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stiff

Seize zones [Duala] with MBG Creationism (SP)

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szv30.jpg

szv25.jpg

szbunkerupgd2.jpg

The method of upgrading the bunker was renewed.

And, the design of the upgrading bunker was renewed.

The upgrading bunker can be seized if there is fire power more than the enemy.

In a new option, the number of bunkers and the number of AI soldiers can be specified.

It is helped to find the best setting in your PC.

And, Your favorite battlefield will be able to be made.

*This mission can play by Arma 2 + OA.

Demo movie

WqjW4FHKFoM

THEMES:

- Afrenian VS Molatian

- USMC VS Molatia

ABOUT THIS MISSION

There is no scenario in this mission.

It is a purpose though it enjoys the combat generated at random.

Plan tactically if you hope for victory in this mission.

Please know some principles to win.

TWO PRINCIPLES

1) If the number of construction of bunkers is little, the enemy's raid is also few.

2) The defense of the bunker where the construction position is far from the base is difficult.

About one

- Please make the construction of the bunker a minimum if it is not Height-end PC.

- Please construct a lot of bunkers if you want the fierce battle.

About two

- The encounter with the enemy increases when the travel time to the bunker is long.

- The probability that the bunker is seized by the enemy increases.

- Do everything quickly.

THE BASICS OF HOW TO PLAY

You will learn basic manners of this mission with some videos.

Control the armored vehicle

Construct a tent

Reinforce

Advance combat (The first stage of Kamenyy)

*****************

FEATURES and RELEASE

******************

V3.01

- Fixed: There was no enemy mechanized force.

- Improved: Adaptability to different map.

- Fixed: Some minor bugs.

V3.0

- Added: Setting of number of bunkers. (start up options)

- Added: The maximum number of soldiers who occupy building. (start up options)

- Added: Switch of soldier's posture control.

- Added: Selection of regulated value of lose condition.

- Changed: The bunker upgrades by reinforcement.(only once after under control)

- Changed: Upgrade bunker of new design. (like maze)

- Improved: Anti stuck system. (beta)

- Fixed: Some minor bugs.

V2.81

- Improved: Management of building and outpost.

- Fixed: The first rope point is too far from the destination. (My Duty)

- Fixed: Some minor bugs.

V2.8

- Added: Duty of Tank gunner and AT helicopter gunner. (My Duty)

- Fixed: Some troubles in My Duty.

V2.7

- Added: Special forces duty that starts from the first rope insertion. (My Duty)

* Sweep away the enemy who occupies the building as a team leader. ADuke's Helo pack Addon required.

* This duty is only US side.

- Changed: The position and the number of bunkers change at random whenever the mission starts.

- Fixed: Some troubles in duty of mechanized infantry.

- Improved: Marks used by my duty were united.

V2.51

- Added: The building is automatically detected.

- Added: The automatic saving immediately before the team switch. (My Duty)

*It is possible to revert even if you encounter the trouble after the team switch.

- Fixed: After the team switch, the task hint is displayed. (My Duty)

- Fixed: Team switch to a dead body. (My Duty)

- Changed: Mechanized infantry dispatch timing.

V2.5

- Added: Duty of different category. (New experience)

- Fixed: BMP doesn't fire.

V2.4

- Added: Mechanized infantry. (New tactics)

- Added: Steyr Aug A1 for Afrene.

- Fixed: Some minor bugs.

V2.32

- Improved: Behavior of armored vehicles.

- Added: Saab Viggen (Fighter and Bomber)

- Fixed: It was not possible to bomb to the bunker.

- Fixed: Some minor bugs of armored vehicles.

V2.31

- The unit newly added with v1.9 appears.

Leopard 1A5

T72

BMP2

Su-24MK Fencer

MiG-21MF

- The number of vehicles of armored has increased.(max 4)

V2.3

- Bunker upgrade

If an initial bunker is secured for ten minutes, it upgrades.

* AI operates the machine gun.

* The ammo of the machine gun is an automatic supply.

* When securing collapses, it downgrades.

- Fixed: The standby time was too long.

- Fixed: Bug in assault team movement.

- Fixed: Bug in defense team movement.

V2.2

- Integration of MBG Creationism

1) Request the supply truck.

2) The arriving truck does join to your team.

* 80m in effective range

* Three trucks can be used at the same time.

V2.1

- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.

- Improved: Re-order when transport helicopter cannot land.

- Improved: Cancellation of transport helicopter's landing (Change to dropping).

- Improved: The self-destruction timer begins when the transport helicopter doesn't return.

V2.0

The same function as the Arma 2 + OA version 1.95 was added.

- Certain re-request of armored vehicle and IFV.

- Landing in destination of transport helicopter.

- Fast rope (Optional addon)

- ArmA2 Single Player revive

- Bomber for player.

- Attack helicopter for player

- Warning to player in impact point

and..

- Fixed: The standby time of the bomber and the attack helicopter was corrected.

- Improved: When the bomber cannot bomb, the order of another target can be done.

