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Is there a way to test custom animations on custom skeleton?
Robb_ posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Forgive me if this sounds dumb or if i posted in the wrong forum. I am making a custom model with its own skeleton and was wondering if there is a way to test one of the animations i made ingame without having to make all the animations for the skeleton first. I just want to make sure its working right in arma first before i continue making the others. It works fine in object builder when i import matrixes on the p3d model. -
Hello, I am making a weapon sight for arma 3 with a custom model. I want to add some texture variations and i understood i can achieve this with hiddenselections. The problem is that I cant seem to get another texture assigned to it ingame. I looked over a number of other threads dealing with hiddenselections, but so far i could not find out where i am going wrong with this. My model has a selection named "camo" in Object builder: This is the Model.cfg, I just added this in the mod directory, do i need to assign the model.cfg to the model somewhere? class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class Andor_hartman_mh1 : Default { sections[] = { "camo" }; }; }; This is the config.cpp: #include "basicDefines_A3.hpp" #include "CfgPatches.hpp" class asdg_OpticRail; class asdg_OpticRail1913: asdg_OpticRail { class compatibleItems { Andor_hartman_mh1 = 1; Andor_hartman_mh1_tan = 1; Andor_hartman_mh1_olive = 1; }; }; class cfgWeapons { class ItemCore; class InventoryItem_Base_F; class InventoryOpticsItem_Base_F; class Andor_hartman_mh1: ItemCore { displayName="Hartman MH1 (Black)"; author= "Andor"; picture="\Andor_Hartman_mh1\Data\Hartman_mh1_icon_ca.paa"; model = "\Andor_Hartman_mh1\Andor_hartman_mh1"; scope = 2; descriptionShort = "Hartman MH1"; weaponInfoType = "RscWeaponZeroing"; hiddenSelections[] = {"camo"}; hiddenSelectionTextures[] = {"\Andor_Hartman_mh1\Data\Hartman_mh1_CO.paa"}; class ItemInfo: InventoryOpticsItem_Base_F { mass = 6; //opticType = 1; optics = true; modelOptics="\A3\Weapons_F\empty"; class OpticsModes { class Hartman_mh1_optic { opticsID = 1; useModelOptics = 0; opticsZoomMin = 0.25; opticsZoomMax = 1.25; opticsZoomInit = 0.75; memoryPointCamera = "eye"; opticsFlare = 0; opticsDisablePeripherialVision = 0; distanceZoomMin = 200; distanceZoomMax = 200; cameraDir = ""; visionMode[] = {}; opticsPPEffects[] = {"OpticsBlur1"}; }; }; }; inertia = 0; }; class Andor_hartman_mh1_tan: Andor_hartman_mh1 { author= "Andor"; displayName="Hartman MH1 (Tan)"; hiddenSelections[] = {"camo"}; hiddenSelectionTextures[] = {"\Andor_Hartman_mh1\Data\Hartman_mh1_Tan_CO.paa"}; }; class Andor_hartman_mh1_olive: Andor_hartman_mh1 { author= "Andor"; displayName="Hartman MH1 (Olive)"; hiddenSelections[] = {"camo"}; hiddenSelectionTextures[] = {"\Andor_Hartman_mh1\Data\Hartman_mh1_Olive_CO.paa"}; }; }; The default texture i assigned in Object builder loads on all 3 variants. I have the feeling i am forgetting something simple?? Any help is much appreciated.
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- hiddenselections
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