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Found 6 results

  1. We know when sniper wears ghillie suit he is not seen in 100-200 meters depending on graphics. if one has lowest graphics he will see him just from 10 meter cause has no grass rendered, but if somebody has higher graphics he will not see him in 200 meters cause his PC rendering grass further. but even with highest graphics all will see him from 1 km lying on sand, even if sniper think hes hidden in half meter high lush. so how resolve? i made painting how devs can make it. by graphical trick
  2. OneEyedOneArmedOneLeggedMan

    topic doubled delete

    topic doubled delete
  3. Hello,Friends, This year is my seventeenth year as a player of Operation Flashpoint. Operation Flashpoint will accompany me throughout my life. Operation Flashpoint has a unique problem, that is, starting from the DX9 graphics card, the night image effect in the game will become black and white. https://forums.guru3d.com/threads/help-me-on-rivatuner-2-24-about-changing-nvidia-driver-directxs-pixel-shader-version.440029/ [check that link as you see,the second in game night time picture was amost black and grey] The rendering on the DX8 graphics card is all normal. I have checked the official technical information and player forums. They mentioned that the night rendering of the game performed abnormally on the DX9 graphics card, such as 6800GT, 7950GT and later graphics cards, but everything is normal on the FX5200 graphics card, because FX5200 is a DX8 graphics card, FX5200 The DX9 function is not complete. What's more peculiar is that, among all the computer games in the world, Operation Flashpoint is the only game that has abnormal rendering problems with it's night images due to the upgrade of graphics card technology. There are two ideas to solve this problem There were two American (seem to be) players who have developed D3d8.dll for Operation Flashpoint, and matched it with Configurator.exe. In Configurator.exe, there is such a setting: Remove night pixelshader effect, after turning ON(not OFF) this option, the night image in the game can be rendered normally. But this D3d8.dll does not make any optimizations to the frame rate and performance. Those two authors had lost contact , their E-mailboxes wasn't existing anymore -------------------------- Then on PCgamingwiki, there is another D3D8.DLL, https://github.com/crosire/d3d8to9/releases PCgamingwiki provides a solution to improve the performance of the game. This D3D8.DLL is really useful for improving the frame rate, but it does not support repairing the abnormal rendering of the game night image. ------------------------------ Then there is antoher solution, the old version of RivaTuner 2.24, which can provide the opportunity to modify the NVIDIA graphics card driver, and support users to independently select the Pixel shader version of the graphics card, pixel shader v1.0, V2.0, V3.0, etc., just choose V2 .0, restart the computer, the game screen will be normal. However, RivaTuner 2.24 seems to only support 9800GT and previous graphics cards. Graphics cards after GTX200 and GTX400 are no longer supported. Moreover, it has become RivaTuner Statistics Server, which only provides functions like MSI afterburner. there were another tools like nVhardPage SE and nHancer ,they were failed to running with GTX970M and GTX280 (both on windows 7) So please help me: Does any friend have the ability to integrate two versions of D3D8.DLL? Is there a tool like RivaTuner 2.24 that can modify the pixel shader version of the driver? Is there a friend who has the ability to modify the pixel shader version in the driver for modern graphics cards? (this come to a bad end:Rundll error:nvcpl.dll not win32 ....... maybe GTX970M too new to this old tools) ================================================ Some other information with DXDLL for OFP : To install, extract this archive to your Operation Flashpoint directory. Run dxdll/configurator.exe to configure, or edit the dxdll/config.cfg file with a text editor. Note! Do NOT copy the d3d8.dll into your windows system directory, doing so will break Direct3D from your system! Dxdll adds various effects to OFP, including postprocessing effects, reflective water and other enhancements. Postprocessing effects include hard light effect, desaturation effect and glare effect. For more information run the configu- rator. All postprocessing effects require a video card with at least pixel shader v1.1 support. Water reflections require environmental bumpmampping and render to texture support. Most effects and settings can also be changed with various in-game shortcuts, press the application key and'H' while playing for more information. When changing settings in-game, they are not saved into the configuration so if you want to do permanent changes you need to edit the configuration. Note that due to the way the DLL works, it is likely that there are compatibility problems with some video cards. If you encounter problems, try these procedures: -Disable some effects from the DXDLL configuration -Make sure HW T&L is enabled from OFP Preferences -Make sure multitexturing is enabled from video options -Try increasing the texture size settings from OFP Preferences -Try