V1.21

- Fixed: The assault armored doesn't come. (Complete cure)

V1.2

- Added: Revival of ammo box of fortress

- Improved: Control of the AI which occupied the building.

- Improved: Re-armament (Prevention of ammo truck destroying)

- Improved: Countdown of victory

- Improved: The direction is wrong in the bunker

- Fixed: The assault armored doesn't come.

V1.1

- Added: The request of the armored vehicle

- Added: The control of the armored vehicle(position / speed)

- Improved: Control of the AI which occupied the building.

- Fixed: Frame rate down at the firing of the armored.

- Removed: Armored support to player that gives priority.

V1.0

- initial release, The test is insufficient.

******************

ABOUT A NEW OPTIONS

******************

It is information on an optional setting to enjoy the battlefield that you like.

Condition of low FPS

1) A lot of AI

2) A lot of controls

1), 2) can be adjusted as follows.

- The number of bunkers is decreased.

- The maximum value of the building occupation soldier is decreased.

- All soldier's posture controls are invalidated.

- The time to the result is shortened.(a)

You can adjust (a) by selecting the lose condition in options.

In a tight setting:

the number of AI that appears at the same time in the battlefield is little.

Frequency in which it is repeated is high.

And, the condition for the enemy to win is not difficult.

In a loose setting:

there are a lot of numbers of AI that appears at the same time in the battlefield.

Frequency in which it is repeated is low.

And, the condition for the enemy to win is difficult.

*The outpost construction and the building occupation are the duties for the enemy to win.

The number of AI in this doesn't relate to the number of bunkers.

My advice:

Please choose the tightest setting if you hope for a light combat.

The possibility of low FPS falls. However, it might be difficult for you to win.

About the number of bunkers:

The feature of this mission will be lost by decreasing the number of bunkers.

You can enjoy various events if there are a lot of numbers of bunkers. :)

******************

My Duty (Beta)

******************

You can accomplish the duty of a different category. There are four kinds of duties.

- AT helicopter gunner.

- Tank gunner.

- Mechanized infantry

- Special forces (Fast rope insertion)

1) Notification by task hint of duty.

2) There is target information in a detailed task list.

3) The duty selection dialog pop ups if the marker in the target place is clicked.

* The function to evaluate the duty result has not been provided yet.

******************

INTEGRATION OF MBG CREATIONISM

******************

You can use $1500 worth of materials within 80m of the supply truck.

If three trucks (max) are used at the same time, $4500 can be used.

* Requirements: MBG Creationism (Add-on)

* MBG Creationism has been optimized to Arma 2. (Overwrites)

* The vehicle damage is automatically repaired (slowly).

******************

REVIE [selectable at start up]

******************

ArmA2 Single Player revive by norrin. (Addon is not required)

******************

FAST ROPE [Option]

******************

Use addon if you hope for fast rope with the transport helicopter.

http://www.armaholic.com/page.php?id=5791

******************

BOMBER for player

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Requesting bomber" by an action menu.

3) Transmission of GPS data of target position.

* The accuracy of the GPS-Guided bomb is not high.

* This function is beta stage

******************

ATTACK HELICOPTER for player

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Requesting attack helicopter" by an action menu.

3) Order of attack area.

4) The attack helicopter captures and attacks the enemy in the target area.

* Change of altitude and speed.

* This function is beta stage

******************

ARMORED VEHICLE for player

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Actions dialog" by an action menu.

3) Click a "Armored vehicle".

4) The Armored vehicle comes to near the bunker. (Wait for a while)

5) "Orders to Armored" is added to an action menu.

* This function is beta stage

******************

IFV for player

******************

Request it from an action menu after the fortress is completed.

Process

1) The fortress is completed.

2) Choose "Actions dialog" by an action menu.

3) Click a "Request IFV".

4) The IFV comes to the requested position. (Wait for a while)

5) IFV joins the player team.

******************

FORTRESS

******************

The tanks and the soldiers are disposed to the fortress.

The possibility that the enemy can destroy the supplying base is extremely low.

Process

1) Construct the tent.

2) Secure the regulated time state.

3) The fortress is completed at the position of the tent.

4) Dispatching soldiers from the fortress begins.

* The fortress doesn't function when destroyed.(Construct it from the tent again)

******************

ARTILLERY FIRE

******************

The construction of the artillery base starts after the fortress is completed.

Request firing from an action menu.

Process

1) The artillery base is completed.

2) Choose "Actions dialog" by an action menu.

3) Click a "Artillery".

4) Order of target point.

* The enemy also constructs the artillery base.

******************

REBUILDING OUTPOST

******************

After enemy's outpost is neutralized, player can request to rebuild the outpost.

If the player requests a lot of rebuilding, victory will be obtained.

Process

1) neutralization of enemy outpost

2) Player goes to the ruins.

3) Select "Rebuilding this outpost" in action menu.

4) Soldiers are sent for rebuilding.

* When the regulation time is passed, the enemy rebuilds it.

* Ruins are marks of the map. (Actual ruins are not seen)

******************

SEIZE ZONES

******************

The enemy seizes the building of neutral zone and tries the suppression of the entire area.

