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Showing results for tags 'configure'.
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juleshuxley posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTINGI've noticed that many mods and their keybindings can be tweaked via the "Addon Options" entry in the main menu. How do I give my mod an Addon Options page so the user can change various variables of my mod?
I've been tinkering with values of a mod that my Milsim unit uses. With all the mods we have somewhere along the pipeline has overly increased and made more realistic A.I. in which they also have more health but the weapons we use our simulated extremely well. The problem is the mod we use for our mortar damage range just isn't realistic and a direct impact may kill a single person on a group of 20 with no armor on. I wrote a script similar to what I'm doing here but with RHS and updated the weapon damage values just by using CfgPatches and I'm trying to do the exact same thing here but they named their ammo with a "( )" in it. Which upon compiling the addon doesn't allow it to continue as it returns an error along the lines of [line 13 expected = received "("] does anyone know a workaround or how to get this to work properly? TL:DR - Can't update damage of an ammo type because the class name has a symbol in it that the addon builder assumes is apart of the code rather than just being apart of the name. VZ99 CfgAmmo.hpp My CfgPatches in a separate addon I'm creating giving me the error. (Only editing the HE and HE_Multi ammo) As far as I can determine the issue is that the class name having ( ) is the issue but I can't edit the original addon CfgAmmo due to their licensing. If anyone knows a solution I'm open to anything.
Hi i started to run my own server to enjoy arma3 with friends but i have little issue with server setting i want to get lid of these menu on configure option which everyone can see but i have no idea how to hide. these are the menu i want to hide : addon options, ace debug console, ace headbug fix menu.