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Found 3 results

  1. Requirements: - You must have a fully working microphone - Proper English Unit facilities: - Dedicated server - TeamSpeak3 & Discord -Fun! Who are we: We are a small group of 20 members of Sentinel Division [SDZC] and we want to be bigger. More people, more fun. What we do: Every weekend we do an operation. We have campaigns, what means, every period of time we change the map and the side. For example, right now we are independents in cherno with two bases, and our objective is to capture tactical objectives on the map. Also, to do that, we need weapons, ammo, vehicles suck as BTR, tanks and etc... We use a simple ranking system, and for a good work such as showing to events, beeing a good team mate you rank up. We use a private teamSpeak server and also arma 3, so servers are optimized and no Dsync is present. Discord: https://discord.gg/Q2FNVsp Arma 3 Unit: https://units.arma3.com/unit/sentineldivision
  2. AquaEngraved

    Looking for Recruits

    Squad name: Second Recon Bn. Timezone/location : Amsterdam Timezone (UTC/GMT+2 Summertime) Gamemode preference (eg coop or pvp): Co-op Contact email: info2ndreconbn@gmail.com Teamspeak: vs16.tserverhq.com:6045 Steam Ad: https://steamcommunity.com/app/107410/discussions/10/1709564118757527469/ Website address: In Development Short description: 2nd Recon specializes in reconnaissance and surveillance, although its personnel are also trained in close quarters battle (CQB) tactics and other special missions. Language: English We are new, we are 2 guys starting up this new Unit. Missions will be played as Force Recon initially and be branched out later with 2nd Recon Bn Marines, Pilots, and Zeuses.
  3. Hello. I have a piece of code here that needs some polishing. some help to understand: _guard is in the middle of a city, _taskitems is not important right now. The for loop should go through all the houses in the area. This piece of code works 80% of the time without any problems. 20% of the time it gives me an error: "Undefined variable in the expression: _pos".Why does it work more often than not? I don't see my own mistake here. _houses = nearestObjects [_guard, ["house"], 400]; _crateSpawned = 0; _crateHouse = 0; _taskItems = []; _pos = 0; _defendergroup = createGroup civilian; for "_i" from 0 to count _houses -1 do { _item = _houses select _i; _chance = floor (random 5); if( (_chance == 1 && _crateSpawned == 0) || _houses select (count _houses -1) == _item) then { _positions = [_item] call BIS_fnc_buildingPositions; if(count _positions >3 || _houses select (count _houses -1) == _item) then { _pos = selectrandom _positions; _crate = createVehicle ["B_CargoNet_01_ammo_F",_pos, [], 0, "NONE"]; _crateSpawned = 1; _taskItems pushBack _crate; _crateHouse = _item; sleep 0.5; }; }; };
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