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Showing results for tags 'skeleton'.
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Good day to all. I'll get to the point. At the moment I am working on one project where I need an enlarged skeleton. I've already increased the standard skeleton with a blender, and it works in the game. (See screenshots 1-2). However, only in the static version. When i try to set the speed in the config, the model hovers above the ground in its standard height. (See screenshots 3). Anyone who knows a blender or a animations config can help me? With best regards, WebKnight.
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Is there a way to test custom animations on custom skeleton?
Robb_ posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Forgive me if this sounds dumb or if i posted in the wrong forum. I am making a custom model with its own skeleton and was wondering if there is a way to test one of the animations i made ingame without having to make all the animations for the skeleton first. I just want to make sure its working right in arma first before i continue making the others. It works fine in object builder when i import matrixes on the p3d model.