moricky 211 Posted June 1, 2009 (edited) Hello, I improved my unofficial debug console from ArmA1 and ported it to ARMA 2. Since I'm not planning to continue working on it, feel free to improve it as you wish. DOWNLOAD This is not an official tool. Version 1.02 (2011/6/16) changes: Fixed: Variable check was running in uiNameSpace instead of missionNameSpace. Version 1.01 (2010/12/08) changes: Added: Console can now be accessed from multiplayer and 3D editor. Added: Input field content is now saved even between missions and stays there until game is shut down. Added: Ctrl+1 to Ctrl+6 shortcuts for executing command lines. Fixed: Variable check now runs even with 0 acctime. Fixed: Last expression field content was not saved. Fixed: Interface is no longer replacing default game values. Edited June 16, 2011 by Moricky Version 1.02 released 1 Share this post Link to post Share on other sites
VictorFarbau 0 Posted June 1, 2009 Thank you Thank you Thank you. I was beginning to miss this already :) Cheers, VictorFarbau Share this post Link to post Share on other sites
ThePainkiller 10 Posted June 2, 2009 doesnt it cause MP issues (cheats)? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted June 2, 2009 OMG... since the biforum went down i was working on my own debugconsole... seems to be time wasting for me... But if you want to give it a try, you can download it here: http://at.far-space.de/wbb2/jgs_db.php?action=show&eintrags_id=3 BTW: Nice work Gaia. looks better than mine^^ Share this post Link to post Share on other sites
hlavac 0 Posted June 2, 2009 Hmm, so downing the forum makes you make stuff? Maybe it should die more often then :rolleyes: Share this post Link to post Share on other sites
SaBrE_UK 0 Posted June 2, 2009 Hehe, glad to see the mods coming already! Share this post Link to post Share on other sites
fidai 12 Posted June 4, 2009 Is it possbile to cheat with in single player mode ? if yes what the codes plz? And for thos who gonna whine "omg why cheats" i play single player only never care about MP so leave me have fun with game i bought plz. Share this post Link to post Share on other sites
Andi 10 Posted June 5, 2009 Should be the same as for ArmA I http://community.bistudio.com/wiki/ArmA:_Cheats Share this post Link to post Share on other sites
fidai 12 Posted June 5, 2009 Should be the same as for ArmA Ihttp://community.bistudio.com/wiki/ArmA:_Cheats Non working for me, nor the left shift + Num minus . Share this post Link to post Share on other sites
VictorFarbau 0 Posted June 5, 2009 Well, you could use the debug console in SP mode, right? In that case commands such as "player setDamage 0" or "player setCaptive true" or "player allowDamage false" could be handy. I especially like the new "allowDamage" feature which caters for perfect mission testing because the enemy will still shoot and sometimes hit you but you can't be hurt. Allows pretty good assessment of difficulty levels beforehand. Cheers, VictorFarbau Share this post Link to post Share on other sites
fidai 12 Posted June 5, 2009 is there any code to get ammo in the debug? Share this post Link to post Share on other sites
mattxr 9 Posted June 5, 2009 Mainly for debugging mission editing! This tool is handy for checking objecives now tasks to see if their working or not! "DOES NOT WORK IN MP" so dont even try it! Share this post Link to post Share on other sites
VictorFarbau 0 Posted June 5, 2009 Sure thing. You can use the "addmagazine" command. This would be "player addmagazine <magazinename>". Magazine names could be something like "30Rnd_545x39_AK" for the AK. For a full list consult the magazine names per weapon in the class name posting http://forums.bistudio.com/showthread.php?t=73241. Refer to the weapons section. Cheers, VictorFarbau Share this post Link to post Share on other sites
fidai 12 Posted June 5, 2009 am typing this but aint working "player addmagazine 100Rnd_762x51_M240" i have the m48 o mode weapon, i type this down at exec line but nothing happens Share this post Link to post Share on other sites
VictorFarbau 0 Posted June 5, 2009 (edited) Thats just a matter of syntax (mind the quotes). Here's what you can copy and paste: player addmagazine "100Rnd_762x51_M240" Edited June 5, 2009 by VictorFarbau Share this post Link to post Share on other sites
fidai 12 Posted June 5, 2009 thank u very much works perfect :), btw do u know any thing about adding support codes? Share this post Link to post Share on other sites
sickboy 13 Posted June 5, 2009 Thanks a lot, big fan of STRA_DEBUG 1 :D Your addon seems to cause base classes to update: http://gist.github.com/124296 Not sure if they are required for your addon's operation, but otherwise would be nice to resolve, thanks! Share this post Link to post Share on other sites
VictorFarbau 0 Posted June 5, 2009 @fidai: I don't know what you mean by support codes. Anyway, this is the addon release board (specifically the debug console thread). If you don't mind take this question to the "Arma 2 Editing" board, ok? VictorFarbau Share this post Link to post Share on other sites
fidai 12 Posted June 5, 2009 @fidai: I don't know what you mean by support codes. Anyway, this is the addon release board (specifically the debug console thread). If you don't mind take this question to the "Arma 2 Editing" board, ok?VictorFarbau i meant the support options where u can get transport, artliery etc. Share this post Link to post Share on other sites
fidai 12 Posted June 6, 2009 Victor , can u tell plz how this "allowdamage" working? Share this post Link to post Share on other sites
VictorFarbau 0 Posted June 8, 2009 @fidai, please, -> move these questions to the "MISSION EDITING & SCRIPTING" board of Arma 2. Besides: player allowDamage false; for example :) but that's it now. VictorFarbau Share this post Link to post Share on other sites
pekka_warrior 10 Posted July 16, 2009 (edited) i have tried that debugger and setting the same "player allowDamage false" for all slots thinking it would make the team invurneable but still i fail that mission where i have to kill a sniper then catch some dude but how can i keep them alive i can´t seem to get the debugger to work since my teamamtes get killed all the time Edited July 16, 2009 by pekka_warrior Share this post Link to post Share on other sites
walker 0 Posted September 9, 2009 (edited) Hi all pekka_warrior there is only one player in SP; YOU! You need to know the ID of non player characters to affect each of them. then syntax becomes. (unit name) allowDamage false As you intention seems to be to give your self some form of "Old Duffers" mode in the campaign you will need to find the IDs of each other unit in your group. I personally would never do that. I know the game is hard; it is meant to be you will get far more fun out of the campaign by persisting and completing it. So first find the units in a group you could use the Units command http://community.bistudio.com/wiki/units You then use allowDammage false on each of them. Kind Regards walker Edited September 9, 2009 by walker Share this post Link to post Share on other sites
celsaum 10 Posted October 18, 2009 can you post the archive again? i can't download it :S thanks! Share this post Link to post Share on other sites
big 0 Posted October 18, 2009 can you post the archive again?i can't download it :S thanks! You can g t it from Armaholic.com here: Debug Console for ArmA2 Share this post Link to post Share on other sites