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Would anyone want to start a Mil-sim unit with me, I have 2 years of milsim experience, being a Squad Leader, Recruit instructor, and Processor for the my previous unit. I would like to start a new unit of my own. I can handle a lot of the forums aspect but I need someone to be more of the in-game know it all. Let me know if you would be interested and we can get somethings rolling!
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Download: MIL_SniperHuntDM - Dropbox/Steam Workshop/Armaholic Description: MIL_SniperHuntDM is a 2-4 player, sniper versus sniper deathmatch, playable on a number of different maps. Play for the long game and try to hunt down your enemies while keeping them guessing, or set up a short match through customisable lobby settings. This is built for a dedicated server with custom difficulty settings (listed below) in order to achieve the difficulty I was going for. It will work fairly well on a hosted server, but there was only so much I could do to force difficulty settings that I recommend to be used on a dedi. MIL_SniperHuntDM is intended to be difficult, and while taking your shot is still a critical part of the mission it is only a small part. I've tried to build this mission to require the player/s to put a lot more effort into some of the other aspects of "sniping" (navigation, judging distance, cam & concealment) while at the same time requiring them to out-think and out-hunt their enemies. MIL_SniperHuntDM has been ported across 18 maps (listed below). If there are any map requests let me know, as I made it fairly simple to set up on other maps. *** One MAJOR point to note - I wanted this to be all about the hunt. So, depending on the customisable settings used at the start of the mission this could just descend into a boring camp-fest (I've created adjustable player markers to alleviate this). The mates I tested this with didn't camp (most of the time). We "hunted" each other down, and it was fun with plenty of tension. Features: - Dedi/Hosted server support. - Player markers, adjustable through lobby params, to indicate enemy positions that: - Can have an inaccuracy applied to them. - Can increase in accuracy over time. - Optional weather settings, including snow in place of rain on arctic maps. - Credits to "IndeedPete & KokaKolaA3" for snow scripts. - Randomly assigned gear (equipment/weapons). - Arctic, desert or woodland. - Limited ammunition (2 x mags per weapon). - Randomly spawned quad bikes (small chance for Hummingbirds). - Custom kill/death & disconnect messages. - No rangefinding. - Spectator slot. - Easily adaptable to other maps. - Supports vanilla, RHS, CUP & Massi NATO SF and Russian Weapons. - Added ability for users without mod to still play by giving them vanilla weapons. - However, mod weapons won't be visible to non-mod players. - Support for a headless client. - Offload handling of vehicle spawns (handled by host on a hosted server). - More of a learning point for myself. Supported Terrains: //Small - Bukovina (CUP) - Nordkvingo, Norway - Proving Grounds (CUP) - Shapur (CUP) - Utes (CUP) - Winter Town //Medium - Bystrica (CUP) - Chernobyl Zone - Chernobyl Zone (Winter) - Gorgona - Kolgujev (CUP) - Santa Catalina Island - Southern Sahrani (CUP) - Stratis - Takistan Mountains (CUP) //Large - Esseker - G.O.S. Koplic //Extra Large - Bornholm, Denmark Dependencies: - Terrains for the non-vanilla maps. - For mod weapons, either: - RHS USAF - CUP Weapons - Massi US SF & Russian Weapons Install: Add all the SniperHunt_DM mission .pbo files to your MPMissions directory. Dedicated Server Difficulty Settings: - https://community.bistudio.com/wiki/server.armaprofile - Add/amend the custom difficulty class of your server profile. - https://community.bistudio.com/wiki/server.cfg - Add/amend the following line in your server config file. Media: As these we're WIP videos, there's a bunch of bugs. So, never mind the confusing markers....... First playable tests, 4 different sessions (9:47s): Second playable tests, 2 missions, 1 as spectator and 1 drawn out mission (10:53s): Third/final test, 1 mission with a different and fairly vocal group. Also the first time I get killed playing this (8:47s): Known Bugs: - Players used to sometimes spawn in rocks, and markers sometimes didn't function correctly, and vehicles sometimes exploded on spawn. I applied changes to fix all these issues and haven't seen any repeats of them since but if they do still occur, please let me know. If anyone finds any problems please let me know. Thank you.
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Australian Arma 3 Milsim Unit - 39th Battalion
howells posted a topic in ARMA 3 - SQUADS AND FANPAGES
39th Battalion - Arma 3 Milsim Unit Our Identity Established in 2013, the 39th Battalion Arma Clan fosters the memory of Australian Infantry soldiers who famously defended against the advance of the Japanese Imperial Army over Stanley Ranges of Papua New Guinea during World War 2. Our Legacy In observance of their sacrifice, the 39th Battalion Arma Clan pursues all available Arma 3 and Community wide resources, in concurrence with historical and modern military procedures in order to model ourselves on the proud men and women who serve in Australia’s Defence Force. What we do Our clan runs official weekly operations every Sunday 6:30pm till 9pm EST. We also run other activities during the week, most notably Fridays our Beer & Bullets night where we play casual Arma missions or other free military games. Trailer: https://www.youtube.com/watch?v=2px_h_LnUZg If you think you have what it takes, join us now. Website: http://www.39tharmaclan.website/ TS: ts.day0.com.au 39th Recruit Cell channel YouTube: https://www.youtube.com/user/Battalion39th-
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