Midnighters
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152 ExcellentAbout Midnighters
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Rank
First Sergeant
Profile Information
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Gender
Male
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Location
Boise Idaho, United States
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Interests
Arma 3 editing
Contact Methods
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Biography
High school student. Avid arma player.
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Twitch.Tv
HouseOfMidnight
Recent Profile Visitors
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New Arma 3 server Looking for Devs and Editors
Midnighters replied to Benallan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wrong topic. -
[_var1,_var2] spawn { params["_var1","_var2"]; hintSilent format["This is VAR1: %1, This is VAR2: %2",_var1,_var2]; sleep 0.5; }; q note: whenever using spawn you'll need to pass any variables to spawn before you can use them in that scope.
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Force vehicle color global
Midnighters replied to Captain Apple's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just to clarify: "this" (without underscore) , is an editor only thing. So inside triggers, init boxes, etc it exists / is defined. whenever you're making an SQF script you may see: _this , which will either be the parameters passed to the script, or depending on what you're using it may be a special variable for something. -
https://community.bistudio.com/wiki/Arma_3_Mission_Parameters + GEORGE FLOROSGR 's
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I saw a video of a ballistic tracer script that showed the projectile with a dot. Where can I find that script?
Midnighters replied to meowcat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Err... -
I saw a video of a ballistic tracer script that showed the projectile with a dot. Where can I find that script?
Midnighters replied to meowcat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Errors? Did the debug console return the event handler index properly? Did you execute locally? -
I saw a video of a ballistic tracer script that showed the projectile with a dot. Where can I find that script?
Midnighters replied to meowcat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
player addEventHandler["FiredMan", { params["_unit","_weapon","_muzzle","_mode","_ammo","_magazine","_projectile","_vehicle"]; _sphere = "Sign_Sphere10cm_F" createVehicle (getPosATL _projecitle); _sphere attachTo[_projectile,[0,0,0]]; }]; -
Return player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, there is no confusion. Thanks for your feedback pierre -
Return player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
{ } forEach playableUnits; //etc -
Return player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not in the slightest, I was just hoping for something better than that. It's already written so. -
Return player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Was curious if there was a more streamlined process. -
Return player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No I was never using allPlayers, just throwing an example. Thanks for your feedback though -
you're welcome, I'm used to hearing Eric go on and on about this. That's particularly why I posted. But, I do hope you end up with a solution indeed.
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Removing stanima?
Midnighters replied to jordanbache97's topic in ARMA 3 - MISSION EDITING & SCRIPTING
doesn't matter MP or SP. I'm not sure if they reset on respawn, but they definitely don't need to be updated in a loop. They stay the same after set. -
Return player object from server
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess I didn't put much thought into my example, but is there really not a cleaner way of doing so?