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Showing results for tags 'Safezone'.
Found 4 results
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A safe zone where you can't shoot or throw grenades. When the player leaves the zone, he can shoot and throw grenades. If the player died and slept in the area of this zone, he again can not shoot in it until he leaves it. If the player left the zone and came back, he can not shoot in its territory.
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Hey everyone, I've been wondering this for a while now, maybe someone here can help me out. I've been making UI's the same way for a long time, via the GUI Editor and exporting them using SafeZone. However this positioning technique overlaps controls when you're on different resolutions and display sizes. I looked around the 3DEN displays and controls in their configs and saw that the positions and completely different to safeZone: class Picture: ctrlStaticPictureKeepAspect { text="\a3\3DEN\Data\Displays\Display3DENMsgBox\picture_ca.paa"; x="( (0.5 - 0.5 * 75 * (pixelW * pixelGrid * 0.50))) + (2) * (pixelW * pixelGrid * 0.50)"; y="( (0.5 - 0.5 * 25 * (pixelH * pixelGrid * 0.50))) + ( 5 + 2) * (pixelH * pixelGrid * 0.50)"; w="10 * (pixelW * pixelGrid * 0.50)"; h="5 * (pixelH * pixelGrid * 0.50)"; }; Is there a way I can start creating displays using this positioning technique? Thanks in advance, Skirmish_
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I bought an infistar.And ım usin script version 5.0 for arma3.I do not want to be shot in a safe zone But this code is corrupted when infistar is active. How can I fix this situation? Note: Safezone is working when you close this program.Safe zone does not work when opening the infistar.I tried the necessary settings from infistar it did not work.
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I want to create a safe zone similar to the one in King of the Hill by Sa-Matra. The problem is that when i use a trigger it works for ANY altitude means that when a heli flys over at 1km height he will still be save. So is there any way to disable bullet/explosion damage for vehicles and players if they are close to the ground or standing on it (means a jet or heli will only be save if it landed or is 5m above)?