changing to 16bit or 32bit color -Decrease the hardware acceleration setting from windows display properties -Make sure you have the latest drivers installed for you video card To uninstall dxdll, remove the d3d8.dll file from OFP directory. -------------------------------------------------- ------- Known bugs -------------------------------------------------- ------- -Changing screen resolution will crash the game -Reflected objects appear "laggy" since they come from the last rendered frame -Glare fade effect often "burns" shapes into the image which do not disappear until bright objects come to view -Reflected objects are counted from farthest to nearest so when the reflected objects count limit is hit, objects near player will not be visible in the reflection -Reflected objects distance is relative to player's position, not the camera position, so when using 3rd person view or other external camera, reflected objects can appear wrong -Changes to OFP default textures, like changing the water texture, causes the dll not to recognise them and can cause some effect to not work properly. Credits -------------------------------------------------- ------- DXDLL is made by Kegetys <kegetys@dnainternet.net> and Feersum Endjinn <feersum@dnainternet.net> Includes code from the zlib library, Copyright (C) 1995-2002 Mark Adler Help me about changing NVIDIA Driver/DirectX's Pixel Shader version to repair OFP night-time graphic -------------------------------------------------- -------
  4. Hello,Friends, This year is my seventeenth year as a player of Operation Flashpoint. Operation Flashpoint will accompany me throughout my life. Operation Flashpoint has a unique problem, that is, starting from the DX9 graphics card, the night image effect in the game will become black and white. https://forums.guru3d.com/threads/help-me-on-rivatuner-2-24-about-changing-nvidia-driver-directxs-pixel-shader-version.440029/ [check that link as you see,the second in game night time picture was amost black and grey] The rendering on the DX8 graphics card is all normal. I have checked the official technical information and player forums. They mentioned that the night rendering of the game performed abnormally on the DX9 graphics card, such as 6800GT, 7950GT and later graphics cards, but everything is normal on the FX5200 graphics card, because FX5200 is a DX8 graphics card, FX5200 The DX9 function is not complete. What's more peculiar is that, among all the computer games in the world, Operation Flashpoint is the only game that has abnormal rendering problems with it's night images due to the upgrade of graphics card technology. There are two ideas to solve this problem There were two American (seem to be) players who have developed D3d8.dll for Operation Flashpoint, and matched it with Configurator.exe. In Configurator.exe, there is such a setting: Remove night pixelshader effect, after turning ON(not OFF) this option, the night image in the game can be rendered normally. But this D3d8.dll does not make any optimizations to the frame rate and performance. Those two authors had lost contact , their E-mailboxes wasn't existing anymore -------------------------- Then on PCgamingwiki, there is another D3D8.DLL, https://github.com/crosire/d3d8to9/releases PCgamingwiki provides a solution to improve the performance of the game. This D3D8.DLL is really useful for improving the frame rate, but it does not support repairing the abnormal rendering of the game night image. ------------------------------ Then there is antoher solution, the old version of RivaTuner 2.24, which can provide the opportunity to modify the NVIDIA graphics card driver, and support users to independently select the Pixel shader version of the graphics card, pixel shader v1.0, V2.0, V3.0, etc., just choose V2 .0, restart the computer, the game screen will be normal. However, RivaTuner 2.24 seems to only support 9800GT and previous graphics cards. Graphics cards after GTX200 and GTX400 are no longer supported. Moreover, it has become RivaTuner Statistics Server, which only provides functions like MSI afterburner. there were another tools like nVhardPage SE and nHancer ,they were failed to running with GTX970M and GTX280 (both on windows 7) So please help me: Does any friend have the ability to integrate two versions of D3D8.DLL? Is there a tool like RivaTuner 2.24 that can modify the pixel shader version of the driver? Is there a friend who has the ability to modify the pixel shader version in the driver for modern graphics cards? (this come to a bad end:Rundll error:nvcpl.dll not win32 ....... maybe GTX970M too new to this old tools) ================================================ Some other information with DXDLL for OFP : To install, extract this archive to your Operation Flashpoint directory. Run dxdll/configurator.exe to configure, or edit the dxdll/config.cfg file with a text editor. Note! Do NOT copy the d3d8.dll into your windows system directory, doing so will break Direct3D from your system! Dxdll adds various effects to OFP, including postprocessing effects, reflective water and other enhancements. Postprocessing effects include hard light effect, desaturation effect and glare effect. For more information run the configu- rator. All postprocessing