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Found 5 results

  1. Hey, so I've got a question regarding the setting up of multiplayer spawns *on* static ships in ARMA 3. No matter what I do, I am unable to successfully spawn onto a static ship, such as in the hangar bay of a destroyer, or on the flight deck of a carrier. Is there some secret Bohemian sorcery that I simply don't know that makes it work, because there's absolutely zero material out there on this matter and it's beginning to get frustrating.
  2. Trying to setup a custom defend mission with mod assets. I have the basic mission up and working. I have two things I need to figure out: 1) Trigger activated by wave completion. Want players to unlock classes and supports when when they beat a wave. I got the following from the tutorial I used to setup the mission, put in a trigger but it doesn't work. bis_fnc_modulemptypedefence_tier > 1; So I need to know how to correct this or another way to pull off the same effect. 2) Spawn ground vehicles At the moment the system will not spawn ground vehicles (cars, Apc, tanks etc.) But does spawn infantry and helicopters. I have tried with vanilla assets no change the helicopter is set up the same as everything else. Regardless how I set the spawn ratios no ground vehicles, it will sooner spawn nothing at all. My google-fu might just be trash I can find near nothing on this, even the bis wiki seems to be missing it, So any help will be greatly appreciated.
  3. So I have gotten into mission making and i've been trying to use some scripts and costom sounds. So i've put all the init and sound files in the right folder (C:\Users\username\Documents\Arma 3 - Other Profiles\name\mpmissions\the mission itself). but when i fire up the mission the game says "Init not found", so I tried using the sounds instead. I put an .ogg file (sound1) in a folder named sound. and put the desription in the mission folder. When i entered the editor and used a trigger i wrote in the "on activation" "playsound "sound1";". But did that work? no, the game told me "Sound sound1 not found". Same thing as the Init files... I need HELP, nothing works. i'm running about 8 mods in this mission but those shouldn't couse these problems. this is the description: class CfgSounds { sounds[] = {}; class sound1 { //how the sound is refferd to in the game name = "sound1"; //filename volume and pitch levels sound[] = {"sound\sound1.ogg", 1,1}; //subtitle delay in seconds, subtitle text titles[] = {}; }; };
  4. Hi, I am curious about this, can we add Model(.p3d) or Animation (etc..) into MP mission? I know we can pack texture into mission and change like car's texture. If we sometimes just want to use a cool stuff into mission, but seems like this object will only use once on mission. So I don't want to let every in my squad download this mod just play this mission. So if we can pack model or animation (etc...) into mission, although file's size will bigger, but we can have more free idea to make a mission. Have any information about this? Thx
  5. Ive bee ntrying to run a mission now on a dedicated server and i have even gone so far as to remake it but the same issue appear; The mission don't start. It only kicks me out in the selection screen. Does anyone know why and have any one experience with this? RPT log: 20:01:45 Starting mission: 20:01:45 Mission file: Operation_Soft_Stone_v1_1 (__CUR_MP) 20:01:45 Mission world: Altis 20:01:45 Mission directory: mpmissions\__CUR_MP.Altis\ 20:01:47 Attempt to override final function - bis_functions_list 20:01:47 Attempt to override final function - bis_functions_listpreinit 20:01:47 Attempt to override final function - bis_functions_listpostinit 20:01:47 Attempt to override final function - bis_functions_listrecompile 20:01:47 Attempt to override final function - bis_fnc_missiontaskslocal 20:01:47 Attempt to override final function - bis_fnc_missionconversationslocal 20:01:47 Attempt to override final function - bis_fnc_missionflow 20:01:47 Attempt to override final function - rhs_fnc_findangle 20:01:47 Attempt to override final function - rhs_fnc_calcbalistic 20:01:47 [101619,1944.12,0,"XEH: PreInit Started. v2.0.0.150817. MISSINIT: missionName=Operation_Soft_Stone_v1_1, worldName=Altis, isMultiplayer=true, isServer=false, isDedicated=false"] 20:01:51 [101619,1947.9,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] 20:02:01 [101986,1957.94,0,"WARNING: PostInit did not finish in a timely fashion"] Server log: 20:06:48 Reading mission ... 20:06:56 Cannot open object z\ace\addons\javelin\data\reticle_titan.p3d 20:06:57 Mission Operation_Soft_Stone_v1_1.Altis read from bank. 20:08:27 Roles assigned. 20:08:27 Reading mission ... ((20:06:56 Cannot open object z\ace\addons\javelin\data\reticle_titan.p3d) this is known. and is not a issue cause it works on other maps.) Mission File: http://pastebin.com/pv37Bg0X
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