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Found 9 results

  1. ZenonAlergico

    ACE DLL ERROR

    My game hasn't worked with ACE enabled for a long time. It always loads a DLL error, more precisely the error "Extension ace_advanced_ballistics_x64.dll not found" every time I enter any mission. I make it to the lobby, but it's not possible to start the mission. I figured out a way to get around this: open the game with Battleye enabled, get to the lobby, disable Battleye and enter the quest, but that doesn't work the first time, I have to try it a few times. It also happens to not work and I have to close the game and open it again, repeating the steps. The problem is that I'm hostage to it and can't play on servers that require Battleye turned on. I've done everything: uninstalled the game and installed it again. I uninstalled ACE, CBA and installed them again. I have already copied the file "ace_advanced_ballistics_x64.dll not found" from other computers. Nothing resolved. I suspect it has something to do with Battleye, who accuses the file in question as malicious, but we know it isn't. I have doubts how to create an exception in Battleye, if that really is the problem. Hope you help me!
  2. Hi everyone! English is not my native language, so I use my little knowledge and Google translator I have 2 questions about arma3 extensions: 1) BE always blocks my extensions, even if you take those that are given on the wiki. At the same time, he warns that he can launch the extension if it does not stop the game process. But apparently it doesn't work that way. Is it possible to do something about this without entering(including) the extension in the whitelist? I'm going to use this extension only on the server. 2) My extension makes a request using libCURL, but during the request, the game hangs(stop) for 2-5 seconds. I read that it's kind of possible to solve this with callbacks. I saw an example on the wiki. But my knowledge of C++ is not so good, could you help me adapt my sample code for a callback. At the same time, so that it works the same as the usual RVExtensionArgs function, returning [result, returncode, errorcode] or [result, returncode]. Shortly example my code:
  3. I've literally been dreaming of playing Arma 3 for almost 2 or 3 years now, and finally got enough money to buy a decent laptop with enough RAM (ill leave the specs below). But now I've just reinstalled Arma 3 Apex (for the third time) and every time i try to run it I get pop up windows saying these files are missing: XAPOFX1_5.DLL XINPUT1_3.DLL D3DCOMPILER_43.DLL X3DAUDIO1_7.DLL I tried to reinstall Direct X, even downloading the DLLs from online and manually placing them in but still get the same results. pls help DELL Latitude E6430 Windows 10 Home Edition 64-bit operating system x64-based processor Intel Core I5-3340M CPU @2.70GHz 16GB RAM (15.9 usable)
  4. Hey when i try to use the FBX converter for accessing the models to use in Maya the programm crashes.
  5. I sent this message to Battleye....... Does anyone have a soloution to this? Most of our guys have tried unloading mods and re-verifying files or just constantly restarting Arma but we really need a permanant soloution to this orr an alternate anti cheat system that works. Thanks for your time.
  6. This problem came out of no where. I have done everything that I know and that I could find but it just wont work. I have tried https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND https://steamcommunity.com/app/107410/discussions/0/364042063117816402/ :exempt completely reinstalling Windows https://steamcommunity.com/app/107410/discussions/0/618456760271031903/ :I just ran DXSETUP I don't know what to do anymore I'm hopeless. When I first saw this I just brushed it off and said I'll fix it later, 1 month later I really want to play badly and now I'm staying up at 2 in the damn morning trying to fix a problem with everything that I got and this is my last resort.
  7. 64bit dll for TFAR and ACE3 TFAR dll work confirmd. ACE3 dll not confirmed. USE AT YOUR OWN RISK TFAR Official Dll https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/0.9.12 Experimental, compiled from 1.0 Branch https://github.com/michail-nikolaev/task-force-arma-3-radio/releases/tag/1.0-PreRelease https://macchky.net/dl/task_force_radio_pipe_x64.dll 2017/3/17 Update TFAR Dll
  8. Hi everyone, After reading the BIS documentation of how to create extensions (https://community.bistudio.com/wiki/Extensions) and see examples from KK's blog I tried to make the same sample but on Cygwin (MSYS-2) but It's doesn't work. I do appreciate some help from anyone with more experience than me. I share the code and the compilation command lines: Source code (my1st.cpp): // Windows Header Files: #include <Windows.h> #define DLLEXPORT __declspec(dllexport) extern "C" { DLLEXPORT void __stdcall RVExtension(char *output, int outputSize, const char *function); } void __stdcall RVExtension(char *output, int outputSize, const char *function) { strncpy_s(output, outputSize, "IT WORKS!", _TRUNCATE); } BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } Command line compilation: g++ -c -o my1st.o my1st.cpp g++ -o my1st.dll my1st.o -s -shared -Wl,--subsystem,windows
  9. Hey there, I discovered that all extensions I try to use, or build by myself throw this "error", when I call them the first time: Unable to get file version size: nameofextension.dll And I would like to know, how to fix that, or what to change in the extension code, to resolve that ... The notice in the rpt, has no effect at all on my extension, it work perfectly, but still it wonders me why it produces the error. Mabye someone has got any information on that Thank you very much Regards Arkensor
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