Search the Community
Showing results for tags 'steam'.
Found 104 results
-
IS there a way to make the civillians spawn as enemy to opfor units? Like, if I set an Ambient civi mod and eachtime they spawn near an opfor unit the opfor unit attacks the civi? Kinda wanna make a libya scenario, big guy held up in his mansion, protestors outside and in town, big guys has enough, sends troops to do some clean up, starts killing any and all civis they see, good guys come in, kill big guy and his minions, wear burkas and party like its 1999.... Just dont know how to get the module working the way I want. I know if I place a group of civi's and group them to a bluefor they are automaticaly opfor enemy but not really how I wanna do it....any ideas?
-
I have been fiddling wi the esettings in the game to try get a good combo and now there is a wierd like imprint on the screen when playing? I cant get rid of it even if I change settings and restart the game? This ARMA 2 game is the worst game Ive ever purchesed! and if there were none of these troubles it would be the best game! I am proper p!$$£d off with this now! ---------- Post added at 05:12 PM ---------- Previous post was at 04:41 PM ---------- here is a screen shot of it. you can see it on the ship and its like that in game too no matter what I set things to. I have even tried slightly speedin up the GFX card and have put it back to std and no change????? [/img]
-
Hi guys,when i try to start ArmA the part where it marks the boxes with a check mark it goes all the way except it stops at the 3rd from the last, and then i get No Entry 'bin\config.bin.ControllerSchemes' so i click ok and then the game starts up and its a black screen for about 3 seconds then closes and i get another error message,this time it says Error compiling pixel shader PPSpecularAlpha aney 1 know what the problem is,all my drivers are up to date and i have XP Pro SP3 Pentium D Dual-Core 2.66GHz on both cores and i got 2 gigs of RAM and an Nvidiea Geforce 8400 GS with 512 memory on it and it passes the reccomended requirments
-
This page contains Frequently Asked Questions about ArmA 2 game release on STEAM. Note: TBA - To Be Announced, TBD - To Be Determined Q: Why are there different release dates on Steam? A: This depends on work-flow and particular agreements with the publishers. USA,Canada region: 26th June 2009, EU region: 30th June 2009, rest of the world: 30th June 2009. Q: Why is the Steam EU release later than EU retail release and even US release? A: This decision is related to existing publishing and distribution deals for various countries. Q: If I cancel my preorder of Steam version, do I get refund. A: Yes, of course. Q: Who is in control of game updates on Steam? A: Bohemia Interactive. Q: When new patch is released, would I need to wait for special update of Steam version? A: Yes. Update should be available at the same time as for the retail versions and should be delivered to your Steam account automatically (unlike normal patches for retail version where you will need to manually patch the game). Q: Is there SECUROM copy protection used? A: No, Steam version is protected in a different way. Q: What copy protections are used in Steam release? A: Steam copy protection and BI internal solution. Q: Are there any activation limits for the Steam version? A: No, only the standard Steam account limitations apply. Q: Any chance of preload on Steam before release? A: Most likely yes unless something unpredictable prevents it to happen. - Note: TBD Q: What is size of the Steam version download? A: ~8 GB Q: Will be there any special bonus for Steam buyers? A: TBD, TBA Q: Can we use our retail keys to register on Steam? A: TBD, TBA Q: What version will be on Steam on release? A: Version 1.02 may be available for preload, although improved 1.02+ build may be available on release. Q: Will Steam offer beta patches? A: TBD, yet most likely not Q: Can we expect demo on Steam? A: Yes, TBA Q: Will the demo be distributed exclusively on Steam? A: No. Q: What language versions of game will be on Steam? A: For now and near future English language version only Q: What Steam features works already? A: Steamclient VOIP, Steamclient overlay and Steamclient browser inside overlay, Steamfriends in Steamclient. Q: Can we expect use of SteamWORKS (VAC, Cloud, etc.) features? A: No, not at time of release but some features may become used later in future. Q: Are there any feature drawbacks of Steam version compared to retail version? A: No, all features are same. As with any other version, community-made addons and scenarios work with the Steam version. Q: Is Steam version compatible in multiplayer with retail version? A: Yes, absolutely Q: Will the Steam version work offline? A: Yes, via Steam offline mode. Q: Is Steam version supporting commandline like switches like retail? A: Yes. Q: Is there complete ArmA 2 manual included with STEAM release? A: Yes, it will be available as PDF download from STEAM. * these FAQs will be updated and expanded as and when needed ...