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narrundo

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Everything posted by narrundo

  1. narrundo

    Tembelan Island

    Hi ben, I really like your map, it's beautiful and well-made. My units really excited to include your map on my server for milsim. However most of cities' name are weird, it looks like you took the original names and translate it using Google as it is. Would really appreciate it if you can make the cities and places name more properly in next update. If you have some trouble translating Bahasa to English I'm willing to give some help :).
  2. Hey TeTeT I tried to reproduce this problem with Nimitz and CBA mod only on Altis and this is what my logs looks like : 9:53:19 Client: Nonnetwork object 63a65080. 9:53:19 Client: Nonnetwork object 62624180. 9:53:19 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 9:53:19 "Flightdeck activated (diag_log)" 9:53:19 "Hangar activated" 9:53:19 "Briefing activated" 9:53:19 [31017,142.692,0,"XEH: PostInit started. MISSIONINIT: missionName=tempMissionMP, missionVersion=52, worldName=Altis, isMultiplayer=true, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"] 9:53:19 [31017,142.744,0,"CBA_VERSIONING: cba=3.1.2.161105, "] 9:53:19 [31017,142.749,0,"XEH: PostInit finished."] 9:53:23 Loading movesType CfgMovesBird 9:53:23 Creating action map cache 9:53:23 MovesType CfgMovesBird load time 20 ms 9:53:23 Mission id: c9d90d6cd92734fb2e46732d4ac055b452c01ed0 9:53:47 Sound: Error: File: \JDG_carrier\sounds\elevator.ogg not found !!! 9:54:39 Loading movesType CfgMovesFishes_F 9:54:39 Creating action map cache 9:54:39 MovesType CfgMovesFishes_F load time 44 ms somehow the elevator.ogg can't be read by the game I guess. Maybe this will help you to resolve the issue.
  3. Hi TeTeT, nice work on the Nimitz I quite enjoy making some mission with friends in it. But recently I faced some minor problems, the Nimitz engine and elevator sound didn't work for me, at least a week ago it still worked tho. When I was aboard I only hear water splashing and some rocks falling like you are walking ashore. The modules is working btw only the sound isn't producing. Any suggestion ?
  4. narrundo

    Add background video

    yeah I have Apex too and the splash screen didn't show up though there is no error in the log.
  5. narrundo

    Add background video

    hey, the splashscreen didn't work but it shows on main menu below menu ribbons. Any suggestion ?
  6. narrundo

    3den Enhanced

    hey awesome mod you have it's very handy to use and I spent countless hours using this with eden :) is that possible if you can add A3 terrain object such as tree , road, ghost hotel etc that is hidden/unavailable on vanilla eden ? it would be great !
  7. narrundo

    Zombies & Demons 5.0

    yes I'm using Eden Editor and ACE, somehow I can't open my old mission anymore so I have to make new one. You know even my mate using LMG the zombie still stand like a juggernaut deflecting bullet, also I often see some zombie can unconsious after I took it down and he standing back again, maybe because of ACE :p Glad to hear that ^^ Looking forward on it keep awesome dev xD
  8. narrundo

    Zombies & Demons 5.0

    how many bullets do it takes to kill a slow zombie when you set the Zombie Health Module to Weakest and Spawn Game Logic Easier Zombie supposed to ? I spend almost a half mag to kill a single zombie i in 35m distance, is this normal for weakest health ? Using ACE 3.4.2 and 1.56 version.
  9. narrundo

    Arma 3 animations

    I already found some example for looping animation and I'm good now but the problem is the AI with the animation script will disappear when second player join on server (JIP) and I have no clue how to fix this, some thread said that I need execute the script locally on all machines but I dont know how to do this , I tried put my script on initPlayerLocal.sqf, initServer.sqf, init.sqf and no result. I really lost in this part
  10. hey anfo can you give me a little hand over here, got problem where should I put those script for MP ? in the init box on object in editor or on external file script .sqf ? The idea I just want to make some AI hanging around base repairing sitting etc.
  11. narrundo

    Arma 3 animations

    hey buddy is this method worked also on MP mission on dedi server ? where should i put those script on the init in editor or on external file script .sqf i'm a little bit confused in this part , I just want to make some AI hanging around on base repairing stuff talking or heal injured soldier in my simpe co-op mission already tried BIS_fnc_ambientanim it didnt work on MP .
  12. hey guys need some help on applying ShoterAnimation working flawlessly on SP but how you do it for MP ? did you put the script on init.sqf or on editor mission.sqm on the unit ? do I need add BIS_fnc_MP ? I confused on this part
  13. hello, having same issues here. Any clear workaround to produce ? need some help here tried using initPlayerServer.sqf it does appear on client but the animation was broken didn't even run
  14. thanks for the script, but will you add another animation like wounded and more variation in next update ? looking forward for it ;)
  15. hey guys any example for applying this script on MP missions ? havent get any worked on MP but in SP it run so smooth. and polpox is possible to add shooting animation just like in your old calm animation to this version ? would be great if you add it again :) looking forward for it :) EDIT : figured out how to use it. Now the problem is AI scripted with plp_calmSoldier.sqf will disappear when someone joining dedicated server or JIP. anyone know how to fix this ?
  16. hi tophe nice update here :) but I still wondering can I load the default MP mission from Arma 3 without adding any custom MPMissions file to enable it ? I tried not to load any mission and the server only hang in black screen
  17. hmm experiencing this problem on virtual sandbox system OA and Patrol Ops 2, haven't tested on other mission btw. Actually when I tested this problem still occured when only activated CBA and TFAR_CO, for windows i'm using windows 7 SP1 64bit. Oh my mate said this problem will happen furiously after they changed class in-game mission not in lobby mission on VTS mission, maybe this clue might help. the Arma 2 and OA last update on 21 Dec http://store.steampowered.com/news/?appids=33930 and the TS3 i can't remember it but sure maybe several months ago. and last thing I actually already made some tweaks on your TFAR port Levrex to patch up missing textures and removed ACE thingy so there is no more error message popup but the TS3 crashing still occurs. You can have the modified TFAR_CO here : https://drive.google.com/open?id=0B378PzBXUM_9QXNSMFN0MFBDODQ
  18. hey Levrex thanks for the TFAR port it so great my community runs any milsim depends on this radio ! but recently I and all of my mate encountered error that some reason the TS3 crashed with no reason while running TFAR plugin. This happen frequently that it caused inconvenience while executing mission on Arma 2 OA TFAR OA version : rc4 Teamspeak 3 client version : 3.0.18.2 (plugin version 0.9.7 and 0.9.8 have same problem) Arma 2 OA version : 1.63 updated latest until today Addon installed during the problem : CBA_OA TFAR_CO MCC_SANDBOX and a mod that i tweaked for personal-use packed on a same folder (if you need it i wll upload it) Looking for any fix and workaround and it would be great if you can make separate mod from ACE :) here is the crashdump from TS3 : Edit : this is the ts3 client log 2015-12-19 10:06:59.856384|INFO |task_force_radio|141|can't center client : invalid clientID 2015-12-19 10:06:59.859384|INFO |task_force_radio|141|can't center client : invalid clientID 2015-12-19 10:06:59.862384|INFO |task_force_radio|141|can't center client : invalid clientID 2015-12-19 10:06:59.864384|INFO |task_force_radio|141|can't center client : invalid clientID 2015-12-19 10:06:59.867385|INFO |task_force_radio|141|can't center client : invalid clientID this is arma 2 OA RPT file : https://drive.google.com/open?id=0B378PzBXUM_9bjR1TlBMRnRUcGc
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