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volkov956

Tanks Armor VS hand held Small Arms?

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Here is my :confused: Question does the following still happen in Arma 2

Can one destroy armor by shooting the Rear Track with Small Arms like Pistols/Rifles/emplaced MG. Or any other points on a tank.

Currently on our server we have been testing stock Arma (1.14 and 1.16)and Mod Arma and have noticed one can kill Medium and Heavy armor with the following tactics.

One can use an emplaced 50cal or Russian MG and shoot BMP/T72/M1/Shilka/and any other APC and just pummel it with a few hundred rounds and the result will be destruction or Disabling the Vehicle. This also happens using the MG on vehicles.

Other cases is some Vehicles BMP/M113/Shilka if you use a hand held small arms weapon if you shoot the rear track or the lights on the vehicle you can destroy it /set off damage alarm/ or cause crew to evacuate the vehicle.

Grenades (Hand Held) even damage all armor vehicles to some extent like small arms.

Does enemy AI still only fire at Main Turret/Barrel of a Vehicle aka OFP and Arma. If you have say the front or back part of the tank exposed but you have the turret hidden the AI refuse to shoot at you. So does AI more dynamicly target a vehicle or still just a main designated spot.

AA Rockets fire from Infantry in some cases result in more damage then Hand held Anti Tank Weapons...

-Just a small word can't call it a simulator if your teaching people u can kill armor with small arms by shooting it.

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I seriously doubt BIS has reworked the vehicles away from the current hit point armor system, so it is quite possible that the things you have described will most likely hold true in A2 in some capacity. Armor values could end up being upped though (with Anti-Armor weapon systems damage rating increased) in order to lessen this effect. Instead of 200 rounds of .50 cal causing the tank to blow up, it could take 400+ rounds. Either way, I wouldn't expect A2 to have armor penetration simulated fundamentally any different than how it has been since OFP.

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well if thats the case maybe its time for a modder group to rework the Armor and Penetration system unless its hard coded

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In ArmA it is hard coded. The only thing you can do is tweak certain armour and structure values. You can't make a vehicle totally immune to any certain kind of damage.

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it is one of OFP and Arma weakest points and disadvantages

like you cannot make bulletproof vest

you can also blow up apc firing in it's doors for

all is in "armor" and "hit" values

the same concerns AI using Stingers vs. tanks, HEATs vs. infantry etc.

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In ARMA2 there is a small remedy. Just drive up to whomever shooting at your tracks with your tank - and he will surrender (if its an AI). Maybe the AI wont even shoot with small arms at tanks this time around. I get that feeling anyway. Its a small cure at least.

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it is one of OFP and Arma weakest points and disadvantages

like you cannot make bulletproof vest

you can also blow up apc firing in it's doors for

all is in "armor" and "hit" values

the same concerns AI using Stingers vs. tanks, HEATs vs. infantry etc.

Yes, we know. Thanks for reminding everyone. Again.

The question is, has this problem been fixed in Arma 2? I can't imagine it would be too difficult to create a "damage threshold" value for vehicles. Say, .50 cal rounds have a maximum damage value of 30. So you give armored vehicles a damage threshold of at least 31. Any hit that causes less than 31 damage is not counted. Wasn't something like that already implemented in ArmA1, just perhaps with bad values?

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Didnt think of that MadDog. Good point. Threshold should be possible? But if it was shouldnt it been in already or made in a mod? Or maybe a mod cant touch values like that? Many questions lol, but the threshold sounds awesome.

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it is one of OFP and Arma weakest points and disadvantages

like you cannot make bulletproof vest

you can also blow up apc firing in it's doors for

all is in "armor" and "hit" values

the same concerns AI using Stingers vs. tanks, HEATs vs. infantry etc.

Why can't you make bulletproof vest? Weapons are bulletproof? Why not make a 'weapon' that is in form of a bulletproof vest for some VIP for example?

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Yeah, simulation of armor and penetration of different types of bullets/projectiles is one thing I hope to see in ArmA II. Many Coop games are ruined because we can easily take out an entire armor column with a bit of tactics and only small arms fire. Its crazy to see crew abandoning Shilka when you destroy one track :)

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I think that BIS only improved structure values and increased the awareness of AI (crew). Guess there will be no workin protection systems like ERA, Arena, Shtora etc.

SteelBeasts2 is still the best tank simulation. Sad to see that game developments are going to please more and more casual + console players.

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