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Showing results for tags 'formation'.
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ai groups AI Vehicle Formations Broken?
aDRI-37458bb81ef6ec57 posted a topic in ARMA 3 - TROUBLESHOOTING
I searched for this but could not find anything. Either I am living under a rock, this error comes because my game files are messed up or nobody even bothers anymore but basic formations like line and echelon r./l. are totally broken for groups of vehicles. When the units are placed in this formation only the group leaders vehicle moves to placed waypoints the rest of the vehicles just stay where they are and do not move at all. Example Does anybody knows why. -
[RELEASE] Script to para jump and land with your squad in formation
kingofnuthin1980 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
[RELEASE] Script to para jump and land with your squad in formation When using steerable parachutes, my squad never followed me. They were spinning around, hanging in their parachutes, and they were landing wherever they want. I got tired to catch up with my squad after every jump, so I wrote this script. WHAT IT DOES: If you go into freefall, your squad will drop out of the aircraft. When not looking at your squad, it gets repositioned behind you. In freefall and when they are in their parachutes. Your squad opens the parachute when you do, or when they reach a height between 100 and 75 meters. Your squad should land close to you. To make the units not spin around in their parachutes, the simulation of the parachute is disabled. THE SCRIPTS: Add this eventhandler for your player unit, to check for freefall animation: AIM_fnc_paraDropInit (this adds the action to open your parachute, handles your squad exit out of the aircraft, and initializes the formation) AIM_fnc_paraDropParachute (this opens your parachute, and for squad members it waits until you have opened your parachute) AIM_fnc_paraDropFormation (keeps your squad close to you, until you landed) YOU HAVE FOUND ISSUES OR YOU HAVE OPTIMIZATION SUGGESTIONS? Don't hesitate to tell me your feedback, down in the comments below. ANYTHING ELSE? No. Just have fun! 🙂 MAKE ARMA, NOT WAR! ...and maybe check out... "OPCOM - OPERATION COMMAND" -
Wanted: custom formation script pack (resolved)
zwobot posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi everyone, I am looking for a copy of General Barron's custom formation script which was released in around 2003. Unfortunately it is long gone from ofpec.com For your reference I'm quoting its readme (posted by BlackScorpion): -
Soldiers marching in a line formation
jonesy_d posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey; Well, have a few idea's for a movie, and I have been trying to get soldiers to march together in a straight line formation..evenly spaced apart and at a slow march speed..??? Is there anyway for this to be scripted??? Many Many thanks.. -
360 degree formation for security ??
william516 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So one thing that has bothered me from the beginning of the ARMA series was the lack of commands for firefight formations or simple combat drills. For anyone that is in the service and has served will understand what I am saying, and for those that are not I will try and explain it. One of the biggest gripes and hopefully one I would like to solve is a formation for security. Say for example a medevac helicopter is inbound to your location and you need to pull security. In a real world mission the soldiers would take a 360 degree formation of protection. A basic circle that keeps all sectors covered. This also allows the team leaders, squad leaders a chance to check on their solders. During this check a we look for casualties and find out status of ammo, equipment and mission important data. To do this in the game requires that the leader point to each and every spot he wants a soldier to go to. Real life this is NOT needed, each soldier knows his job and adjust as needed to provide that layer of security. Was wondering if anyone knew a way to get a formation like this? Example player gets to location with a squad of ten soldiers. player needs to secure a site after a engagement. Player can go to the radio menu and choose "360 Security" (or something easy to identify to click on) With that an order will be issued that all AI controlled soldiers will move out and away for the location that the player is and set up a 360 degree area of protection, each looking out in the correct compass direction and remain facing that way, the AI would be in kneeling or prone position as well. (Not sure if this is possible or not but have an adjustable range or diameter of the circle, also AI troops would use common sense and find cover while still trying to obtain 360 security) All AI would stay put and not move unless engaged or directed by player to rejoin formation. This allows the player to check all soldiers or simulate. (In the real world a team would be designated as aid and litter (would provide aid to enemy and friendly casualties) the other team would be EPW (collect and secure enemy prisoners and weapons etc)) Another thing is simple battle drills Player gets in a firefight or engagement player uses the radio menu to order a battle drill formation Clicking on the specific battledrill will execute that. If the player has designated teams example (red, yellow, blue...etc) the battle drill would execute a script that would allow something like this........ Start of mission Player designates 3 members of the squad (team blue) Player designates 4 members of the squad (team red) player gets into an engagement and becomes pinned down (Team blue under fire by opfor) Player uses radio menu to select battle drill 1A Script or some other means executes this based on what team the player wants to move. Team Red breaks contact and moves to a flanking maneuver position on the opfor firing position Team blue continues a suppressive fire on the enemy while team red gets to flank position. Team blue continues fire and shifts and then lifts fire while Team red assaults from the flank. Team blue moves up and clears objective after team red has gone through. After all this is completed and the enemy has been killed or surrendered the 360 security is set up. Not sure if anything like this exist already but it would be great if it was a possible. It would allow the player the opportunity to issue commands that real soldiers would understand. It would not require the player to micromanage the team. It is not realistic at all to tell each soldier exactly where to go and what to do. Now the AI in Arma3 is leaps and bounds over ARMA and ARMA2, but these items would really help to push reality of the battlefield. Hope someone can help with this or point me in the correct direction. Bill