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Found 2 results

  1. Hey guys, first timer here. I'm trying to make this into a stand alone mod with specific sounds and skins for the 2 variants, the M900 and the MH-6. I'd be needing a little direction if anyone would be so kind. A couple of things I'm currently working/waiting on. 1.) Approval for the sounds so that they can be added. and I've got a few questions regarding the helicopters if anyone can help. 2.) I'm still trying to work out how to use the decals to add the "UNITED STATES ARMY" so that it's not reversed on the other side. 3.) I much prefer the rotor style with the white and yellow high visibility scheme that seems to appear when the skin is added on the M900 but not the MH-6. Does anyone know how to change this so that it's added to both? (This is important as it was how the gunships kept sight of the low flying Loaches) 4.) I'm trying to apply the shiny/glossy appearance that magically appears when the skin is added to the M900 to also work on the MH-6. The biggest issue with using the M900 for the base is that it doesn't have benches which can be quite limiting. If anyone has any ideas and or suggestions/help it would be appreciated.
  2. Hi, I'm just trying to make a sound mod test thingy but I have no clue how to do the correct format for a sound. such as does it need to be mono, what export of wav file, is there any special way to do it. My one friend said the script works perfectly with his own audio but won't share the samples since I have my own. So if someone could answer how I can format a sound file correctly would be helpful. Current export that works on most things but not working on a closure or something of that area is a WAV (Microsoft) signed 16-bit PCM with audacity then converting to .wss with arma tools. The sounds seems to work on everything but not when i fire a weapon. If any Bohemia or community members willing to share to help1, thanks.
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