission, i'm sorry about that, i suggest you to download the original from: http://www.armaholic.com/page.php?id=26159 or if you wish to apply logistic to everything, contact me, i will explain how modify the script ! ) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ADDITIONAL CONTENT FOR A BETTER EXPERIENCE, i use this addons that are compatible with vanilla ARMA3 (you can join a server with them even if you dont have the addons) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- enhanced movements -- by bad benson ( to climb obstacles ecc...) unlocked uniforms -- by haleks ( can wear any game uniform) A.R.E.S. -- by antonStruyk ( better zeus functionalities) ----------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALL INSTRUCTIONS ----------------------------------------------------------------------------------------------------------------------------------------------------------- well...i did my best to make it easy and keep modularity: SIMPLE: copy the "MPMissions" folder into your arma3 main folder for use with dedicated server, and/or in your : C:/user/YOURuSERnAME/documents/arma3 folder and/or C:/user/YOURuSERnAME/documents/arma3 - other profiles now you can play my mission with all script included and working directly from editor, or making a server (on dedicated works best) ADVANCED: same as simple, but if you know how script, you can customize the scripts you want by using the included stand-alone versions (already edited by me). you will find all single scripts in a folder with theyr name. obviously you can take the scripts to use with YOUR own mission!! ------------------------------------------------------------------------------------------------------------------------------------------------------------ ============ E D I T =================== MISSIONS INCLUDED: DWAR Domination mission DWAR 1.0 is a domination mission (Xeno style, to get the idea), set on Altis island (so vanilla compatible), that features 4 teams: RED and BLU have theyr own bases at the extreme corners of the island, have some vehicles that will respawn (if destroyed) with different times, unlimited arsenal (on some vehicles too), H.A.L.O. jumps, and theyr objectives is capture all randomly selected towns one by one (by default in GREEN hands). Island itself, and its towns, are dominated by GREEN faction by default, that uses A.I. bots to populate and defend critical locations. player can also play as GREEN, helping A.I. to defend islands from BLU and/or RED invasion. if you want you can play as civilian too, the island is populated by random civilian on foot and civilian traffic on roads, so you can easily get disguised as a A.I. bot. civilians have no specific mission, but they can disturb other factions plans :) technically you can play as spectator too, lol. other than primary targets (the randomly selected towns) there is always a randomly selected secondary mission (save hostages, destroy objective, stole vehicle ecc) and there is in the middle of the island a central airport with a factory, where you can build any kind of vehicle or structure for free, so its very important conquer it and hold it! to add some variation, 4 squads of RED and BLU start from the respective bases and move to the middle of the island, fighting enemys on theyr way, and trying to capture airport and near zones, and as they ger killed, they respawn at bases with same objective! (so you have to face random situations where there are enemys in random places of the island). CTS capture the suitcase mission very simple CTF style mission, RED and BLU team both have to take a suitcase, and bring it to extraction point. the interesting feature here is that this mission never ends, you just get credits to spend on your factory when your side win. and every round is different because it choose a random point from more than (hand placed) 50 spots, then randomly place all other objects like HQ,extraction points ecc...in a radius of +200 -200, this create so many possibilieties that every round is unique (your HQ or extraction can spawn on water too, for example, making for scuba fighting rounds). ========== E D I T =========== please, feel free to suggest other awesome gameplay scripts you wish to see implemented in this pack, i will do my best to merge them (if author gives permission)!