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Showing results for tags 'dedicatedserver'.
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For those who run into the Linux issue where the moment you set verify signatures to 2 you cant join? A Possible fix is simple(unfortunately): set -cpucount=2 or higher in your launch command. why? In my case running docker the server never utilizes more then one core regardless of what i assign it. (viva la arma). Im pretty sure this is the case for any instance of the arma server being launched probably a less likely to occur issue with the windows version. Bellow my startup.sh ./arma3server_x64 -name=server -config=server.cfg -cpucount=2 Details: 6 Core reservation on a AMD Epyc system 16 gb Ram Ubuntu 22.04 as HOST os with Portainer for lazy things. Container is a blank Ubuntu 20.04 (testing phase for 22.04 has started). Also works on a Ubuntu 22.04 container
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Got a Vanilla Server Working great, but when I attempt to add mod files into the server and try to join through the launcher the server is reading it differently. (E.g. (The server has: CBA_A3 V1.23.4)( I Have: CBA_A3) ) I realise the issue is that the mods are different due to the file names, but how can I rectify this issue on the server.
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Hello, I'm fairly new at multiplayer scripting on dedicated servers. I just learned that some commands don't work on dedicated servers so I've just been trying to cover every basis to make sure my scripts work on dedicated by using both publicvariable and publicvariableserver for every variable I create. I'm now getting to where I have so many variables I'm worried that I may be unnecessarily affecting performance by adding both of these commands to each variable. Would someone like to clarify this for us? Does publicvariableserver only send the variable to the server or does it also send the variable to each client computer as well as the server? Any info is appreciated very much :-)
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