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Showing results for tags 'first aid'.
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tanks dlc Tanks DLC: treatment inside vehicles?
mickeymen posted a topic in ARMA 3 - DEVELOPMENT BRANCH
Hey. Some thoughts that have poked me... With the reception interiors of armored vehicles , it seems to me, that time comes for a useful update, which can greatly improve the gameplay of Arma3. Today, (v1.80) inside the vehicles AI or the player does not have the ability to treat themselves, despite the fact that majority vehicles abound with medications. This fact looks, at least strange, if not more. It seems to me that adding the ability to heal itself inside vehicles would be a perfect addition for Tanks DLC, since interiors can now allow the addition of self-healing animation inside vehicles. I think this feature is simply necessary for all passengers. On the positions of Driver / Gunner / Commander this may be a matter for discussion. Here's how I see the details. if vehicle has medicaments, then: 1. On the passanger places the player or AI must be able to handle a wound. The AI always should do it independently (if he is injured and is inside) 2. With the reception of armor interiors, self-medication inside the vehicle must have the treat-animation in the sitting position. (one anim for all sitting) 3. If the AI leaves the vehicle and this AI not have a first aid package, then it should always take a nominal first aid package (one) with them. 4. The quality of the self- treatment inside the vehicle can have a different coefficient of recovery and can differ from self-treatment outside the vehicle (more or less effectively depending on the position and situation) @BIS, please think about these details. This can significantly improve the upcoming Tank DLC and the entire Arma platform as a whole -
Prevent death but allow agony state
Spudnut posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello Everyone! Been making some missions for me and my friends on Chernarus and I am using the FIRST AID modules. As the system works currently, sometimes we take non-lethal damage and enter agony, and sometimes we die flat out (then turn into a crow). My desire is to make it to where we never die but still have the ability to receive damage and enter a state of agony. Is there a way to script non lethal damage into the units me and my friends occupy? Thanks for your time guys! -
suggestion Simple first aid suggestion (Arma 3 vanilla)
Baraz posted a topic in ARMA 3 - DEVELOPMENT BRANCH
1) Currently, doing First Aid takes about 4 seconds (my estimation). This does not feel immersive and feels too easy. I suggest that about 8 seconds to apply First aid would create a better simulation within "in-game time", be more risky in combat, without being too long for real-life time of the player. The same way repairing a vehicle in a few seconds breaks immersion. I am not asking for anything more complex à la ACE3. 2) What is more heroic and iconic from war movies than carrying a wounded comrade on your back towards base ! Arma 3 vanilla should have the status Unconscious or Out (I am new to the game, but I only saw Wounded versus KIA) and the default action in that case would be the fireman's carry (on your shoulders). The total weight of the person/gear would be added to the speed and stamina drains. This is implemented in ACE3 but should be in the vanilla version. Thank you