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Mr_Nice__Guy

Player stays as leader in SP

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I think it would be more realistic if player stays as group leader when he changes units in that group and only when leader is playable. Now its almost impossible to sneak or plan any attacks, since ai leader gives orders every time i change unit and it might result mission failure(stealth missions).

If my only AT unit is stuck behind hill and all other units are in fire positions, i cant move that unit myself since leader giver "open fire" command and whole squad get killed by tank. Now i need to move all units so far that they wont see enemies even if they move little so they wont open fire and then i can move that AT myself. It just took over 10min to get all units to good positions and then other 10min to move them back.

But if i stay as leader i can switch to that AT and move it, that would took maybe 1 min.

I cant get units to buildings where are no positions, even if i move them there my self. If i try this leader gives move order and when i switch back to leader, i don't have time to give stop order(or more important: "hold fire") and that unit jump down from roof, get all killed or move so he cant shoot.

Sniper start to use pistol even if he has ammo, if i switch to that unit to drop that pistol from hes inventory ai leader gives engage and move orders and all move away from cover.

Now only option is to ignore whole team switch and load game if ai get stuck or wont act right on critical moment.

Either fix ai so we wont need team switch or make it so it works, i think first is easier to do. If i stay as leader i can go around these multiple ai bugs, but now its so hard that its not fun.

EDIT: And other thing is auto switch. On harvest red campaign every time i get radio message i switch back to cooper, even if i could hear that conversation on radio.

scenario: cooper is apc gunner, i play as driver so i can move faster. when im close to enemy camp radio message stars and i auto switch to cooper, all turn out and get killed. Best option was to use 4x speed and crawl near camp to activate radio message, then move back and start my assault. When it takes 10min to do that its not fun or realistic

thx and sorry for bad english

Edited by Mr_Nice__Guy

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I think it would be more realistic if player stays as group leader when he changes units in that group and only when leader is playable. Now its almost impossible to sneak or plan any attacks, since ai leader gives orders every time i change unit and it might result mission failure(stealth missions).

If my only AT unit is stuck behind hill and all other units are in fire positions, i cant move that unit myself since leader giver "open fire" command and whole squad get killed by tank. Now i need to move all units so far that they wont see enemies even if they move little so they wont open fire and then i can move that AT myself. It just took over 10min to get all units to good positions and then other 10min to move them back.

But if i stay as leader i can switch to that AT and move it, that would took maybe 1 min.

I cant get units to buildings where are no positions, even if i move them there my self. If i try this leader gives move order and when i switch back to leader, i don't have time to give stop order(or more important: "hold fire") and that unit jump down from roof, get all killed or move so he cant shoot.

Sniper start to use pistol even if he has ammo, if i switch to that unit to drop that pistol from hes inventory ai leader gives engage and move orders and all move away from cover.

Now only option is to ignore whole team switch and load game if ai get stuck or wont act right on critical moment.

Either fix ai so we wont need team switch or make it so it works, i think first is easier to do. If i stay as leader i can go around these multiple ai bugs, but now its so hard that its not fun.

EDIT: And other thing is auto switch. On harvest red campaign every time i get radio message i switch back to cooper, even if i could hear that conversation on radio.

scenario: cooper is apc gunner, i play as driver so i can move faster. when im close to enemy camp radio message stars and i auto switch to cooper, all turn out and get killed. Best option was to use 4x speed and crawl near camp to activate radio message, then move back and start my assault. When it takes 10min to do that its not fun or realistic

thx and sorry for bad english

I concur with you.

Do I really need to repeat the entire quote?

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I agree too. That's in my opinion a big flaw in design. You can't get the commander to stay put when switching to other units, which makes all careful approaches really useless. It would be great, in case you use teamswitch, that the player remains always leader.

kind regards

p.s. by the way welcome to the forum, both of you.

Edited by nettrucker

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I would support this as well. Just like Rainbow 6 series (which ended with Athena Sword. No Rainbow6 games were ever released after that one. Yessir, that's the truth. :rolleyes: ).

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You could probably script it on a mission-specific basis (have a script that promotes the player's unit to leader constantly or at least on every team switch). This might not be something you want to have on every mission though.

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Easy to do on a mission. True trigger with on activation:

onTeamSwitch {group player selectLeader player};

But no, I don't want this as default behavior.

Edited by CarlGustaffa
Removed "repeatable", which it doesn't have to be.

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Easy to do on a mission. True trigger with on activation:

onTeamSwitch {group player selectLeader player};

But no, I don't want this as default behavior.

Thanks!

Oh CG, is there anything you don't know? :p

I don't want it as default either, but just in certain missions I've created.

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Either the 1.08 patch or Zeus AI has fixed this. My squad leader no longer gives orders when I switch out of his body, at least not regroup or move orders.

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Well, I find I can manouver most of my men easily without switching to them on OACO, AT is usually very accurate, and also if you are in an APC such as the LAV-25, you can switch between gunner, driver and commander without teamswitch, I do think that it could be useful to stop AI commanding though, but sometimes you need the AI commanding just as much as you need them to stop, so it isn't very easy.

Personally I have been using CarfGustaffa's method for a while now when I need it, but you would be surprised what you can do with a good commanding sense.

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