volkov956 0 Posted May 6, 2009 Here is my :confused: Question does the following still happen in Arma 2 Can one destroy armor by shooting the Rear Track with Small Arms like Pistols/Rifles/emplaced MG. Or any other points on a tank. Currently on our server we have been testing stock Arma (1.14 and 1.16)and Mod Arma and have noticed one can kill Medium and Heavy armor with the following tactics. One can use an emplaced 50cal or Russian MG and shoot BMP/T72/M1/Shilka/and any other APC and just pummel it with a few hundred rounds and the result will be destruction or Disabling the Vehicle. This also happens using the MG on vehicles. Other cases is some Vehicles BMP/M113/Shilka if you use a hand held small arms weapon if you shoot the rear track or the lights on the vehicle you can destroy it /set off damage alarm/ or cause crew to evacuate the vehicle. Grenades (Hand Held) even damage all armor vehicles to some extent like small arms. Does enemy AI still only fire at Main Turret/Barrel of a Vehicle aka OFP and Arma. If you have say the front or back part of the tank exposed but you have the turret hidden the AI refuse to shoot at you. So does AI more dynamicly target a vehicle or still just a main designated spot. AA Rockets fire from Infantry in some cases result in more damage then Hand held Anti Tank Weapons... -Just a small word can't call it a simulator if your teaching people u can kill armor with small arms by shooting it. Share this post Link to post Share on other sites
Red_Barron 0 Posted May 6, 2009 I seriously doubt BIS has reworked the vehicles away from the current hit point armor system, so it is quite possible that the things you have described will most likely hold true in A2 in some capacity. Armor values could end up being upped though (with Anti-Armor weapon systems damage rating increased) in order to lessen this effect. Instead of 200 rounds of .50 cal causing the tank to blow up, it could take 400+ rounds. Either way, I wouldn't expect A2 to have armor penetration simulated fundamentally any different than how it has been since OFP. Share this post Link to post Share on other sites
volkov956 0 Posted May 6, 2009 well if thats the case maybe its time for a modder group to rework the Armor and Penetration system unless its hard coded Share this post Link to post Share on other sites
max power 21 Posted May 6, 2009 In ArmA it is hard coded. The only thing you can do is tweak certain armour and structure values. You can't make a vehicle totally immune to any certain kind of damage. Share this post Link to post Share on other sites
vilas 477 Posted May 6, 2009 it is one of OFP and Arma weakest points and disadvantages like you cannot make bulletproof vest you can also blow up apc firing in it's doors for all is in "armor" and "hit" values the same concerns AI using Stingers vs. tanks, HEATs vs. infantry etc. Share this post Link to post Share on other sites
Alex72 1 Posted May 6, 2009 In ARMA2 there is a small remedy. Just drive up to whomever shooting at your tracks with your tank - and he will surrender (if its an AI). Maybe the AI wont even shoot with small arms at tanks this time around. I get that feeling anyway. Its a small cure at least. Share this post Link to post Share on other sites
maddogx 13 Posted May 6, 2009 it is one of OFP and Arma weakest points and disadvantageslike you cannot make bulletproof vest you can also blow up apc firing in it's doors for all is in "armor" and "hit" values the same concerns AI using Stingers vs. tanks, HEATs vs. infantry etc. Yes, we know. Thanks for reminding everyone. Again. The question is, has this problem been fixed in Arma 2? I can't imagine it would be too difficult to create a "damage threshold" value for vehicles. Say, .50 cal rounds have a maximum damage value of 30. So you give armored vehicles a damage threshold of at least 31. Any hit that causes less than 31 damage is not counted. Wasn't something like that already implemented in ArmA1, just perhaps with bad values? Share this post Link to post Share on other sites
Alex72 1 Posted May 6, 2009 Didnt think of that MadDog. Good point. Threshold should be possible? But if it was shouldnt it been in already or made in a mod? Or maybe a mod cant touch values like that? Many questions lol, but the threshold sounds awesome. Share this post Link to post Share on other sites
Leopardi 0 Posted May 6, 2009 it is one of OFP and Arma weakest points and disadvantageslike you cannot make bulletproof vest you can also blow up apc firing in it's doors for all is in "armor" and "hit" values the same concerns AI using Stingers vs. tanks, HEATs vs. infantry etc. Why can't you make bulletproof vest? Weapons are bulletproof? Why not make a 'weapon' that is in form of a bulletproof vest for some VIP for example? Share this post Link to post Share on other sites
icebreakr 3159 Posted May 6, 2009 Yeah, simulation of armor and penetration of different types of bullets/projectiles is one thing I hope to see in ArmA II. Many Coop games are ruined because we can easily take out an entire armor column with a bit of tactics and only small arms fire. Its crazy to see crew abandoning Shilka when you destroy one track :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted May 6, 2009 I think that BIS only improved structure values and increased the awareness of AI (crew). Guess there will be no workin protection systems like ERA, Arena, Shtora etc. SteelBeasts2 is still the best tank simulation. Sad to see that game developments are going to please more and more casual + console players. Share this post Link to post Share on other sites