You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.

******************

WIN CONDITION

******************

- Seize all bunkers of enemy side.

- Exclude all enemies who seize the buildings.

- Exclude all enemy outposts.

* This mission recommends veteran mode.

******************

LOSE CONDITION

******************

1) When some buildings are destroyed with the bomb by the enemy.

2) When some buildings are seized at the same time by the enemy.

3) When some outposts are constructed at the same time by the enemy.

******************

HOW TO SEIZE

******************

1) You invade enemy bunker.

2) Securing the bunker is completed.

3) If the soldier who defends the bunker arrives, the bunker is under our control.

* The marker of the bunker is changed into a solid color in map.

******************

REQUEST BY ACTION MENU

******************

The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.

2) Construction of bunker: The bunker can be freely constructed at the position of vantage.

3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.

4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.

******************

DETAILS IN BUNKER

******************

A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker

Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack

If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture

When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure

If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker

The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,

and if it arrives, the reinforcement force supplies ammunition to the survivor.

******************

HOW TO DEACTIVATING BOMB

******************

1) The enemy seizes the building.

2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.

3) As for the player, it can know the start of the timer of the bomb.

4) The building where the bomb was set is shown by the map.

5) Search for the bomb.

6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building

- The building where the seizure was completed is shown by the exclamation mark.

******************

COMMANDER MAP

******************

When the soldiers arrives by the concentration force and air assault, it is possible to use it.

It opens by the radio command 0-0-1. The operation is selection and click with the mouse.

It explains in detail with image file (commander_map_guide.gif).

******************

ADDON LIST

******************

Isla Duala (v1.91 Full)

http://www.armaholic.com/page.php?id=9447

MBG Creationism (Beta 3)

http://www.armaholic.com/page.php?id=12910

ADuke's Helo pack - ArmA2

http://www.armaholic.com/page.php?id=7356

* * The following are not tested in the latest version * *

[Option] If you hope for fast rope.

http://www.armaholic.com/page.php?id=5791

[Option] You can play with ACE2 (US Army)

******************

CREDITS & THANKS

******************

- BIS/BIA for their great simulators.

- Trench Generator by Benoist

- ArmA2 Single Player revive by norrin

- All add-on authors

Download (2.5MB/ZIP)

---------------------------------------------------

Thanks

Edited by stiff

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Updated!

The upgrade function of the bunker was added.

Hi, Muahaha

Thanks :)

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I tried this mission out today and I had a blast! Everything that I was planning to do went out the window. :)

Keep up the good work

bobtom

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Updated!

The plan of the bunker upgrade was illustrated.

This completion date is strictly confidential. :D

I tried this mission out today and I had a blast! Everything that I was planning to do went out the window. :)

Keep up the good work

bobtom

I think continuation until Japan sinks. :yay:

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Fukushima nuclear power plant evaded the worst part of the scenario.

The staff seems to have dealt with the best.

They will appropriately deal with the next stage and it become safe.

I think the thing that the development of this mission (SZ) stops thanks to them to have disappeared. :)

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Fukushima nuclear power plant evaded the worst part of the scenario.

The staff seems to have dealt with the best.

They will appropriately deal with the next stage and it become safe.

I think the thing that the development of this mission (SZ) stops thanks to them to have disappeared. :)

Hey Stiff, Hope everything is well with you and family in Japan, take your time at RL.

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Muahaha, thank you for the reply.

There is no trouble in me and my family.

However, the radioactivity is scared.

One place became safe today though there were two dangerous nuclear plants.

The risk condition in another place continues. :(

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Updated!

The number of armored vehicles has been increased. (max 4) A lot of tanks will afflict you. :D

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Updated!

Saab Viggen was added. Some trouble is corrected,

and the behavior of the armored vehicles has been improved.

Enjoy! :)

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Updated!

The mechanized infantry was added. They quickly seize the bunker.

If the aircraft is not covered, it might be difficult to obstruct them. :)

*IFV doesn't fire. It is a mystery.

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Can't seem to download this file from Gamefront. Is there somewhere else I can download this?

Edit: Finally got it downloaded. Will give this a try.

Edited by GD Mast

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Updated!

You can accomplish the duty of a different category.

There is a duty as the mechanized infantry in this version. (Beta)

Enjoy!:D

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Sounds great, will give it a go. Any chances this be done on Fallujah map?

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There are a lot of buildings in Fallujah map. This has a hard time a little.

But, I will write this work in the to-do list. :)

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Updated!

The bunker was generated at random, and the area of the battlefield was doubled.

You can fight by a new location. :D

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Can't wait to try this new version out. I love this mission!

Thanks!

bobtom

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v3.0 was completed. :D

The method of upgrading the bunker was renewed.

And, the design of the upgrading bunker was renewed.

The upgrading bunker can be seized if there is fire power more than the enemy.

In a new option, the number of bunkers and the number of AI soldiers can be specified.

It is helped to find the best setting in your PC.

And, Your favorite battlefield will be able to be made.

Demo movie

Enjoy!

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