effects require a video card with at least pixel shader v1.1 support. Water reflections require environmental bumpmampping and render to texture support. Most effects and settings can also be changed with various in-game shortcuts, press the application key and'H' while playing for more information. When changing settings in-game, they are not saved into the configuration so if you want to do permanent changes you need to edit the configuration. Note that due to the way the DLL works, it is likely that there are compatibility problems with some video cards. If you encounter problems, try these procedures: -Disable some effects from the DXDLL configuration -Make sure HW T&L is enabled from OFP Preferences -Make sure multitexturing is enabled from video options -Try increasing the texture size settings from OFP Preferences -Try changing to 16bit or 32bit color -Decrease the hardware acceleration setting from windows display properties -Make sure you have the latest drivers installed for you video card To uninstall dxdll, remove the d3d8.dll file from OFP directory. -------------------------------------------------- ------- Known bugs -------------------------------------------------- ------- -Changing screen resolution will crash the game -Reflected objects appear "laggy" since they come from the last rendered frame -Glare fade effect often "burns" shapes into the image which do not disappear until bright objects come to view -Reflected objects are counted from farthest to nearest so when the reflected objects count limit is hit, objects near player will not be visible in the reflection -Reflected objects distance is relative to player's position, not the camera position, so when using 3rd person view or other external camera, reflected objects can appear wrong -Changes to OFP default textures, like changing the water texture, causes the dll not to recognise them and can cause some effect to not work properly. Help me about changing NVIDIA Driver/DirectX's Pixel Shader version to repair OFP night-time graphic -------------------------------------------------- ------- Credits -------------------------------------------------- ------- DXDLL is made by Kegetys <kegetys@dnainternet.net> and Feersum Endjinn <feersum@dnainternet.net> Includes code from the zlib library, Copyright (C) 1995-2002 Mark Adler
  5. Redownloaded Arma 3 and bought all expansions last night. Powered on computer today and was gonna work on a MP mission map till I saw this. They look like small ants leaving a trail. It effects it in game as well: https://steamcommunity.com/profiles/76561198069521772/screenshot/949585778310830129 I did download some mods last night (ACE3, Chernarus Redux, CUP Core, CUP Terrains, a couple of plane mods, etc. (I did download a mod that does a particle illumination for flares and lights but I had removed that mod along with the ones listed). Not sure if those might be the issues but those mods were removed this morning when I noticed the weird effects. Any type of video setting changes that refreshes the screen to accept new changes, will only reset the issue. Anyone had this problem before and if so, how did you fix it? TIA
  6. Hi all, I just want to make constant graphic effect of "grain" / "noise" (call it as you like) in every mission, everywhere. I know arma 3 engine allready have such effect. Regularly i use small addon "ASCZ Post-process Effects" created by EvroMalarkey (http://www.armaholic.com/page.php?id=26113) This addon allow to apply few presets with color and noise changes via Zeus menu. Since i noticed that it very annoying to open Zeus, dig into the menus and select preset every time i start any mission. I opened this addon and noticed that it include only one small config.bin file that have few lines of code. So i understand that mod maker didn't create whole effects from scratch, he only used arma 3 built in effects with his own settings. So maybe it very simple to create small script with only one effect based on arma's engine? I use only one preset and it have only few lines of code to run... (i only changed values related to grain for myself) It looks like: class CfgPostProcessTemplates { class Default { colorCorrections[] = {1,1,0,{ 0,0,0,0 },{ 1,1,1,1 },{ 0,0,0,0 }}; filmGrain[] = {0.10,0.10,0.10,0.10,0.10}; }; Thats all... Maybe it also necessary to call for Postprocess module at the beginning of code or something like that... So maybe some of you can help me and write some small script that will automatically run with every time i start the mission??? I dont have any programming skills at all, but i believe that to write such a script is only metter of few minutes for somebody that understand. I'm not asking to copy - paste whole addon created by other man, jusy to create some small new addon. P.S. Why to add grain to the game? I have pretty big visual experience as photo, video and digital artist, and i can share my opinion that in most cases adding small, slightly visible, amount of luma grain to the picture create effect of more live, more harmonic look to every element of a picture, especially when we talk about noiseless picture that out from computer 3D editor. Just try it... and maybe you will like it too.
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