Midnighters
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Everything posted by Midnighters
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BIS_fnc_setUnitInsignia in dedicated
Midnighters replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why do people still use the mp function? It's definitely going to slow down your mission especially if you're running more scripts on top of that.- 17 replies
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- bis_fnc_setunitinsignia
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Make driver ALWAYS careless?
Midnighters replied to pexmo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well what exactly is causing the unit to switch modes? Combat? -
Adding custom 2d icon markers to map.
Midnighters replied to ROTAHOE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
drawIcon map display number is 12. Take a look at the first example and you'll get a pretty good idea as to how to do this. -
selectRandom not working or something else...
Midnighters replied to whatsupdoc_1_27's topic in ARMA 3 - MISSION EDITING & SCRIPTING
are the territories identified as "territory1" or "territory1.sqf" in script. I'm not quite sure what your full setup is like here, just throwing ideas out there. -
Disable AI for Playable Units
Midnighters replied to david-grylls's topic in ARMA 3 - MISSION EDITING & SCRIPTING
setPlayable I highly doubt this command is working, but who knows it's worth a shot since the docs don't necessarily update this kind of stuff very often. -
Closing EG Spectator Menu
Midnighters replied to ShadowRanger24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or just find the display in which the spectator menu is set on and use closeDisplay -
Spawned Diver dive inside spawned objects
Midnighters replied to Fr3eMan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
setDriveOnPath this may work better than just adding a waypoint, never tested it though. -
How to use "Create Radio Channel" module ?
Midnighters replied to darkxess's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Question is: Do you have disableChannels [] = {}; in your description.ext? is the radio channel enabled in script? have you enabled it for the player? (IE : in the local init enabling voice and text for that channel) enableChannel -
Can anyone please help me get .lip files to work?
Midnighters replied to FruitBat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Has anyone started a ticket yet? -
Can anyone please help me get .lip files to work?
Midnighters replied to FruitBat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dare you to think that one over. The plethora of commands added to allow for more creativity since the alpha has been astounding. There are a lot of different mission editing commands that work just fine and there are many ways to do the same exact thing. HELL, if you don't like the solution then make up your own solution to the problem. IE if a function isn't working then write a new function that works. -
Well is this happening consistently or is it random? It could be something with the mission you are playing. However, huge usage on the drives wether or not it's the game drive or a work drive of such (in my experience) can cause mass fluctuations in fps during run time. Check out some of your settings like antialiasing and try turning it down a bit to see if it still keeps dropping.
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Just because Dayz uses it doesn't mean the people who work on Arma can just scoop it up and use it. Plus, they'd need to do a project revamp in order for their previous assets with the RV engine to be compatible. Since I believe enfusion works on a totally different level than PhysX
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Enfusion supposedly is entirely different. Not sure what the truth is thogh.
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"Arma 4" What a laugh. I mean, it may happen. But.
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[Release] Custom Uniform Skins in MP Mission
Midnighters replied to MasterPuffin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Why is the code being ran constantly? while {true} do { }; ? It'd make sense to set the texture initially, and then maybe wait for respawn in the case of the texture being reset upon respawn. -
function random [min,mid,max]
Midnighters replied to 7erra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome job. This looks cool. -
Saving/Restoring vehicle inventory
Midnighters replied to wyattwic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As far as I know, backpacks in a ammo inventory are just represented visually until the need to pull them physically. So it shouldn't be too hard to find out the different types in a given ammo crate. -
Looking for ideas for small-scale missions with varied tasks
Midnighters replied to thirith's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe limit Zeus's powers and add more progression to it? -
Wow, interesting observation. Wouldn't have known the different colors for each phase. I would only assume the final color would be just in one RGBA or RGB format.
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Gotcha, the params confused me at first.
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Arma 3 scripting questions.
Midnighters replied to LastNerve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Initialization Order Event Scripts The description.ext is reserved for properties that are written in the mission, for things like respawning and sound configuration. Not scripts. Remember, init.sqf will run at mission start. So it really depends on when you want to load this. Off the top of my head you can do something like this: Player Initializes > start script and start counting Server Initializes > Start the script on all players in server (JIP issues will definitely occur). Depending on how the script operates you may or may not want to run it in the init.sqf, so do some investigating. "call compile" is basically "[] execVM". so in your init.sqf : [yourRequiredParamsHere] call compile "scripts\myScriptFolder\bulletick.sqf"; -
@pierremgi the second parameter (number) is for the color correct? (BIS_fnc_dataTerminalAnimate)
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Saving/Restoring vehicle inventory
Midnighters replied to wyattwic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Instead of allowing the command to grab the weapons for you why not just do it manually. Because I believe for all the command cares, the weapons could be of any size and any attachment. You should be able to just index the weapons from the backpack -
Looking for ideas for small-scale missions with varied tasks
Midnighters replied to thirith's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I personally hate the way players use Zeus. I think it's become too much of a instant gratification tool. -
Arma 3 scripting questions.
Midnighters replied to LastNerve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
check your directory. where is the initialization script? if you place a script in then you need to execute it like this: call compile "\scripts\myScripts\aScript.sqf";