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Drongo's Air Support for Arma 3 New release coming soon tl;dr AI bombing runs and close air support Overview Step into the role of JTAC and take control of AI air assets. Call in airstrikes and Close Air Support with an intuitive dialog. Simple to use, but skill and understanding of aircraft will achieve the best results. Control direction, altitude, egress and more. Designate your targets with lasers, watch the bombs go in and watch guncam footage of your assets in combat. Drongo's Air Support (DAS) places AI-controlled air assets under player control for CAS or bombing. BIS air assets are supported. Most 3rd party aircraft mods should also be auto-detected by the system. Required addons: CBA beta for Arma 3 CREDITS Drongo: Development and scripting. Chops: Testing. Larrow: Script assistance. Tajin: Script to detect whether an aircraft is capable of bombing or not. Bomb guidance script: Kylania
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https://steamcommunity.com/sharedfiles/filedetails/?id=2111460425 F-16 Falcon CAS Module For Arma 3 by ANZACSAS Steve. --------------------------------------------------------------------------------------------------------------------------- - Instant brutal and intense Airstrikes !! - Enhanced AI behaviour CAS Module for Firewills F-16 Falcon Mod !! 🙂 - Big Napalm and bomb strikes for great cinematics! - Signed and comes with server key. - Thanks to bis and the community. - Support module capable. - Comes with example mission for Support Module airstrikes.Found in your @ANZACSAS Napalm and WP Smoke marker rockets Mod folder! - Enjoy. Required Addons - Napalm Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1703765606 Firewills F-16 Falcon Mod https://steamcommunity.com/sharedfiles/filedetails/?id=366423278 - Quick how to use - - Place module on map.Sync to a trigger with a Radio Alpha activation or whatever activation you choose. - Make sure player is equipped with a radio. - The direction of the module sets the direction the planes will attack from. - Found in the module tab in the editor (F5) in the effects tab. - See below for a more in depth how to use guide by Phronk from BI Forums. Phronk says, Here's how to place a CAS module in the editor and edit it: Click the Modules button on the right (Or press F5) Click the category, "Effects" (It's the third one down) Click the "Close Air Support (CAS)" item in the list Place the module on the map Double-click on it to open the module and edit it Very bottom category in edit box lets you change type of attack and CAS plane used Here's how to sync it to a trigger: Place your Blufor player unit Place a trigger and set the Activation to "BLUFOR" Right-click your Blufor player unit, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your unit to the trigger Right-click the placed CAS module, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your CAS module to the trigger Results. Also, the azimuth you set the CAS module to will be the direction the CAS plane will ingress from. If the azimuth is 0, then the plane will come in from the north and egress south Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.
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F-15E Strike Eagle CAS Module For Arma 3 by ANZACSAS Steve. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ https://steamcommunity.com/sharedfiles/filedetails/?id=2111546134 - Instant brutal and intense Airstrikes !! - Enhanced AI behaviour CAS Module for Firewills F-15E Strike Eagle Mod !! 🙂 - Big Napalm and bomb strikes for great cinematics! - Signed and comes with server key. - Thanks to bis and the community. - Enjoy. Required Addons - Napalm Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1703765606 Firewills F-15E Strike Eagle Mod https://steamcommunity.com/sharedfiles/filedetails/?id=582478120 - Quick how to use - - Place module on map.Sync to a trigger with a Radio Alpha activation or whatever activation you choose. - Make sure player is equipped with a radio. - The direction of the module sets the direction the planes will attack from. - Found in the module tab in the editor (F5) in the effects tab. - See below for a more in depth how to use guide by Phronk from BI Forums. Phronk says, Here's how to place a CAS module in the editor and edit it: Click the Modules button on the right (Or press F5) Click the category, "Effects" (It's the third one down) Click the "Close Air Support (CAS)" item in the list Place the module on the map Double-click on it to open the module and edit it Very bottom category in edit box lets you change type of attack and CAS plane used Here's how to sync it to a trigger: Place your Blufor player unit Place a trigger and set the Activation to "BLUFOR" Right-click your Blufor player unit, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your unit to the trigger Right-click the placed CAS module, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your CAS module to the trigger Results. Also, the azimuth you set the CAS module to will be the direction the CAS plane will ingress from. If the azimuth is 0, then the plane will come in from the north and egress south Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.