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Now for the Armaverse: High performance single-seater for all you racing nerds out there. Ingame Screenshots: Data: - Formula Arma Open-Seater - 1.6l V6 Hybrid with automatic control of the electrical power - 950HP in total Will include: - Several liveries fitting to the Teams of the Karts DLC plus more liveries to choose from - Working Dashboard - Animations - Paintkit - Soundset I am working in my free time on this, so it could take a while. More screenshots here: https://imgur.com/a/Aq8eH Cheers!
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How are SpawnAI Unit costs calculated?
Mr Elusive posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey BIS Forums, Can anyone explain how SpawnAI unit costs are actually calculated? I'm working on a mission using the SpawnAI modules. The SpawnAI modules have a manpower cap of 50 by default and I'd like to tweak it to spawn more/less units of different types (infantry, armor etc). According to the MP Support Guidelines on the BIS Wiki... a rifleman costs about 0.5 an AA/AT soldier about 6 a MRAP about 6 an APC about 12 a tank about 27 The page says the values are calculated using the cost and threat values defined in the unit's config. I admit I'm not great at math, but I just don't see how they came up with 0.5 as an answer using those two values. Example 1 - a standard NATO rifleman ("B_Soldier_F") and open up his entry in the config viewer: cost = 100000; threat[] = {0.8,0.1,0.1}; Example 2 - NATO AT Missile Specialist ("B_soldier_AT_F"): cost = 130000; threat[] = {0.8,0.8,0.3}; According to the guidelines these units should cost 0.5 and 6 respectively. Clearly I'm missing something, so can anyone tell me how unit costs are actually calculated? Thanks in advance.