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Found 7 results

  1. It's pretty simple; i need the script to pause until all units from the group have mounted the vehicle. But for whatever reason the wait until command is firing too early; a good 5 seconds or more before units have boarded. Any able to tell me why or how to improve upon it? I should be able to work around it by just sleeping a certain amount of time, but it's frustrating. waitUntil { {((vehicle _x) == iran_mrap1)} forEach (units group_varza1); }; sleep 10; hint "MARK";
  2. This is for Take On Mars user made screenshots only. As always, hotlinking images greater than 100kb is not allowed, and anyone breaking this rule will end up with their infraction level raised and the pictures removed. Also: Please, no discussion here about the screenshots. Do not post screenshots that give away any campaign or mission spoilers, doing so risks an immediate ban from the forums. All replies without an image will now be met with warning and then infraction increases, use the Take On Mars Photography : Questions and Comments thread! (Pending) Broke it already !!
  3. To Bohemia Interactive. As you know the 360 controller is widely used as a choice for a gamepad with pc gaming. Before the official release don't you think you should have a default settings for gamepads like the 360 controller. I see the game recognizes the controller. Some many people in the beta are having trouble setting this up. We know the game is complex but setting it up and getting to the action should not be. It does help your support of the game by not have that feature. For all other having this issue please reply so we can see if they are listening to our request. Also for those who have figured out the best setting for the controller please share.:cool:
  4. So the game is out! Enjoy it guys and if you have any suggestions or bugs, don't forget to post them here: http://mars.takeonthegame.com/feedback/my_view_page.php Remember, it is early access, so the game will change depending on your feedback. See you on Mars!
  5. Today we've released our brand new installment in the Take Onâ„¢ simulation video game series, Take On Mars. Available exclusively on Steam (Early Access) and Store.bistudio.com for 12.99 USD/9.99 EUR/8.99 GBP, Take On Mars is one of the 'smaller' and perhaps more experimental projects from our stables. At the same time I think it's also one of the coolest - especially if you're into space exploration like many of the Bohemians Interactiveans. If not, For those who hear about Take On Mars for the first time: in short, the game provides you with the opportunity to enlist as a Rover Operator and explore real locations on Mars (check the gameplay trailer below). With a scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each of the locations, unlocking the secrets of Mars' distant past. And... as with any space exploration mission, the initial launch of Take On Mars is just the start of the journey. By making the game available as an Early Access title on Steam, we hope to create the most dynamic exploration sim game possible. Thus, besides the Space Program campaign and the individual scenarios, the game also comes with a scenario editor, Steam Workshop integration (to be added later) and modding support. Regular updates to the game are to be expected, and all players are welcome to report game issues or provide suggestions to the dedicated TKOM Feedback Tracker. Of course, we also invite you to the Take On Mars section on the forums. Marti(a)n Melicharek is actively replying to questions, and all of us are very curious to know what you think of the game! "Mars is there, waiting to be reached." - Buzz Aldrin
  6. Hello everyone, In an attempt to satisfy everyone's curiosity (pun intended), we are proud to bring Take On Mars to Steam's Early Access catalogue on the 1st of August. After this initial launch, we hope to receive feedback and suggestions from players, and work together to create the most dynamic exploration sim game - driven by everyone’s passion for exploration and interest in extra-terrestrial bodies, such as Mars... Better said, especially Mars! We have prepared a short video of the Space Program gameplay to help demonstrate what the player can expect: Let the ideas roll in!
  7. Limiting FPS?

    Is there a way to limit FPS other than some unreliable 3rd party softwares? If the FPS keeps jumping from 30 to 60 all the time it's just unplayable, limiting to a solid 30 would give a much more consistent feel.
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