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NATO2000

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About NATO2000

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  1. wow! Thanks for reply, I will adjust the font size, sorry about that! I detailed browsing your suggestions ,butI still do not fully understand the logic of OFP To be sure,vehicle be destroyed is not the cause of “dead body ejectâ€, the player get killed is the real reason, (players are sure of dead after vehicle be destoryed) It is really does not matter with the addons, as long as the multiplayer missions, as long as the player is dead, body will be eject. If you are using an exactly the same addon,turning one multiplayer missions into a single-player missions,when you die the dead body will not be eject. I once design a vehicle addon, inside cpp,there is no definition such as"ejectDeadDriver, ejectDeadGunner, ejectDeadCommander, ejectDeadCargo", but dead body still ejected forcely. And we also found that, even if the user write a very simply multiplayer missions that without loading any scripts, just put some objects and units on the editior, after the death of the player ,body will be ejected. Therefore, we can determine that, , OFP must be designed this global setting for any multiplayer missions(yes,it affects any multiplayer missions,inclulding self-made), However, due to the high open of OFP engine , I think there must be a way to stop this setting.
  2. I am sorry,but I am afraid that you are not understand my question, there is no concern with any addons or cpp file, it must be a MP mission's global setting(MULTIPLAYER MISSIONS), no matter if there is a "Ejectdeadplayer" in the cpp or not, players will be ejected from a vehicle! you die ,you ejected, no matter if there is a "Ejectdeadplayer" in a addon' CPP. for example, in any SP missions,addons M1A1, players will not be ejected from tank when he is dead in any MP missions,addons M1A1, players will be ejected instantly from tank when he is dead so,no matter if there is a "Ejectdeadplayer" in the cpp or not, players will be ejected from a vehicle! you die ,you ejected, and only happened in MULTIPLAYER MISSIONS!
  3. In the multiplayer missions of Operation Flashpoint 1.96, when players in a vehicle and then players are dead, the dead body of the human player will be ejected from the vehicle (no matter vehicle is still good or not ) I know the purpose of this design is to make the players get the equipments back after respawning but now I have a special MP missions and I need to disable this global setting, what should I do? I already tried code ejectdeadplayer=1;ejectdeadplayer=2; in the Description.ext,no working For example, in any SP missions,addons M1A1 , players will not be ejected from tank when he is dead in any MP missions,addons M1A1 , players will be ejected instantly from tank when he is dead No matter if there is a "Ejectdeadplayer" in the cpp or not, players will be ejected from a vehicle! You die ,you ejected,And only happened in MULTIPLAYER MISSIONS!
  4. We all should know this game "Operation Flashpoint 1.96"(short name OFP), I have played this game for the decades. Since DirectX 9 graphic card ,the game's night picture turned into just black and white , no color rendering, while on directx8 graphics card,it is normal An OFP DXDLL tool mentioned that a special night time pixelshader effect on DX9 graphics card generate this problem. How ever, I don't want to rely on this tool to solve problem(I just want to learn a real powerful-way when confront same circumstances in the other games ), I think the earlier version of windows XP contains the original directx version 8.1, if I do not upgrade directx version, then my DX9 graphics card should not working on DX9 effects, the OFP should not be black and white screen at night. However, I tested it today using VMware(ver 5-12), the results was very disappointing me, VMware 3D accelerator card is DX9,operation system's DX version is DX8.1, after entering the game, I tasted it again again,and again in almost every circumstances, then the game screen is still black and white. Yes, the screen is still black and white, the screen is still black and white. That is to say , the high version DirectX graphics, ignoring the the earlier version of windows DirectX program, directly calling or working in their own state or DirectX effects. Which makes mer very disappointed, so what do I miss? why a DX9 card can call DX9 effect on a DX8 environment?
  5. NATO2000

    why play ofp?

    you never know that OFP is better than arma the whole family in the most aspect
  6. NATO2000

    View Distance?

    some days ago I was shocked to find how to make OFP in the 5000 view distance but also maintaining@ 60FPS I was shocked because the BI had never mentioned this, and this was not difficult, just need to add or modify few codes to the“.cfg†file .
  7. NATO2000

    Arma: Cold War Assault

    I wish there is a mutli-core support
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